- Joined
- Feb 18, 2007
- Sythe Gold
- 15
- Messages
- 344
Ever since the wilderness & free trade was gone, the game itself has never apprised my attention into great detail. With the "chance" of free trade, and wilderness of 07 coming back, great opportunity waits
It seemed as though every time I would log into runescape, I would be sitting around in a privatize, security infested dungeon. With the balance of a real trade system, and wilderness there isn't a compromise that I can argue with. The introduction of being able to do what one want's to achieve in a game is what made Runescape in the first place.
What I loved about the economy back in 2002-2007 was the social balance between each other. The game itself was based on skill, contribution, and a desire to learn various prospects of the game. Looking back through the past, not everyone had a a party hat, the system built in itself was a challenge, few people had party hats, rares and strong weapons. Either a staker, pker or a merchenter. The classification were drawn out through majority of money making methods. Looking back at the skills, these were minor supporting methods of gaining currency. The individuals wearing max gear, showed a strong outlook on the rest of the community. Now days people soloy rely on god wars, and other over powered ways of making money... Which falls under the category of luck. Personally the game itself back in the day didn't look highly upon PVM, which at the time had Abyssal demons, and dagganoth kings were one of the popular source of income. These PVM monsters weren't a problem as they had restriction based on the rewards. (ultimately the reward wasn't over powered).
In other words, Runescape back in the day revolved around SKILL... nobody was safe, there were loop holes around every turn. It was all about distracting and opposing your enemy's. additionally one could say the wilderness revolved around tactical measures, which greatly impacted the economy on how wonderful PVP is. The introduction of Bounty hunter, and any other game could not replace the deeply respected "old pk style." Their was respect behind PVP, back in the day and rewards weren't looked so highly upon, all though money is what derives people to participate.
Bringing back the wilderness, and free trade is a introduction to the success of the veteran player's of Runescape. The mind set of "not being safe", and always having precautionary measures running through out your head is how I'd like to describe the old mode of runescape. Narrowing this down into a simplistic perspective, as a community of sythe we shall introduce "hard core mode" back into runescape, the dark sinister age of being of being in control awaits.
What do you think about this?
Plans?
It seemed as though every time I would log into runescape, I would be sitting around in a privatize, security infested dungeon. With the balance of a real trade system, and wilderness there isn't a compromise that I can argue with. The introduction of being able to do what one want's to achieve in a game is what made Runescape in the first place.
What I loved about the economy back in 2002-2007 was the social balance between each other. The game itself was based on skill, contribution, and a desire to learn various prospects of the game. Looking back through the past, not everyone had a a party hat, the system built in itself was a challenge, few people had party hats, rares and strong weapons. Either a staker, pker or a merchenter. The classification were drawn out through majority of money making methods. Looking back at the skills, these were minor supporting methods of gaining currency. The individuals wearing max gear, showed a strong outlook on the rest of the community. Now days people soloy rely on god wars, and other over powered ways of making money... Which falls under the category of luck. Personally the game itself back in the day didn't look highly upon PVM, which at the time had Abyssal demons, and dagganoth kings were one of the popular source of income. These PVM monsters weren't a problem as they had restriction based on the rewards. (ultimately the reward wasn't over powered).
In other words, Runescape back in the day revolved around SKILL... nobody was safe, there were loop holes around every turn. It was all about distracting and opposing your enemy's. additionally one could say the wilderness revolved around tactical measures, which greatly impacted the economy on how wonderful PVP is. The introduction of Bounty hunter, and any other game could not replace the deeply respected "old pk style." Their was respect behind PVP, back in the day and rewards weren't looked so highly upon, all though money is what derives people to participate.
Bringing back the wilderness, and free trade is a introduction to the success of the veteran player's of Runescape. The mind set of "not being safe", and always having precautionary measures running through out your head is how I'd like to describe the old mode of runescape. Narrowing this down into a simplistic perspective, as a community of sythe we shall introduce "hard core mode" back into runescape, the dark sinister age of being of being in control awaits.
What do you think about this?
Plans?


