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New to RuneScape again

Thanks. :] I'd use the wikia but it's blocked here.
What are these "Royal" items I've heard about? Are they equippable?
Are there any new monsters to kill or any "Raid" like bosses to do with friends?
 
Thanks. :] I'd use the wikia but it's blocked here.
What are these "Royal" items I've heard about? Are they equippable?
Are there any new monsters to kill or any "Raid" like bosses to do with friends?
 
Thanks. :] I'd use the wikia but it's blocked here.
What are these "Royal" items I've heard about? Are they equippable?
Are there any new monsters to kill or any "Raid" like bosses to do with friends?
 
Thanks. :] I'd use the wikia but it's blocked here.
What are these "Royal" items I've heard about? Are they equippable?
Are there any new monsters to kill or any "Raid" like bosses to do with friends?
 
it blows up alot so be prepard 2 hav a 2nd weopon
 
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Royal.png

The Royal set is clothing consisting of items obtained by looting a kingly impling jar. The components are:
Royal crown
Royal amulet
Royal shirt
Royal leggings
Royal sceptre






And in regards to new monsters/raid like bosses, there's the new Dungeoneering skill of course... whether or not you've heard of it yet :?

Dungeoneering is a skill that was released in RuneScape on 12 April 2010 that is open to both free players and members. It features a castle named Daemonheim, which contains 35 underground floors. There, players explore and use other existing skills to clear each level, which involves finding keys, fighting monsters, and solving puzzles involving a wide variety of skills. Unlike other skills, players may venture under the castle in groups of up to five people. Additionally, players may earn a small amount of experience in other skills by accomplishing various tasks. Similar to other skills upon release, players cannot use experience lamps, penguin points, or Tears of Guthix to level up Dungeoneering until two weeks have passed since the skill's release.

The skill is trained entirely within Daemonheim - essentially an alternate portion of Gielinor into which almost no external items can be taken and none can be removed. It is heavily dependent on other skills trained outside of Dungeoneering. The items and skilling materials used within Daemonheim are all different and the game is group-oriented rather than being individual-oriented (although it is possible for players to train by themselves). In addition, players can train Dungeoneering past level 99 all the way to level 120, with over 104 million experience. This new maximum level is called "True Skill Mastery" as opposed to "Skill Mastery" (which is achieved at level 99). As of April 20th, the current minimum requirement to be ranked (at approximately rank 63,400) is level 30 with 13,363 xp.

During gameplay

* After going into the entrance, players will be first transported to a room with armours, weapons and food according to the difficulty they have selected. The team is linked by a Ring of kinship, which brings up an extra interface pane in the bottom right hand window, allowing sharing of experience, monitoring of team status, and visibility of other players' inventory, stats, and worn items.
* Dropped items do not vanish as they normally do in RuneScape, but instead appear immediately as they are dropped. This includes monster drops, inventory management drops, and drops upon quitting (which are visible to others and may be picked up).

* When typing in public chat while in a dungeon, all messages are visible to everyone in a party regardless of where a player is.
* Rooms of the dungeon are connected by doors. It is impossible to see into the next room until the door is opened.
* Upon death, players will respawn in the starting room with the smuggler, and their death counter will be increased by one. All items are kept on death, however Gatestones that are in the players inventory will be dropped in place.


Ending a Dungeon

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A Dungeon ends when you or your teammates enter the ladder behind the boss. For tips on defeating the boss, see Bosses

Titles
After the floor has been completed, titles are awarded to some of the players, giving no extra experience.

Ending a raid and starting another

A raid is finished when the boss is defeated, and only then may the next raid be started. When the boss has been killed, a ladder to the next level appears on the wall. Additionally, at the end of each floor, one player will receive a random item. These items are often more powerful than ones dropped in the dungeon, and they may be worth binding.

You will advance to the next floor if your Dungeoneering level is high enough. Otherwise, the same floor will be repeated. In addition the complexity will also be increased (unless you are already on Complexity 6).

As soon as one person clicks on the ladder to leave the dungeon, a time based on the number of people in the party will start to count down. If every member of the party elects to leave, the dungeon finishes instantly.


Binding Items
------------------------------------------------------------------------------------
No items may be brought to the next level, with the exception of bound items. When an item is bound, it appears in the player's starting inventory and a (b) is appended to the item's name. The number of items a player may have bound at once depends on his/her Dungeoneering level. Players with 1 Dungeoneering may only bind 1 item or 150 of a single stackable item. At level 50, 2 items may be bound, at level 100, 3 may be bound, and at level 120, 4 items may be bound.

In addition, you may always bind one type of rune or arrow, and up to 125 of these will be kept in your starting inventory. Since all other items and coins are lost at the end of a level, it is worth replenishing stock of bound ammunition (arrows or runes) up to the 125 that can be kept, and ensuring that the best equipment is kept.

Attempting to bind more items than a player can will do nothing, except elicit a message stating that a currently bound item must be destroyed before another item may be bound.

Weapon poison (of any strength) can be added to a bound dagger or spear, but cannot be added to bound arrows - you have to poison the arrows first and then bind them. Any cloth in Daemonheim can be used like a Cleaning cloth elsewhere to remove poison from a weapon. This allows you to replace a weak weapon poison with a stronger one.

Bound weapons and armor can be sold, but bound runes and arrows cannot be sold. When selling items, one must be careful as there is no check to see if a weapon or piece of armor is a bound version.


Skills
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Every skill can be used in some way while raiding the dungeons. They can give advantages, such as access to bonus rooms, or are sometimes necessary to complete a dungeon. The uses of skills while in a Dungeon are unique to Daemonheim.



Hope I helped...
 
Thanks. :] I'd use the wikia but it's blocked here.
What are these "Royal" items I've heard about? Are they equippable?
Are there any new monsters to kill or any "Raid" like bosses to do with friends?

Yes the Royal items are achieved from kingly imps at the ''Puro Puro'' minigame for example they can contain Royal items and yes you can wear it. The raid bosses you name are most likely from the new skill ''Dungeoneering'' you can level this skill to 120 and do it with a team you have to kill monsters to gain a higher lvl in the skill.
 
Sorry for posting like 8, times, don't know how that happened. Cool, I'll be saving up for the Royal set then, looks pretty cool, reminds me of Sheogorath from The Elder Scrolls IV. Well, I knew about the Dungeoneering skill, but by "Raid" like bosses, I meant raids you could do with friends and actually keep the loots. Like the KBD, KQ, GWD, etc. Or if there were groups of people that set up times to kill certain bosses for coin/lootshare?
 
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