There's a lot of speculation about the skill, a lot of rumors still going around after being bashed by jagex... So here's some of the main ones:
Invention will require less xp to 99 -
False
This rumor was started because halfway between level 1 and 99 has been stated to be level 77 instead of 92. However, level 99 requires a total of 40mil xp instead of 13.2mil xp according to a chart released at runefest... So in reality, it will require MUCH more xp to get to level 99. However, it's LESS xp than a normal level 120 (104m xp). It only requires 80mil xp for level 120 (According to the same chart)
Invention is not required for Max cape
False (Maybe)
This rumor was started because a JMod said that 120 is required for comp cape and made NO comment about max cape... There is speculation that level 120 will be required for max cape as well, but I also cannot find any proof for that. However, I cannot find anywhere that a JMod has said that invention IS required for max cape, so this is still a possibility, but I'm saying it's false anyway...
Invention will cost a lot to level / Invention is a buyable skill-
False (Sort of)
This rumor was started by people believing that to level invention, you'll simply be deconstructing gear and creating augments. That is NOT true. It has been stated that the most efficient way to level invention is using your augmented gear. This means that the best xp/hour is from using augmented armor/weapons while fighting mobs. The only cost will be to recharge battery packs with divine energy. The cost of divine energy COULD make it an expensive skill, but that's the only reason.
The skill is technically buyable. But if I'm remembering correctly, a chart displayed at runefest stated 5% of xp comes from deconstruction. 25% of creating inventions. The rest (that would be 70% if my 5/25 is correct) comes from using augmented items in battle. So yes, it's buyable, but buying the skill will take A LOT longer than just killing shit.
Augmented Gear no longer degrades
True
Gear augmented with invention will no longer degrade HOWEVER it will then have a battery pack that will have to be recharged with divine energy from divination. It is also my understanding that t90 gear will drain the battery pack much faster than t70 gear, meaning it will still have a much higher cost to recharge - But this will mean that t90 augmented gear will NOT degrade to dust.
Invention will be a huge grinding skill
True & False
This rumor was started by those who somehow got it in their head that leveling invention will be nothing but deconstructing gear and creating inventions. However, it has been said by JMods at Runefest, as well as in the Podcast on Tuesday Nov. 3rd that the most efficient way of leveling invention will be to use your augmented items. So if all you do is boss all day, just augment your gear and boss all day. You'll be getting the best xp/hour. This COULD be considered a grind, but as you're not focusing purely on that skill, and can just do what you normally do, I do not consider it a grind. Therefore, I've labeled this as both true and false.
I am unsure, but if skilling items can be augmented just like combat gear, for example, possibly augmenting a rake to have special properties (Can't think of any possible properties a rake could have...) you would also be able to gain invention XP while farming. However, I have NO IDEA if skilling items will be able to be augmented. So for now, just go by invention is best leveled by doing combat with augmented gear.
Augments on gear are permanent -
False
HOWEVER!!! The first batch release of invention, will supposedly be permanent from what I've heard (source needed) and the second batch will allow items to be augmented and augments later removed. However, regardless if they are removable from the start, or from the level 100 - 120 update, they will NOT be permanent once the skill is 100% released. (Note that I do not know if items augmented before the 2nd invention update update will be able to have the augments removed after the update)
Augmented Items Will Have Unique Looks -
True
This one hasn't been talked about anywhere... But at once I've started using images, thought I'd just show the Death Lotus Armor they displayed at Runefest. Armors/Weapons will have ANIMATED MOVING parts on them, they said they plan to have more later on, but for now, all they have is moving cogs and glows. The new parts will always be on the left side of the chest and right leg of legs. Weapons also have added moving parts.
Invention will require less xp to 99 -
False
This rumor was started because halfway between level 1 and 99 has been stated to be level 77 instead of 92. However, level 99 requires a total of 40mil xp instead of 13.2mil xp according to a chart released at runefest... So in reality, it will require MUCH more xp to get to level 99. However, it's LESS xp than a normal level 120 (104m xp). It only requires 80mil xp for level 120 (According to the same chart)
Invention is not required for Max cape
False (Maybe)
This rumor was started because a JMod said that 120 is required for comp cape and made NO comment about max cape... There is speculation that level 120 will be required for max cape as well, but I also cannot find any proof for that. However, I cannot find anywhere that a JMod has said that invention IS required for max cape, so this is still a possibility, but I'm saying it's false anyway...
