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Sythe RSPS Public Beta info

Artur

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As many of you know we've been working hard on the Sythe RSPS, and we are a week away from launching it to public beta.

Public beta testers must be donators and can't have a DNT rank. I have a thread posted in the Donor Lounge for any donators who are interested in participating in the beta.

We have all the newest OSRS content!

I have a feeling you guys will enjoy the RSPS, and with that said heres a short trailer of it.

 
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00:06 - Vet'ion animations aren't sync'd properly
00:16 - Zulrah animations aren't sync'd properly, don't originate from the correct tile or have the correct travel time.
00:20 - Wrong animations.
00:22 - PvE pathfinding & clipping is shit + broken animations.
00:29 - Missing animations.
00:32 - PvP pathfinding is shit.
00:41 - Custom death animation, uwot?
00:52 - XP drop & impling despawn is 1 tick too early.
01:11 - NPC's are missing & that's just not how it works in general.
01:16 - Orbs by the mini-map shouldn't flash.
01:22 - NPC's don't move & broken animations.
01:34 - Broken animations.
01:36 - Wrong spear animations & Wrong animations for corp's attack styles.
01:42 - Wrong animation (I think, never done Cerb personally).

You should really fix things before you showcase them. Or as is more likely, stop following the snippet/tutorial copy & paste trend that makes all the RSPS's the same buggy mess.
 
Last edited:
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00:06 - Vet'ion animations aren't sync'd properly
00:16 - Zulrah animations aren't sync'd properly, don't originate from the correct tile or have the correct travel time.
00:20 - Wrong animations.
00:22 - PvE pathfinding & clipping is shit + broken animations.
00:29 - Missing animations.
00:32 - PvP pathfinding is shit.
00:41 - Custom death animation, uwot?
00:52 - XP drop & impling despawn is 1 tick too early.
01:11 - NPC's are missing & that's just not how it works in general.
01:16 - Orbs by the mini-map shouldn't flash.
01:22 - NPC's don't move & broken animations.
01:34 - Broken animations.
01:36 - Wrong spear animations & Wrong animations for corp's attack styles.
01:42 - Wrong animation (I think, never done Cerb personally).

You should really fix things before you showcase them. Or as is more likely, stop following the snippet/tutorial copy & paste trend that makes all the RSPS's the same buggy mess.

mfw beta = completely finished
 
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cut down with the spinning shit is hurting my head

login screen looks nice tho
 
Last edited:
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nooooooooo

sythescape? wtf ew
 
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00:06 - Vet'ion animations aren't sync'd properly
00:16 - Zulrah animations aren't sync'd properly, don't originate from the correct tile or have the correct travel time.
00:20 - Wrong animations.
00:22 - PvE pathfinding & clipping is shit + broken animations.
00:29 - Missing animations.
00:32 - PvP pathfinding is shit.
00:41 - Custom death animation, uwot?
00:52 - XP drop & impling despawn is 1 tick too early.
01:11 - NPC's are missing & that's just not how it works in general.
01:16 - Orbs by the mini-map shouldn't flash.
01:22 - NPC's don't move & broken animations.
01:34 - Broken animations.
01:36 - Wrong spear animations & Wrong animations for corp's attack styles.
01:42 - Wrong animation (I think, never done Cerb personally).

You should really fix things before you showcase them. Or as is more likely, stop following the snippet/tutorial copy & paste trend that makes all the RSPS's the same buggy mess.
Why would You want an exact clone of runescape?
 
00:06 - Vet'ion animations aren't sync'd properly
00:16 - Zulrah animations aren't sync'd properly, don't originate from the correct tile or have the correct travel time.
00:20 - Wrong animations.
00:22 - PvE pathfinding & clipping is shit + broken animations.
00:29 - Missing animations.
00:32 - PvP pathfinding is shit.
00:41 - Custom death animation, uwot?
00:52 - XP drop & impling despawn is 1 tick too early.
01:11 - NPC's are missing & that's just not how it works in general.
01:16 - Orbs by the mini-map shouldn't flash.
01:22 - NPC's don't move & broken animations.
01:34 - Broken animations.
01:36 - Wrong spear animations & Wrong animations for corp's attack styles.
01:42 - Wrong animation (I think, never done Cerb personally).

You should really fix things before you showcase them. Or as is more likely, stop following the snippet/tutorial copy & paste trend that makes all the RSPS's the same buggy mess.


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Not to be rude ,
but alot people play rsps because they hate the grind of runescape 07 so inturn they go to private server for faster xp, that's why alot people would like exact same code as rs and that's why os-scape is so popular.
right so complaining that it isn't identical is retarded
 
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You use the term people loosely if you propose to include yourself

why u got staff that accepts retard pardons
 
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mfw beta = completely finished

In my mind beta refers to a lack of content & minor bugs. Bugs which influence the basics of the game should be patched long before that.

Why would You want an exact clone of runescape?

Some of them are minor differences that could go either way but a fair amount of them have a larger influence than you'd think. Custom content is whatever, but if someone has learnt to kill a boss in RS then comes to a server only to find it's completely different because the devs half-assed it then you'd be fairly disappointed. If you see Zulrah, you expect Zulrah.

Pathfinding & clipping are huge issues that effect PvP/PvE. If you click to attack someone you should run towards them, not watch your character have a spasm. Same goes for expecting a monster to hit you and instead it walks through you and attacks later than you anticipated. They wouldn't really take very long to fix with a bit of research and they'd make a world of difference. Bit concerning that it'd get ignored for this long.
 
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In my mind beta refers to a lack of content & minor bugs. Bugs which influence the basics of the game should be patched long before that.



Some of them are minor differences that could go either way but a fair amount of them have a larger influence than you'd think. Custom content is whatever, but if someone has learnt to kill a boss in RS then comes to a server only to find it's completely different because the devs half-assed it then you'd be fairly disappointed. If you see Zulrah, you expect Zulrah.

Pathfinding & clipping are huge issues that effect PvP/PvE. If you click to attack someone you should run towards them, not watch your character have a spasm. Same goes for expecting a monster to hit you and instead it walks through you and attacks later than you anticipated. They wouldn't really take very long to fix with a bit of research and they'd make a world of difference. Bit concerning that it'd get ignored for this long.
You should beta test it
 
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