Its very simple to avoid bans by simply botting fishing then cooking then wc then combat then x ECT. They don't have a reliable method to prove beyond reasonable doubt someone is botting other than asking them literally if you are botting for a response.
It is blatantly obvious to me that you have absolutely no knowledge of how Jagex detects bots or how the ICU department functions at all. I have a friend who is rather famous to J Mods and he can commonly speak with many of them. He has even shown me screenshots of some of his conversations with them. Honestly, you are making assumptions and we all know that Assume makes an Ass of U and Me. Everything I state about what Jagex's detection system contains or does is based on fact from the words of Jagex Mods, many of which actually work in the department where they ban bots.
Really? How come some of my accounts haven't been banned yet that have been logged in for about 2 weeks straight minus 20 minutes a day for session reloading and the odd DC from shitty internet? The log would show that I was online the entire time, but zero of the 8 accounts are banned. Their systems are flawed at detection.
Did I ever say this was automated? No. They have this feature for Jagex Mods to MANUALLY check on accounts they are suspecting of botting. It's not like they have an automated system as of yet that just searches all the high play time accounts and displays them for the J Mods. This system works by the J Mod finding an account they want to check, then they enter the username of the account into the system to check the hours spent in-game. Just because your account hasn't been banned does NOT mean you got away free. It means that you have not been manually investigated by a J Mod and they have not checked your records. I've had 6 accounts banned at the same time right in front of my eyes after they were topping off a 72 hour proggy. Jagex was picking off my accounts one by one, right in front of my eyes. I had the brains enough to quickly shut off and log out of the remaining half of my accounts, and those were untouched. Point being, that even if you're suicide botting, if Jagex doesn't check your account history, or doesn't actually catch you in the midst of running your bots, you are likely to remain untouched. Their new automated system *may* change this, however that much I do not know.
In the quote he goes in to absolutely zero detail other than an automated bot catching system that WONT work because there is no way to have it not flag real players because of the complexity of some bots.
Believe that all you want, but later this month when it's released and I can still bot 8-12 hours a day and remain untouched, while bots all around Runescape are swarmed with the Dragon Claw of Death (Botany Bay feature temp and perm banning accounts automatically), and perhaps your very own accounts are caught, we'll see who was right.
I know who he is referring to, and I have a better degree in mathematics than him. What will happen is that eventually someone will record mouse movement and then they will be able to replicate it using a bot, because I am assuming that he is referring to the somewhat static mouse paths bots use. It wouldn't take long to develop that then it completely games the system Jagex will put out that they spent three months making and you simply have to make the "mouse" take different paths to the same point.
Oh do please tell me who you believe I am referring to.
Also, you're making more assumptions, remember, Assume = Ass of U and Me.
Humans do not follow any set formula or equation for their movements. It's not as simple or easy as just 'recording mouse movements' and scripting the equation.
Can I ask you a question? Have you ever even scripted your own mouse algorithms or programmed your own bot? Your responses are making it appear increasingly so that you have not, or if you have, it's very basic at the most.
Bots have not used static paths for years, except exceedingly primitive scripts with inexperienced scripters. Anyone who has any common sense these days will make their bot take a different path and click in a different spot of an item, object, NPC, etc. This has been done for years now, and that still does not stop Jagex from detecting the mouse movements (however it does throw off their relatively primitive automated system they have in place currently for a bit, but that does nothing against manual J Mod inspection. Lemme see if I can find some samples I have comparing human to bot movements.
I've got two pictures here cause I don't feel like putting in the time to get more simply for this reply:
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What do you think of each picture? I used a program that draws on a canvas wherever your computer's mouse goes. Before I started I set the canvas to be Runescape right before the task of dropping an inventory of fish and then clicking on a fishing spot to fish more.
I already addressed that paper in my original post, they CANT use pathing in the game to decide if someone is bot or not because runescape automatically takes the shortest path along with the fact that some skills don't require moving or the moving they do won't flag the system (combat movement).
