Crushdag said:Friends - Not everybody has friends to help them in combat!
Agility - People who train this NON-COMBAT skill can run faster and therefore have a better chance of survival!
Helmet of Neitiznot - Requires Fremmy isles!
Fremmy helms - Requires Fremmy trials!
DDS/Dlong/Dscim/Dmace/Dbaxe/Dhalb/Korasi's sword/Proselyte/Initiate/Handcannon/Zanik's crossbow/Soul Wars capes - All require quests! Not fair to the non-quester!
RFD Gloves- Requires a super hard quest, RFD!
Wow the kid is a fucking idiot:
EDIT: He was kidding right?
LMFAO....ancients were allowed before...why not now? I understand Curses/Ovl's but not ancients -.-
Curses should be allowed. Overloads are complete bullshit though and should be kept out of PvP altogether. Non-CB related advantage.
Overloads should be allowed for the same reason things like rapiers are.
Rapier requires an attack level of 80. Attack gives you combats, I have no problem with that. Herblore doesn't give you combats.
You need combat stats for the overloads to be effective. People that take the time to get extremes should be allowed to use them, herblore is an expensive skill and I think you should get advantages towards the wildy. Plus the wildy was always an "anything goes" area, so I doubt jagex is going to somehow limit it where you can't bring overloads/extremes past the ditch or something. People can do tons of things to gain non cb advantages already, extremes should be allowed.

