F
Full Metalst
Guest
Basic Tutorial: Herbolore
Purpose: For you to learn the basics of Herbolore.
Difficulty: 5/10
Assumed Knowledge: Coding knowledge(Intermediate Zone) and patience.
File(s) Modified: client.java
Source(s) Tested: Summon-Pkz - Cleaned Project Czar
____________________________________________
TABLE OF CONTENTS
Prologue(Introduction)
Adding Herbolore
Epilogue(Conclusion)
Credits
___________________________________________
Prologue
Hello, and welcome to my Basic Herbolore Tutorial. In my Tutorial, I will show you the basics of the skill of Herbolore in 317 servers. I give FULL credits to Prima for his hard work of codes, this is his, not mine, it's not my work. Good luck!
___________________________________________
Adding Herbolore
Go to client.java. Search by pressing Ctrl+F at the same time, and type:
Under the Fletching codes I just taught you, under the last bracket, add this:
__________________________________________
Epilogue
Thank you for reading my Basic Tutorial on Herbolore. All you had to do was C+P the above codes under Fletching's last bracket. Good luck, and post any errors.
__________________________________________
Credits
80% - Prima from MoparScape for Summon-Pkz source.
20% - Cleaned Project Czar
10% - Forums
Purpose: For you to learn the basics of Herbolore.
Difficulty: 5/10
Assumed Knowledge: Coding knowledge(Intermediate Zone) and patience.
File(s) Modified: client.java
Source(s) Tested: Summon-Pkz - Cleaned Project Czar
____________________________________________
TABLE OF CONTENTS
Prologue(Introduction)
Adding Herbolore
Epilogue(Conclusion)
Credits
___________________________________________
Prologue
Hello, and welcome to my Basic Herbolore Tutorial. In my Tutorial, I will show you the basics of the skill of Herbolore in 317 servers. I give FULL credits to Prima for his hard work of codes, this is his, not mine, it's not my work. Good luck!
___________________________________________
Adding Herbolore
Go to client.java. Search by pressing Ctrl+F at the same time, and type:
Code:
case 53:
Under the Fletching codes I just taught you, under the last bracket, add this:
Code:
}
else if(itemUsed == 91 && useWith == 221) {
if(playerLevel[15] >= 1) {
deleteItem(91, getItemSlot(91), 1);
deleteItem(221, getItemSlot(221), 1);
addItem(121, 1);
startAnimation(3283);
addSkillXP(25, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 221 && useWith == 91) {
if(playerLevel[15] >= 3) {
deleteItem(91, getItemSlot(91), 1);
deleteItem(221, getItemSlot(221), 1);
addItem(121, 1);
startAnimation(3283);
addSkillXP(25, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 93 && useWith == 235) {
if(playerLevel[15] >= 5) {
deleteItem(93, getItemSlot(93), 1);
deleteItem(235, getItemSlot(235), 1);
addItem(175, 1);
startAnimation(3283);
addSkillXP(38, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 235 && useWith == 93) {
if(playerLevel[15] >= 5) {
deleteItem(93, getItemSlot(93), 1);
deleteItem(235, getItemSlot(235), 1);
addItem(175, 1);
startAnimation(3283);
addSkillXP(38, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 95 && useWith == 225) {
if(playerLevel[15] >= 12) {
deleteItem(95, getItemSlot(95), 1);
deleteItem(225, getItemSlot(225), 1);
addItem(115, 1);
startAnimation(3283);
addSkillXP(50, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 225 && useWith == 95) {
if(playerLevel[15] >= 12) {
deleteItem(95, getItemSlot(95), 1);
deleteItem(225, getItemSlot(225), 1);
addItem(115, 1);
startAnimation(3283);
addSkillXP(50, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 97 && useWith == 223) {
if(playerLevel[15] >= 22) {
deleteItem(97, getItemSlot(97), 1);
deleteItem(223, getItemSlot(223), 1);
addItem(127, 1);
startAnimation(3283);
addSkillXP(63, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 223 && useWith == 97) {
if(playerLevel[15] >= 22) {
deleteItem(97, getItemSlot(97), 1);
deleteItem(223, getItemSlot(223), 1);
addItem(127, 1);
startAnimation(3283);
addSkillXP(63, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 97 && useWith == 1975) {
if(playerLevel[15] >= 26) {
deleteItem(97, getItemSlot(97), 1);
deleteItem(1975, getItemSlot(1975), 1);
addItem(3010, 1);
startAnimation(3283);
addSkillXP(68, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 1975 && useWith == 97) {
if(playerLevel[15] >= 26) {
deleteItem(97, getItemSlot(97), 1);
deleteItem(1975, getItemSlot(1975), 1);
addItem(3010, 1);
startAnimation(3283);
addSkillXP(68, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 99 && useWith == 239) {
if(playerLevel[15] >= 30) {
deleteItem(99, getItemSlot(99), 1);
deleteItem(239, getItemSlot(239), 1);
addItem(133, 1);
startAnimation(3283);
addSkillXP(75, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 239 && useWith == 99) {
if(playerLevel[15] >= 30) {
deleteItem(99, getItemSlot(99), 1);
deleteItem(239, getItemSlot(239), 1);
addItem(133, 1);
startAnimation(3283);
addSkillXP(75, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 99 && useWith == 231) {
if(playerLevel[15] >= 38) {
deleteItem(99, getItemSlot(99), 1);
deleteItem(231, getItemSlot(231), 1);
addItem(139, 1);
startAnimation(3283);
addSkillXP(88, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 231 && useWith == 99) {
if(playerLevel[15] >= 38) {
deleteItem(99, getItemSlot(99), 1);