Obviously you didn't even take the time to fully read the article, or you just don't understand how bots in RS generate paths and navigate around the game world. It literally does not matter even a bit if RS takes the shortest distance between points. Jagex could very easily do a lot of what they did in the article (which you should actually try reading this time, as it will actually enlighten you greatly). A bot in RS that requires running back and forth between locations will always click on the minimap within a set range of (x,y) coordinates of the RS game world. Injection/reflection bots will use an actual X,Y value stolen from the game code itself to help in this task, and Jagex will find, should they do something similar to that article, that bots will always stay within the same general coordinates. Humans are unpredictable and if Jagex were to track the same information, they would see so much variation and randomness of where the account is travelling to, the time it takes to get there, the number of clicks it takes to get there, the map coordinate range, etc. Jagex will simply have to generate graphs showing plot density, the consistency of the overall path, and many other things that are explained further in the article. Just because not all bots run around or walk, doesn't mean that this would not be a useful thing to track and check to detect bots who do move around.
What other factors could they look at, they current can look at sessions and mouse pathing which can easily be defeated by existing and ancient bot technology, they don't have shit they can do.
Well just to name one thing: When Jagex looks to mass ban certain types of bots (let's say, Green Dragon Killer bots, for example) they could watch and monitor many of the different accounts doing this activity, across multiple worlds. If the botters are using the same script, it makes it possible for Jagex to be able to noticeably find similarities if not direct replication of the same behaviors or actions. They can use overwhelming similarities and matches as evidence to ban your account. This is especially common with widely used bots which have their code publicly visible/attainable, or that can be cracked and have their source code shown to Jagex themselves. If Jagex can look at your source code, that means they can directly find out how it works and how accounts using the bot will behave and react under certain situations, meaning it will make it easier for Jagex to determine whether or not you are botter, should you be using one of these scripts. Now, a great way to combat this would be to make a private bot, and not leak the code. Now as nice as private bots are, the problem is that not everyone can access it, hence the word private. There is only one bot site that I can think of that uses a feature called 'Unique Styles,' which means that every single user is using a bot that behaves, moves, and reacts, or plays different than any other user with the same bot. Let me copy and paste a bit more information about such a system, as you may not fully understand the concept:
Sorry if this is a bit long, but meh:
RiD said:
How it works
For it to even be possible, you need a bot who's decision making processes are made privately on a server. This is because client code can be analysed, but decision making code on a server is private, and with a bit of creative programming... you can use this to store a different training method for every one of your users.
The first time someone uses any RiD bot, we create random style seeds (which are long 10-14 digit numbers, so they are different for each person) and store them in our database. In addition to these styles, we also create and store around 10 randomly generated attributes representing factors like reaction speed and patience, etc which also make a difference to your training. The style seeds however make a more significant difference. We split training methods into different stages... instead of coding one way to perform each stage like normal bots, we code many ways of performing each stage then piece them together to produce a unique training style.
This matches human behaviour, from study human players have been found to settle on a unique training style and stick with it.
We use style seeds to control things from your favorite bone pile to use in the MTA Graveyard, to the preferred part of an object you like click on (the top, near the bottom, no preference etc), preferred dropping style, the way you time and coordinate your clicks/movements, favorite distraction when concentration levels drop, and infact every part of your training session that involves a decision is influenced by your style seed.
The result
With RiD, thanks to 'Unique Styles' Jagex can't tell how your bot operates by analysing the client code (because decision making processes are server-side), nor can they tell how your bot operates by buying a copy and analysing it at run-time (because your bot will train differently)! This gives you all the advantages of using private software, with none of the hastle of creating and maintaining your own bot.
Now I'm not advertising RiD here, I'm simply providing an example as to how unique styles can give you a massive edge against the bot detection systems, and even manual inspection. If the bot you're using behaves and acts different than everyone else who is using the same bot as you, then it makes it a helluva lot more difficult to group you in with other bots doing the same thing as you.
Honestly, I can tell simply by your OP and the nature of your posts that your arrogance means it is unlikely that you will take anything I say seriously, or even consider the notion that you could be wrong or may be proven wrong as soon as the update is launched. You really should start basing your statements off of facts instead of making assumptions and then deflecting anyone who points out the flaws in your assumptions.
Assumption: "A thing that is accepted as true or as certain to happen, without proof"
^^^is exactly what you are doing, and you cannot deny that, and if you do deny that, you are proving to be more arrogant than I thought.