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firecape smithing

  • Thread starter Thread starter pk3r kyle
  • Start date Start date
P

pk3r kyle

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Ok, first in you client.java search for "rune"

You should see this:

Code:
public void rune(){
if (actionTimer == 0)
{
addItem(2363,1);
sendMessage("You make a rune bar.");
deleteItem(451,getItemSlot(451),1);
addSkillXP((450*playerLevel[13]), 13);

actionName = "rune";
actionTimer = 10;
pEmote = 0x383;
updateRequired = true; appearanceUpdateRequired = true;
}
}

ok, then copy and paste this code just before the beginning of the void

Code:
public void tokkul(){
if (actionTimer == 0)
{
addItem(6570,1);
sendMessage("You make a fire cape.");
deleteItem(6529,getItemSlot(6570),1);
addSkillXP((900*playerLevel[13]), 13);
actionName = "tokkul";
actionTimer = 10;
pEmote = 0x383;
updateRequired = true; appearanceUpdateRequired = true;
}
}

so it looks like this

Code:
public void tokkul(){
if (actionTimer == 0)
{
addItem(6570,1);
sendMessage("You make a fire cape.");
deleteItem(6529,getItemSlot(6570),1);
addSkillXP((900*playerLevel[13]), 13);
actionName = "tokkul";
actionTimer = 10;
pEmote = 0x383;
updateRequired = true; appearanceUpdateRequired = true;
}
}

public void rune(){
if (actionTimer == 0)
{
addItem(2363,1);
sendMessage("You make a rune bar.");
deleteItem(451,getItemSlot(451),1);
addSkillXP((450*playerLevel[13]), 13);
actionName = "rune";
actionTimer = 10;
pEmote = 0x383;
updateRequired = true; appearanceUpdateRequired = true;
}
}

Now, search for Case 451://Runite

You should see this:
Code:
case 451: //runite
if (AreXItemsInBag(453, 8) == true) {
smelting[0] = 1;
smelting[1] = 85;
smelting[2] = 50;
smelting[3] = 2363;
smelting[6] = 8;
} else {
sendMessage("You need 1 runite ore and 4 coal to smelt 1 runite bar.");
return false;
}
break;

Now, once again, copy this code, and paste it again over the current one, so it looks like this:

Code:
 case 451: //fire
if (AreXItemsInBag(6529, 1) == true) {
smelting[0] = 1;
smelting[1] = 99;
smelting[2] = 5000;
smelting[3] = 6570;
smelting[6] = 0;
} else {
sendMessage("get some tokkul to make a fire cape");
return false;
}
break;
case 451: //runite
if (AreXItemsInBag(453, 8) == true) {
smelting[0] = 1;
smelting[1] = 85;
smelting[2] = 50;
smelting[3] = 2363;
smelting[6] = 8;
} else {
sendMessage("You need 1 runite ore and 4 coal to smelt 1 runite bar.");
return false;
}
break;
Now, change it to look like this:


heres how that works
Code:
[0] = smelting
[1] = Level
[2] = Exp
[3] = Item
[4] = What
[5] = What Slot
[6] = Del Coal

Smelting: what you get from smelting the tokkul (in this case)

Level: self Explanitory

Exp: self Explanitory

What: Not used, but what you are putting into furnace

What slot: dont change this variable, unless you want the furnace to only smelt items in the 2nd slot of your bag.

Del coal: not sure what it stands for, but it means how much coal is needed along with the ore to make the item.
 

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