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Cataclysm discussion thread

Cataclysm discussion thread
I've heard 2 different dates so far, the 2nd Nov and the 18th Nov(hydramist.net).
 
Cataclysm discussion thread
Also Deathwing better be one hell of a hard 40-man raid.
Sry mate, but Blizzard told the project that both 10&25m will drop the same loots and you can only get saved to 1 (10 or 25). They make this so you can choose wich one is funnier for you and you do not need to do the same shit twice per week.

And people, stop complaining that the class get nerfed. I'm sure it's the same people that were complaining about the fact that WotLK was easy noob shit. They bring back challenge by changing all the classes.
 
Cataclysm discussion thread
Sry mate, but Blizzard told the project that both 10&25m will drop the same loots and you can only get saved to 1 (10 or 25). They make this so you can choose wich one is funnier for you and you do not need to do the same shit twice per week.

And people, stop complaining that the class get nerfed. I'm sure it's the same people that were complaining about the fact that WotLK was easy noob shit. They bring back challenge by changing all the classes.

The 10 and 25 man's will finally be epic again :)

I can't wait it will be awesome. Even the heroics will kick most peoples asses :D

People need to learn to adapt and not get stuck with the same noob crap and then whine like little girls because they get one shotted because they are to stupid to learn the fight mechanics.

Death to pugs inc
 
Cataclysm discussion thread
The 10 and 25 man's will finally be epic again :)
I totally agree. This will also save me much time during the week, because I'll be able to deal with one raid lock instead of two or more. (ICC 10 and 25)
I can't wait it will be awesome. Even the heroics will kick most peoples asses :D
Hahaha. The idiots, of course. ;)
People need to learn to adapt and not get stuck with the same noob crap and then whine like little girls because they get one shotted because they are to stupid to learn the fight mechanics.
This really does piss me off. It's the reason why my Guild can never progress. Just a few minutes out of the day to learn, and raids would go much smoother.
Death to pugs inc
R.I.P.

Also, thoughts on Patch 4.0? I'm guessing it'll either be released tomorrow or next Tuesday.
 
Cataclysm discussion thread
I'm personally looking forward to the 4.0 changes as it will end alot of "the bad" in multiple areas of the game, Im going to give a little speech now as to the changes and my opinions on certain topics.

Also patch 4.0 will be next Tuesday more then likely as they pushed a PTR build this weekend.

Revival of stats

This is a change that everyone should welcome in my opinion and is in it's own right a major update. With the stats being reformatted and mana regen/conservation coming into play alot more it means that no longer we will see haste being top priority. Ok so im looking at this from a casters POV but I feel that is where the biggest impact is especially healing.

Spirit is finally a useful stat which im happy about across the board because at low levels it doesn't really have any impact and it just seems a waste.

Which leads to...

Itemisation

Ok so your T10 will probably be completely replaced by level 82 by greens you got from quests and that joke of a weapon shadowmourne will do the same damage as a healer mace(ok maybe a little exaggerated) but this is a good thing.

However getting gear in wraith has always been trivial, A new raid comes out and so does a new tier which makes the previous obsolete. We have done this 3-4 times in wraith which is going to finally end in Cataclysm.

Gear in cataclysm will be dished out alot like vanilla in the sense that you may end up raiding with blue items but when you get a epic item it will actually have some merit to it and you would have truely deserved it.

Leveling

I'm actually looking forward to it(wait what?) the new quest lines and new looking areas really do make leveling an enjoying experience. Tied in with the fact then when you level up your spells will level with you also automatically so we don't have to run back and forth to the trainer every 2 levels.

On the subject of attacks, The idea of adding attacks with talent tree choices is awesome and will spice up a few classes while leveling. (thumbs up)

Difficulty - Non Instance/Raid

Ok so I know alot of you havn't played the beta and im going to give you my opinion from my experiences.

Once you get to level 80 and start leveling in the new areas be "cautious" as the monsters will be hitting like trucks constantly(15k a hit) which is one of the main reasons why you will change your gear to "those crappy greens" by level 82.

Ok so maybe not straight when you start leveling as that would just be mean lol. Im talking about the moment you start exploring the level 82 areas.

Difficulty - Instance/Raid

You will need to be switched on for every part of the instance/raid as even the trash have boss like mechanics that will 1 shot you lol. If you have watched any of TotalBiscuit's youtube videos you will see that the difficulty has increased 10 fold for healers and dps leaving little mistake for error as you failing could wipe the whole instance.

The instances all have rather sleek new designs and traits to them which make each very refreshing from the crap we was spoonfed in WoTLK with the only instances offering any real challenge being the icc instances(HoR, PoS) apart from forge of souls because lets face it that was easy also.

So all in all if you don't pay attention you will get stomped in both the normal and heroic versions so do your research on the mechanics :)

PVE heroes in PVP

Technically this has become even more viable which is disgusting and the glyphs are a complete joke such as then new warlock glyph that when you use fear your opponents wont run they just cower and wont come out of fear when damage is dealt to them.

With the new change that stops resillience from stopping critical hits we can expect more PVE fags in arena which is disappointing as PVP has been crap this whole season with pve items such as shadowmourne being a game winner.

Summary

PVE will be awesome and I can't wait for the changes, However PVP will be destroyed even more then it currently is.

Good with the bad I suppose :(
 
Cataclysm discussion thread
What is not in:
•Creating worgen/goblin characters
•Worgen/Goblin start zones
•Archeology
•Professions past 450 (Illustrious Grand Master)
•Guild leveling
•Guild achievements
•Eastern Kingdoms/Kalimdor flight
•New Zones (80+)

What is in:
•Portals in Dalaran/Shattrath Removed
•Class trainers in Dalaran where portals once were
•New race-class combinations (excluding worgen/goblin)
•New Gnome/Troll starting areas
•Changes to existing zones
•New cata load screens
•New cata intro cinematic
•New cata login screen
•New music
•City Quartermasters, with rep tabards
•Bug fixes
•Class balancing
•Druids, paladins, priests, and shaman will have their talent trees reset
•Experience required to gain levels 71 through 80 is being reduced by 20%
•New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)
 
Cataclysm discussion thread
looks amazing! Also glad that they are loering xp req 71-80 by 20%
 
Cataclysm discussion thread
Im a mage, but i dont think that removing portal its a good idea.
They are gonna have to put a non-engineer auction house on dalaran, and capital cities are gonna be less populated.(silvermoon,darnassus, exodar)


For lowering xp required for 71-80 thats great but obvious. 71-80 was kinda boring and long, 81-85 needs to require more xp per level, so they lowered 71-80, and 81-85 its gonna require like teh same ammount that 71-80 used to.
 
Cataclysm discussion thread
Im glad about the xp
 
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