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Game Idea

What do you think of the idea below

  • Fantastic

    Votes: 7 36.8%
  • NOOOOOOOOOOOO!!!!!!!!!!!!!!!!

    Votes: 12 63.2%

  • Total voters
    19

jdsfighter

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When starting you get to choose between 4 villages.

Blacksmiths
Casters
Herbologists
Alchemist

Once you join a village you train in the skills of that village and work to become more powerful and earn money. Once powerful enough. You can go to other villages and learn their skills. Minor skills may not be more powerful than your main one, but your main skill levels twice as fast.


Descriptions

Blacksmiths - Masters of metal and powerful in hand to hand combat. They can create weapons and armor with ease, but often their work contains flaws which needs to be corrected by an alchemist. They live in the plains.
Casters - Casters are the masters of the Magicks, they can imbue items with many magical abilities, but often run out of mana. They must either rest or have a herbologist create them a restore potion. They live in the mountains.
Herbologists - Herbologists are 100% in tune with nature. They can summon many animals to aid them in battle or become one themselves. They are also great farmers, supplying many villages with food and potions. They live in the forests.
Alchemists - Alchemists are similar to mages except they strive to achieve the same results with science. They work together with mages to create many a item. They also help blacksmiths correct impurities in their work. They live in the desert.

Transportation

Blacksmiths - Powerful runners, but prefer to trade alchemists for horses.
Casters - Casters have the ability to spawn wings.
Herbologists - Herbologists have the ability to change into many animals for speed.
Alchemists - Alchemists have horses, but often trade for carts from the Blacksmiths

Teleportation

Blacksmiths & Herbologists - Blacksmiths build a massive totem pole and druids affix a nature charm. This creates a portal to be used by the creators and anyone in their party for 5 minutes.
Alchemists & Casters - Alchemists create an arch and Casters cast a spell of teleportation to create a 5 minute gateway to many areas. It can be used by the creators and their parties.


Credits:
Jdsfighter
604428 - jigsaw
aruevsman963 - Keenan
 
I like this idea, but I think there will be more classes to choose from. Still an awesome idea.
 
well it was all my idea, they just helped out lol jk ... if anybody with some authority on the game likes the idea message anyone of us, because we have a lot of ideas on quest, items, and other skills to be used in the game
 
btw im keenan
i personally like the idea and think with minor touches can be a really sucessfull sythe MMORPG i voted fantastic
hopefully this idea can be thought out by sythe's community
 
were looking for something to make it better, so any suggestions plz post
 
Not trying to copy off of any other MMORPGs, but I think there should be races. Each race could have a set number of tribes, with each tribe having a unique item.

There should be some cities, plains with areas to train skills, a few battlefields from tribes fighting each other within the race, and a few scattered villages.

I like some of your race ideas, but they're not that different from each other - all being humans.
 
For the people who vote no, can u tell us why...
 
we had been talking about ranging as a skill for alchemist, not just bows and arrows, but sling shots, projectiles, and throwing knives
 
well a bow and arrow would probably main choice, but what i listed would just be other options
 
For those of you who like the idea, please vote so we can migrate this into step two, any positive feedback is greatly appreciated
 
nooooooooooo!!!! i think there should be one world thats it
 
what are you talking about??? did u even read the post??? there is only one world, they all live in it and depend on each other to survie
 
I think it's just a little too limited, and gives off the wrong impression. I'd say renaming them to be more accurate would be better, because you're making everyone one have a profession that they may not want.


I'd say they'd be like druids, warriors, and the like... Calling them blacksmiths... all blacksmiths did was mold and make metal equipment. Nothing more.
 
We all thought their names were pretty restricting, but we couldn't think of anything else. We just wanted to work out a base system with equal checks and balances. Also on the professions. You wouldn't be limited to just 1 profession. You can learn them all, but they can not be stronger than your main, but they can be of equal strength.
 
i like this idea a lot it will work well i think
 
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