A Aroxez Grand Master Joined Mar 8, 2009 Sythe Gold 978 Messages 2,922 Oct 3, 2016 #61 SuF said: That was the basic idea of the team lead system but it proved to not work very well. Click to expand... Why didn't it work well? Is there a way we can modify the team lead system to make it function?
SuF said: That was the basic idea of the team lead system but it proved to not work very well. Click to expand... Why didn't it work well? Is there a way we can modify the team lead system to make it function?
SuF Legend Joined Jan 21, 2007 Sythe Gold 1,234 Messages 14,211 Oct 4, 2016 #62 Aroxez said: Why didn't it work well? Is there a way we can modify the team lead system to make it function? Click to expand... Because it was too heavily focused on sections and that let the rest of the site suffer. It's basically the opposite of what we have now.
Aroxez said: Why didn't it work well? Is there a way we can modify the team lead system to make it function? Click to expand... Because it was too heavily focused on sections and that let the rest of the site suffer. It's basically the opposite of what we have now.
A Aroxez Grand Master Joined Mar 8, 2009 Sythe Gold 978 Messages 2,922 Oct 5, 2016 #63 SuF said: Because it was too heavily focused on sections and that let the rest of the site suffer. It's basically the opposite of what we have now. Click to expand... I think we could bring a portion of it back. I hate the idea that almost every mod is in control of like 3 sections. I think we don't need as many administrators at the very least. Last edited: Oct 5, 2016
SuF said: Because it was too heavily focused on sections and that let the rest of the site suffer. It's basically the opposite of what we have now. Click to expand... I think we could bring a portion of it back. I hate the idea that almost every mod is in control of like 3 sections. I think we don't need as many administrators at the very least.