• Log in or sign up for an account here: https://www.sythe.org/login

Ban Ancients + Curses in Wildy

Lol I seen this thread a while back , what the mod say I'm on my iPhone to mix clicking.
 
wot the hellol...
why would they do that? ancient spells and curses are both made specifically for pking....
 
Wow the kid is a fucking idiot:

Crushdag said:
Friends - Not everybody has friends to help them in combat!
Agility - People who train this NON-COMBAT skill can run faster and therefore have a better chance of survival!
Helmet of Neitiznot - Requires Fremmy isles!
Fremmy helms - Requires Fremmy trials!
DDS/Dlong/Dscim/Dmace/Dbaxe/Dhalb/Korasi's sword/Proselyte/Initiate/Handcannon/Zanik's crossbow/Soul Wars capes - All require quests! Not fair to the non-quester!
RFD Gloves- Requires a super hard quest, RFD!

EDIT: He was kidding right?
 
Obvious troll is obvious. I've seen that thread in future updates, anyone who falls for that shit is retarded lol.
 
LMFAO....ancients were allowed before...why not now? I understand Curses/Ovl's but not ancients -.-
 
Steam Account Verifier
Sythe's 10th Anniversary
Community Participant
LMFAO....ancients were allowed before...why not now? I understand Curses/Ovl's but not ancients -.-

Curses should be allowed. Overloads are complete bullshit though and should be kept out of PvP altogether. Non-CB related advantage.
 
I believed it up until he said Anything worth over 9,000 gp.
 
Curses should be allowed. Overloads are complete bullshit though and should be kept out of PvP altogether. Non-CB related advantage.

Overloads should be allowed for the same reason things like rapiers are.
 
Steam Account Verifier
Sythe's 10th Anniversary
Community Participant
Overloads should be allowed for the same reason things like rapiers are.

Rapier requires an attack level of 80. Attack gives you combats, I have no problem with that. Herblore doesn't give you combats.
 
Rapier requires an attack level of 80. Attack gives you combats, I have no problem with that. Herblore doesn't give you combats.

You need combat stats for the overloads to be effective. People that take the time to get extremes should be allowed to use them, herblore is an expensive skill and I think you should get advantages towards the wildy. Plus the wildy was always an "anything goes" area, so I doubt jagex is going to somehow limit it where you can't bring overloads/extremes past the ditch or something. People can do tons of things to gain non cb advantages already, extremes should be allowed.
 
Steam Account Verifier
Sythe's 10th Anniversary
Community Participant
You need combat stats for the overloads to be effective. People that take the time to get extremes should be allowed to use them, herblore is an expensive skill and I think you should get advantages towards the wildy. Plus the wildy was always an "anything goes" area, so I doubt jagex is going to somehow limit it where you can't bring overloads/extremes past the ditch or something. People can do tons of things to gain non cb advantages already, extremes should be allowed.

Name three.
 
Runescape Gamblingrunescape gambling
Back
Top