many cheats allow for customized drag threshold (e.g limited fov), stopping point offset, slow mouse speed etcSo VACnet will not be able to learn to counter drag- info because people in overwatch have a hard time detecting, right? After watching a vid on it, I'm still a bit clueless.
Random mouse movements may be caused by:wrist fatigue, pinpointing sound, checking angles, mouse lift etc. Too many points of interest to collect any reliable data from in 5v5 games. So not only have people hard time detecting this, but an algorithm cannot be trained in the 1st place(no distinct relationship between data).
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