- Joined
- Sep 22, 2018
- Sythe Gold
- 54
- Messages
- 61
During my time playing this server, I’ve noticed a few things that could be fixed/adjusted to accommodate a more enjoyable experience when playing.
1. Slayer on hard gives an unreasonable task e.g “79 tormented demons” at such an early level meaning you’re gonna be fighting it in pretty terrible gear. Since you cant melee them at all, you’re inclined to range using rag gear, and even then that whole task is overkill with time spent and materials used.
Solution: Reduce the number of bosses you’re assigned. A reasonable number is somewhere along the lines of 10-20 tormented demons to be killed.
2. Animations for some weaponry could use some changing. Certain scimitars on defensive don’t attack with any animation. The normal defender animation isn’t applied to the dragon defender. Weapons like the primal rapier don’t have the correct animation associated to the weapon.
3. Easy to obtain items are a lot harder than it should be to obtain. God books being a prime example.
4. Some monsters have too much hp. I’m not sure if this is to accommodate the gap between powers, but a level 13 goblin should not have 200 hp. This makes getting killcount ridiculously long for bandos.
5. There is a lot of content overall, but the gap between early game and late game content is too wide. You’ll be spending quite some time trying to attain certain things you normally wouldn’t on a private server, and it makes you think twice when starting on one with a minimal player base.
1. Slayer on hard gives an unreasonable task e.g “79 tormented demons” at such an early level meaning you’re gonna be fighting it in pretty terrible gear. Since you cant melee them at all, you’re inclined to range using rag gear, and even then that whole task is overkill with time spent and materials used.
Solution: Reduce the number of bosses you’re assigned. A reasonable number is somewhere along the lines of 10-20 tormented demons to be killed.
2. Animations for some weaponry could use some changing. Certain scimitars on defensive don’t attack with any animation. The normal defender animation isn’t applied to the dragon defender. Weapons like the primal rapier don’t have the correct animation associated to the weapon.
3. Easy to obtain items are a lot harder than it should be to obtain. God books being a prime example.
4. Some monsters have too much hp. I’m not sure if this is to accommodate the gap between powers, but a level 13 goblin should not have 200 hp. This makes getting killcount ridiculously long for bandos.
5. There is a lot of content overall, but the gap between early game and late game content is too wide. You’ll be spending quite some time trying to attain certain things you normally wouldn’t on a private server, and it makes you think twice when starting on one with a minimal player base.




































