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F2P & Bonds pass poll|F2p restrictions released

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Source: http://services.runescape.com/m=news/permanent-f2p---the-details?oldschool=1

Permanent F2P

Earlier today, at 10am GMT, we closed the permanent F2P & Membership Bonds poll. Permanent F2P and Membership Bonds have passed comfortably with 85.9% approval.

As mentioned in previous newsposts, permanent F2P will open on Thursday 19th February. The release of Membership Bonds will follow this at some point in March.


F2P Restrictions

We mentioned adding some restrictions to F2P once it is released permanently in order to cut down on the number of bots farming F2P resources. Since the initial F2P proposal we have refined some of these restrictions to make sure that legitimate players get the most out of their experience of F2P.

New account restrictions

For the first 24 hours of in-game time on a newly made F2P account players will not be able to trade items off their account. They can still receive items but they cannot trade their items away.

This restriction will also apply outside of trading to prevent other methods of transferring items:

• If the player drops an item manually, the item is visible only to them. It does not ever become visible to other players.
• If the player dies to a PKer, their dropped items vanish and cannot be retrieved by anyone.
• The player cannot add items to a Trade offer or Duel offer. When the trade screen opens a message on the screen will tell the player how long it will be until they can offer items. Their trading partner will see a similar message.

Having this limit in place will give us the ability to catch bots before they are ever able to get resources off their accounts while only preventing players from trading in the period of game time where they are least likely to do so.

If you have ever been a member this restriction will not apply to you.

Duel Arena limits

To accompany the above limits on trade we are also adding some restrictions to the Duel Arena on F2P worlds:

• The only item that can be staked is coins.
• No more than 1,000,000 coins may be staked.

Chat restrictions

We will also be making some changes that allow us to better detect and silence spam bots. Players found to be flooding the public chat channel and not using autochat will be dealt with far more quickly and will be temporarily muted in no time.

This will apply in both members and F2P, helping clean up the streets of Lumbridge for new players.

Changes to these restrictions

We are going to be carefully monitoring the impact that these restrictions have over the release of permanent F2P. While we want to do as much as we possibly can to reduce the number of bots, we want to do it in a way that allows new players to get the most out of Old School.

As we get feedback and data from the release of permanent F2P we will make the appropriate tweaks to these restrictions to make sure that they are fitting for the game.


Other tweaks

The return of yew logs and lobsters

With these restrictions in place we will be able to make chopping yew logs and fishing lobsters available to F2P players once again.

Increased quantities of low-level monsters

As some of you may know from visiting F2P worlds, low-level monsters can get populated fast. This is often due to bots and with the release of permanent F2P we expect this to extend to larger numbers of players passing through as well.

In an effort to make sure new players have monsters to kill so they can progress, and to help disperse the bots and make them easier to detect, we will be increasing the number of low-level monsters in and around Lumbridge and other starting areas of the game.

This will make sure that anyone who is just getting started in Old School will have a variety of different training spots to use and plenty of monsters wherever they choose to level up.

Thoughts on the proposed restrictions?
 
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Honestly, seems fair.
 
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There shouldn't be any restrictions in my opinion.
 
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A better discussion would be the effects on the blackmarket. There will be a much bigger barrier of entry to become reputable if people lose the starting point of selling bonds. People will have to break the barrier in different ways e.g donating more, selling other smaller goods. This will be especially prevalent on feedback websites where a feedback number is displayed, rather than a thread that makes quality of trades more visible.
 
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A better discussion would be the effects on the blackmarket. There will be a much bigger barrier of entry to become reputable if people lose the starting point of selling bonds. People will have to break the barrier in different ways e.g donating more, selling other smaller goods. This will be especially prevalent on feedback websites where a feedback number is displayed, rather than a thread that makes quality of trades more visible.

Still plenty of ways. Selling gold, swapping small amounts, services, etc.
 
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I really hope F2P doesn't bring massive impact on gold prices, really hope jagex have something up their sleeves to deal with F2P bots.

Considering F2P is gonna bring more people into the game, which means more people will be interested in just buying gold, but on the other hand they joining back the game cause it's F2P.

Overall I hope for more new/old players coming into the game and everything staying balanced.
 
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Still plenty of ways. Selling gold, swapping small amounts, services, etc.

On feedbacking websites, nothing compares to bonds in terms of gaining feedback. New people looking to get reputable in the market will progress much slower, to the point where it might not be worth their time (subjective).
 
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Why would preventing trading out of new accounts within 24 hrs have such big of an impact...? you can easily make tons of accounts and wait a day....
 
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I hope this will bring in more OSRS players and into Sythe itself...
 
Why would preventing trading out of new accounts within 24 hrs have such big of an impact...? you can easily make tons of accounts and wait a day....

It's 24 hours in-game time I think, but still you could build up a little farm by playing accounts or paying somebody to waste the timer. Would make the account look more legit too I guess.

Not fussed with what restrictions they add in, as long as it doesn't deter people from playing the game.
 
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It's 24 hours in-game time I think, but still you could build up a little farm by playing accounts or paying somebody to waste the timer. Would make the account look more legit too I guess.

Not fussed with what restrictions they add in, as long as it doesn't deter people from playing the game.

Oh shoot I missed that. Makes more sense. But yeah people can still splash for 24 hours.......or bot......easily
 
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Wait, do you not have an Archer rank?
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I'll personally still be creating my accounts, and making them members to begin with, simply because I already have that factored into my costs. Once my bots reach their low level goals (easy to do in 2 days via members) I'll just let the membership run out. They shouldn't have restrictions that way, and only a slightly slower rate of xp/money making as opposed to being P2P
 
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