- Joined
- Mar 11, 2012
- Sythe Gold
- 13
- Messages
- 899
Good work, Cola.
I would provide different exp/hour estimates but as it depends on the players level i'm not sure if that would be helpful..
Something that you could do is leave a cell for the player to input their maximum sustainable income and then by using gp/xp rates for skills such as prayer/herblore include the time to earn cash into the final result.
I would provide different exp/hour estimates but as it depends on the players level i'm not sure if that would be helpful..
Something that you could do is leave a cell for the player to input their maximum sustainable income and then by using gp/xp rates for skills such as prayer/herblore include the time to earn cash into the final result.























