what exactly is turm and zerk mean? i havent played rs in years and just getting back into it
Turm= turmoil, which is part of the new prayers and reqires 95 Pray, but its boosts are incredible (it also loosely refers to the ability to use Soul Split also, which is a 92 prayer).
Zerk=zerker pure, which is a pure whose defense has been
at least 95% quested to 45. Be careful not to actually train defense on Zerkers, as many of the quests required raise defense.
Collectively, the term refers to a zerker pure who utilizes the Ancient Curses while PKing (really the only useful curses are Soul Split and Turmoil). These are extremely hard accounts to make because 95 prayer is about 170m; they need at least 176 QP to have the best gear; they cannot ever train defense; and they generally require near-maxed strength to be effective. They are also very difficult to PK with, but they are very rewarding. Nowadays, most zerkers also have 80 Dungeoneering to use the Chaotic weapons and/or have completed the Grandmaster Quest, The Void Fights back for the new sword.
On topic to your original question: You have the option of making an Initiate Pure (quite an underrated pure type IMO) with that account (20 defense, some of it quested), but that's about it. It can't tank because the attack and str. Honestly, though, 60 att/str isn't too hard. It wouldn't be too bad if you restarted... you'd just have lost the $4 for the membership.