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Ban Ancients + Curses in Wildy

Now.. why would anyone want this? Lol

Ban ancients from wild?
Ok.. ban godswords + dung weapons + new bow
 
Name three.

There's tons of items which give combat based stats requiring 0 stats.. tons of amulets, cb brace, etc.

Fremmy rings, and even more so imbued ones.

Rfd gloves, you could say that they require some cb stats but it's almost completely questing.


Slayer helm, 85 cb needed but the only difference between one 85 and another 85 being able to have one is completely non cb related.

Corrupt vestas/statius, again you can loophole and say 20 attack but it's almost completely cash related.

I'm to lazy to think of other things, but I'm praying extremes and stuff are allowed, I'd way rather spend my money getting those for the wildy then turmoil, considering theyre better.
 
i support overload/ extreams.. fc don't be a noob , 85 herb doesnt cost that much
 
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There's tons of items which give combat based stats requiring 0 stats.. tons of amulets, cb brace, etc.

Fremmy rings, and even more so imbued ones.

Rfd gloves, you could say that they require some cb stats but it's almost completely questing.


Slayer helm, 85 cb needed but the only difference between one 85 and another 85 being able to have one is completely non cb related.

Corrupt vestas/statius, again you can loophole and say 20 attack but it's almost completely cash related.

I'm to lazy to think of other things, but I'm praying extremes and stuff are allowed, I'd way rather spend my money getting those for the wildy then turmoil, considering theyre better.

Not very good examples..

- RFD gloves require defence/attack to get.

- Slayer helm? Who the hell even PKs in a slayer helm?

- Corrupt requires attack, I'm fine with that. 20 attack is 6 2/3 combats.

None are even close to the level that overloads are on.
 
Not very good examples..

- RFD gloves require defence/attack to get.

- Slayer helm? Who the hell even PKs in a slayer helm?

- Corrupt requires attack, I'm fine with that. 20 attack is 6 2/3 combats.

None are even close to the level that overloads are on.

Yeah none of them are on the same level that overloads are on but this is runescape, it's not like everyone is on the same level, people with high herblore should get to reap the rewards. Plus it's not hard to do a search and figure out who has extremes and choose not to fight them
 
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Yeah none of them are on the same level that overloads are on but this is runescape, it's not like everyone is on the same level, people with high herblore should get to reap the rewards. Plus it's not hard to do a search and figure out who has extremes and choose not to fight them

And people with cool looking hats should rule the world.

You have no argument.
 
And people with cool looking hats should rule the world.

You have no argument.

Lol no, you think that things that have no effect on combat levels shouldn't be allowed to give an advantage in combat. I told you that this isn't true and things like zerker (i) are already out that contradict that. I also told you that for extremes to even give a noticeable advantage over supers you need to have high level combat stats anyways. I don't really care about making a whole debate over runescape, especially when your opinion is probably completely biased from the fact that you don't have them.
 
And people with cool looking hats should rule the world.

You have no argument.
overloads only increase your Maximum hit (melee) by 3 so realistically it isn't as bad as you think it is, people just over hype them. Give me 3 reason why overloads are over powered and I'll rest my case.
 
jagexxx plzzz bann turmoil in wildy and claw+god sword they tooo strongggggg
 
I totally agree, I hate people using Anicents and curses in places not supposed to be used.

Wait, is this guy serious?

Lol i would hate if Jagex took ancients out of runescape, Ice barraging....bursting....At castle wars and pking was and is allways fun.
 
LOL.
I love how half the people in this thread fell for the troll <3.
 
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