A lot of good things that are going to be polled, glad Jagex is taking steps to make Zeah more appealing. I still don't think the Necromancy spellbook is going to be worth using unless maybe the barrows tp passes (I'm betting it won't, but you never know). I'm probably just going to be getting the farming set.
Pretty good deadman changes, though I'm not sure how to feel about dclaws. Glad they're adding a pj timer, but they still really need to implement something to stop people from tanking forever at a bank with noted food, which was another big problem. I'm not going to be touching the mode until seasonal starts anyways so I guess I'll worry about these things then.
As far as Jad 2 goes, hoping for something that's *actually* somewhat difficult to kill. All of the current high-level bosses (with the exception of the Abyssal sire, maybe) are a complete joke to kill (though the most recent ones are a step in the right direction, I guess). I know raid bosses are coming out in a future Zeah release, so I'm hoping for something along the lines of Nex-level of difficulty, and maybe even something like Nomad as a soloable/quest boss, i.e. bosses that are genuinely difficult and similarly rewarding to kill.
Also - not related but was reminded of it when reading the poll: what's the deal with that zombie monkey room? Is it multi so you can chin there?