deleteItem(231, getItemSlot(231), 1);
addItem(139, 1);
startAnimation(3283);
addSkillXP(88, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 101 && useWith == 221) {
if(playerLevel[15] >= 45) {
deleteItem(101, getItemSlot(101), 1);
deleteItem(221, getItemSlot(221), 1);
addItem(145, 1);
startAnimation(3283);
addSkillXP(100, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 221 && useWith == 101) {
if(playerLevel[15] >= 45) {
deleteItem(101, getItemSlot(101), 1);
deleteItem(221, getItemSlot(221), 1);
addItem(145, 1);
startAnimation(3283);
addSkillXP(100, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 101 && useWith == 235) {
if(playerLevel[15] >= 48) {
deleteItem(101, getItemSlot(101), 1);
deleteItem(235, getItemSlot(235), 1);
addItem(181, 1);
startAnimation(3283);
addSkillXP(106, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 235 && useWith == 101) {
if(playerLevel[15] >= 48) {
deleteItem(101, getItemSlot(101), 1);
deleteItem(235, getItemSlot(235), 1);
addItem(181, 1);
startAnimation(3283);
addSkillXP(106, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 103 && useWith == 231) {
if(playerLevel[15] >= 50) {
deleteItem(103, getItemSlot(103), 1);
deleteItem(231, getItemSlot(231), 1);
addItem(151, 1);
startAnimation(3283);
addSkillXP(113, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 231 && useWith == 103) {
if(playerLevel[15] >= 50) {
deleteItem(103, getItemSlot(103), 1);
deleteItem(231, getItemSlot(231), 1);
addItem(151, 1);
startAnimation(3283);
addSkillXP(113, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 103 && useWith == 2970) {
if(playerLevel[15] >= 52) {
deleteItem(103, getItemSlot(103), 1);
deleteItem(2970, getItemSlot(2970), 1);
addItem(3018, 1);
startAnimation(3283);
addSkillXP(118, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 2970 && useWith == 103) {
if(playerLevel[15] >= 52) {
deleteItem(103, getItemSlot(103), 1);
deleteItem(2970, getItemSlot(2970), 1);
addItem(3018, 1);
startAnimation(3283);
addSkillXP(118, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 105 && useWith == 225) {
if(playerLevel[15] >= 55) {
deleteItem(105, getItemSlot(105), 1);
deleteItem(225, getItemSlot(225), 1);
addItem(157, 1);
startAnimation(3283);
addSkillXP(125, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 225 && useWith == 105) {
if(playerLevel[15] >= 55) {
deleteItem(105, getItemSlot(105), 1);
deleteItem(225, getItemSlot(225), 1);
addItem(157, 1);
startAnimation(3283);
addSkillXP(125, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 105 && useWith == 241) {
if(playerLevel[15] >= 60) {
deleteItem(105, getItemSlot(105), 1);
deleteItem(241, getItemSlot(241), 1);
addItem(187, 1);
startAnimation(3283);
addSkillXP(138, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 241 && useWith == 105) {
if(playerLevel[15] >= 60) {
deleteItem(105, getItemSlot(105), 1);
deleteItem(241, getItemSlot(241), 1);
addItem(187, 1);
startAnimation(3283);
addSkillXP(138, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 109 && useWith == 245) {
if(playerLevel[15] >= 72) {
deleteItem(109, getItemSlot(109), 1);
deleteItem(245, getItemSlot(245), 1);
addItem(169, 1);
startAnimation(3283);
addSkillXP(163, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 245 && useWith == 109) {
if(playerLevel[15] >= 72) {
deleteItem(109, getItemSlot(109), 1);
deleteItem(245, getItemSlot(245), 1);
addItem(169, 1);
startAnimation(3283);
addSkillXP(163, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 111 && useWith == 247) {
if(playerLevel[15] >= 78) {
deleteItem(111, getItemSlot(111), 1);
deleteItem(247, getItemSlot(247), 1);
addItem(121, 1);
startAnimation(3283);
addSkillXP(189, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 247 && useWith == 111) {
if(playerLevel[15] >= 78) {
deleteItem(111, getItemSlot(111), 1);
deleteItem(247, getItemSlot(247), 1);
addItem(189, 1);
startAnimation(3283);
addSkillXP(175, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 2483 && useWith == 241) {
if(playerLevel[15] >= 69) {
deleteItem(2483, getItemSlot(2483), 1);
deleteItem(241, getItemSlot(241), 1);
addItem(2454, 1);
startAnimation(3283);
addSkillXP(158, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 221 && useWith == 2483) {
if(playerLevel[15] >= 69) {
deleteItem(2483, getItemSlot(2483), 1);
deleteItem(241, getItemSlot(241), 1);
addItem(2454, 1);
startAnimation(3283);
addSkillXP(158, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 2483 && useWith == 3138) {
if(playerLevel[15] >= 76) {
deleteItem(2483, getItemSlot(2483), 1);
deleteItem(3138, getItemSlot(3138), 1);
addItem(3042, 1);
startAnimation(3283);
addSkillXP(173, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
else if(itemUsed == 3138 && useWith == 2483) {
if(playerLevel[15] >= 76) {
deleteItem(2483, getItemSlot(2483), 1);
deleteItem(3138, getItemSlot(3138), 1);
addItem(3042, 1);
startAnimation(3283);
addSkillXP(173, 15);
} else {
sendMessage("You need a higher herblore level to make this potion.");
}
}
Epilogue
Thank you for reading my Basic Tutorial on Herbolore. All you had to do was C+P the above codes under Fletching's last bracket. Good luck, and post any errors.
__________________________________________
Credits
80% - Prima from MoparScape for Summon-Pkz source.
20% - Cleaned Project Czar
10% - Forums

