During gameplay
* After going into the entrance, players will be first transported to a room with armours, weapons and food according to the difficulty they have selected. The team is linked by a Ring of kinship, which brings up an extra interface pane in the bottom right hand window, allowing sharing of experience, monitoring of team status, and visibility of other players' inventory, stats, and worn items.
* Dropped items do not vanish as they normally do in RuneScape, but instead appear immediately as they are dropped. This includes monster drops, inventory management drops, and drops upon quitting (which are visible to others and may be picked up).
* When typing in public chat while in a dungeon, all messages are visible to everyone in a party regardless of where a player is.
* Rooms of the dungeon are connected by doors. It is impossible to see into the next room until the door is opened.
* Upon death, players will respawn in the starting room with the smuggler, and their death counter will be increased by one. All items are kept on death, however Gatestones that are in the players inventory will be dropped in place.
Ending a Dungeon
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A Dungeon ends when you or your teammates enter the ladder behind the boss. For tips on defeating the boss, see Bosses
Titles
After the floor has been completed, titles are awarded to some of the players, giving no extra experience.
Ending a raid and starting another
A raid is finished when the boss is defeated, and only then may the next raid be started. When the boss has been killed, a ladder to the next level appears on the wall. Additionally, at the end of each floor, one player will receive a random item. These items are often more powerful than ones dropped in the dungeon, and they may be worth binding.
You will advance to the next floor if your Dungeoneering level is high enough. Otherwise, the same floor will be repeated. In addition the complexity will also be increased (unless you are already on Complexity 6).
As soon as one person clicks on the ladder to leave the dungeon, a time based on the number of people in the party will start to count down. If every member of the party elects to leave, the dungeon finishes instantly.
Binding Items
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No items may be brought to the next level, with the exception of bound items. When an item is bound, it appears in the player's starting inventory and a (b) is appended to the item's name. The number of items a player may have bound at once depends on his/her Dungeoneering level. Players with 1 Dungeoneering may only bind 1 item or 150 of a single stackable item. At level 50, 2 items may be bound, at level 100, 3 may be bound, and at level 120, 4 items may be bound.
In addition, you may always bind one type of rune or arrow, and up to 125 of these will be kept in your starting inventory. Since all other items and coins are lost at the end of a level, it is worth replenishing stock of bound ammunition (arrows or runes) up to the 125 that can be kept, and ensuring that the best equipment is kept.
Attempting to bind more items than a player can will do nothing, except elicit a message stating that a currently bound item must be destroyed before another item may be bound.
Weapon poison (of any strength) can be added to a bound dagger or spear, but cannot be added to bound arrows - you have to poison the arrows first and then bind them. Any cloth in Daemonheim can be used like a Cleaning cloth elsewhere to remove poison from a weapon. This allows you to replace a weak weapon poison with a stronger one.
Bound weapons and armor can be sold, but bound runes and arrows cannot be sold. When selling items, one must be careful as there is no check to see if a weapon or piece of armor is a bound version.
Skills
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Every skill can be used in some way while raiding the dungeons. They can give advantages, such as access to bonus rooms, or are sometimes necessary to complete a dungeon. The uses of skills while in a Dungeon are unique to Daemonheim.