Invention will cost a lot to level / Invention is a buyable skill-
False (Sort of)
This rumor was started by people believing that to level invention, you'll simply be deconstructing gear and creating augments. That is NOT true. It has been stated that the most efficient way to level invention is using your augmented gear. This means that the best xp/hour is from using augmented armor/weapons while fighting mobs. The only cost will be to recharge battery packs with divine energy. The cost of divine energy COULD make it an expensive skill, but that's the only reason.
The skill is technically buyable. But if I'm remembering correctly, a chart displayed at runefest stated 5% of xp comes from deconstruction. 25% of creating inventions. The rest (that would be 70% if my 5/25 is correct) comes from using augmented items in battle. So yes, it's buyable, but buying the skill will take A LOT longer than just killing shit.
Augmented Gear no longer degrades
True
Gear augmented with invention will no longer degrade HOWEVER it will then have a battery pack that will have to be recharged with divine energy from divination. It is also my understanding that t90 gear will drain the battery pack much faster than t70 gear, meaning it will still have a much higher cost to recharge - But this will mean that t90 augmented gear will NOT degrade to dust.
Invention will be a huge grinding skill
True & False
This rumor was started by those who somehow got it in their head that leveling invention will be nothing but deconstructing gear and creating inventions. However, it has been said by JMods at Runefest, as well as in the Podcast on Tuesday Nov. 3rd that the most efficient way of leveling invention will be to use your augmented items. So if all you do is boss all day, just augment your gear and boss all day. You'll be getting the best xp/hour. This COULD be considered a grind, but as you're not focusing purely on that skill, and can just do what you normally do, I do not consider it a grind. Therefore, I've labeled this as both true and false.
I am unsure, but if skilling items can be augmented just like combat gear, for example, possibly augmenting a rake to have special properties (Can't think of any possible properties a rake could have...) you would also be able to gain invention XP while farming. However, I have NO IDEA if skilling items will be able to be augmented. So for now, just go by invention is best leveled by doing combat with augmented gear.
Augments on gear are permanent -
False
HOWEVER!!! The first batch release of invention, will supposedly be permanent from what I've heard (source needed) and the second batch will allow items to be augmented and augments later removed. However, regardless if they are removable from the start, or from the level 100 - 120 update, they will NOT be permanent once the skill is 100% released. (Note that I do not know if items augmented before the 2nd invention update update will be able to have the augments removed after the update)
Augmented Items Will Have Unique Looks -
True
This one hasn't been talked about anywhere... But at once I've started using images, thought I'd just show the Death Lotus Armor they displayed at Runefest. Armors/Weapons will have ANIMATED MOVING parts on them, they said they plan to have more later on, but for now, all they have is moving cogs and glows. The new parts will always be on the left side of the chest and right leg of legs. Weapons also have added moving parts.
EDIT: Alot of my information came from a friend who watched the Pod Cast on Nov. 3rd. However I have ONLY watched the runefest video. He either translated the Podcast wrongly, or this has now been changed, but if the error was in the information he gave me, then invention might end up being buyable. I haven't had time to get around to watching the pod cast but plan to sometime this next week (maybe) but going back through the runefest video I found an issue where I said runefest claimed that most xp will come from combat (item leveling) but the chart in the runefest video disagrees - The friend claimed podcast said item leveling will be most XP, but here's the runefest chart - If anyone else watched the podcast and they did indeed change it to where item leveling is the most xp, please let me know.
EDIT 2: In the Runefest Vid, he does mention "building tools" so leveling up invention while using tools IS confirmed after all... Still can't for the life of me think of a perk you could augment onto a rake though...
























