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Cataclysm discussion thread

Delnizatha

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Introducing Blizzard's newest expansion yet to be released, Cataclysm.

Features:

Two NEW races - Goblin and Worgen

Worgen (Alliance only)
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.

worgengirlrk1.jpg

Goblin (Horde only)
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

md_2360.jpg

Level Cap Increased to 85

Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.

Wait, only 85?!? It's only going to be at 85 because Blizzard wants to suck more money out of our dwindling WoW budget so that they can make more expansions. So it's worth it.

Classic Zones Remade

Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.

Basically what's gonna happen is that you'll probably enter a different dimension sort of thing where Azeroth is going to be a lot more different, and filled with tougher baddies.

New High-Level Zones

Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.

So you go underwater and you find places where you kill some stuff.

More Raid Content than Ever Before

Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

Hopefully Blizzard will stay true to Classic WoW and make the raids a lot more challenging.

New Race and Class Combinations


Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

raceclassmatrix_en_US.jpg

Looks pretty good

Guild Advancement
Progress as a guild to earn guild levels and guild achievements.

You and your guild will get to do crap together and earn some hard achievements.

New PvP Zone & Rated Battlegrounds

Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.

Archaeology

Master a new secondary profession to unearth valuable artifacts and earn unique rewards.

Flying Mounts in Azeroth


Explore Kalimdor and the Eastern Kingdoms like never before.
And much, much more...
 
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I just saw the trailer and shat myself.

My shaman will be piddling herself all the way to 85! FUCK YEAH!
 
I just nearly screamed when I open my worldofwarcraft client,about too watch the trailer.
I can see my next level 80 "Goblin mage"
WTF if GARROSH is the new warcheif....:mad:
Also Deathwing looks EPIC...I must hurry and get 80 again.\
The lost isles Look AMAZING!
Anyone want also want too explain too me why the worgen starting area is like a Dracula like place I thought horde would fit more then it that area >_>.
So those this mean this too me a litter more?
Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.
Also Deathwing better be one hell of a hard 40-man raid.
 
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It feels bad having to cancel my subscription.
 
A lot of classes are getting totally reworked, check out the new stuff posted on mmochampion


Hunter

* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.

Itemization
In World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.

* MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
* Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
* Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
* Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
* Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
* Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
* Block: Block Value is being removed. Blocking will now always mitigate a percentage of damage.
* Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.


Legendary Item

* Shadowmourne - You won't get Frostmourne in Icecrown but Death Knights and Hunters will get a Legendary Axe named Shadowmourne.
 
Goblins-

Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
Time is money - Cash in on a 1% increase to attack and casting speed.
Best Deals Anywhere - Best possible gold discount, regardless of reputation.
Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
Goblins can be all classes except Paladin or Druids

"Engineering-like racials","Gold discounts" Im liking the goblin racials.
 
The new cap is 85?

Also, May i ask, will this require a new Game to buy or something? i mean..

Also, what more will happen? i mean..

I've seen the new places has changed etc, what now? will it change for me if i have the normal etc?
 
is it true you will be able to use flying mounts in azeroth?
 
What hasn't seemed to be covered is the fact that many tanks actually stack defense as, not only does it prevent you from being critically hit, it also increases dodge, parry and block chance respectively. I'm interested to hear wher the extra mitigation is going to come from if not defense.
 
Dwarf Shamans are a total joke. Stickied - can be the Calatclysm discussion thread.

Well, actually Dwarf Shamans would kind of make sense because if I remember right there was a dwarf clan that utilized shamanic powers for combat, the only thing that I personally think is far-fetched is the face there will be Gnome Priests and Tauren Paladins.
 
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What hasn't seemed to be covered is the fact that many tanks actually stack defense as, not only does it prevent you from being critically hit, it also increases dodge, parry and block chance respectively. I'm interested to hear wher the extra mitigation is going to come from if not defense.

They stated that block will act more as mitigation rather than a flat no-block or block stat and tanks will get needed anticrit from talents.
 
Image6_GuildNews.jpg


Cool

Icecrown Citadel

* Icecrown Citadel will have 4 floors.
* It will be a 10 and 25 players raid with 12 bosses
* Waypoints / Teleporters are being reused here because the instance is really big.
* You will fight Sindragosa, the ultimate Frost Wyrm. You will also fight Arthas.
* The instance is built around the spire where the Ice Throne sits.
* At the 2nd floor, you will have to board an airship with your faction leader and race against the other faction to reach the 3rd floor. You will eventually board their ship with rocket packs and catapults to fight them.
* The 3rd floor seems to be the biggest one and will feature 3 wings
* The 4th floor is where you will fight Arthas

Abyssal Maw (LVL 78-82)

* Abyssal Maw is one of the two 5-player dungeons located in the Sunken City of Vashjir. It will be non-linear.
* It's a giant vortex in the center of the zone, getting near the vortex will pull you down to the elemental plane of water.
* The dungeon will be on the ocean's floor. You will be able to see the ocean through windows in the dungeon and will make an extensive use of the new water effects in Cataclysm.

The new dungeon sounds amazing

Cross server LFG - You will be able to look for groups through multiple servers! It will be out for cataclysm.
 
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