crapkiller
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- Joined
- Jul 19, 2006
- Sythe Gold
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- 426
Yay! Well, heres how it works... Start the script in lumbridge general store with maybe 10k and a tinderbox. It buys oak logs from the store(when i was making this there was 115k oak logs in store lol). It then moves a lil north and lights the logs in a line. Then it comes back and buys more etc. There is 1 little problem that im wondering about. When it lights the logs it lights the 2nd log and then last up. Always. Do you think that this is too detectable? im sure i could figure out something...
Anyway, I also have a question about the antiban stuff. [QUESTION] For the antiban procedures such as BoredEvery(); and other procedures that do things every couple mins, When you call these procedures, do they just run in the backround while the rest of your script runs? Like, If i did BoredEvery(2 + random(5)); that would do boredhuman every 2 + a random number out of 5 mins, even if my script was doing other things? Like would it stop my script from functioning for a second to to the BoredHuman? [/QUESTION]
Now, on to the script!
Instructions:
1)Fill in the few colors at the top of the script.
2)Fill in the player info.
3)Drag the crosshair to the rs window
4)Hit run and make sure it finds the shop owner/assistant with no problems
5)I hope it works for you I got about 5 runs. Then i stopped it.
Well, Here it is...
If you come across any problems please post them here. And if you can maybe post a progress report.
Anyway, I also have a question about the antiban stuff. [QUESTION] For the antiban procedures such as BoredEvery(); and other procedures that do things every couple mins, When you call these procedures, do they just run in the backround while the rest of your script runs? Like, If i did BoredEvery(2 + random(5)); that would do boredhuman every 2 + a random number out of 5 mins, even if my script was doing other things? Like would it stop my script from functioning for a second to to the BoredHuman? [/QUESTION]
Now, on to the script!
Instructions:
1)Fill in the few colors at the top of the script.
2)Fill in the player info.
3)Drag the crosshair to the rs window
4)Hit run and make sure it finds the shop owner/assistant with no problems
5)I hope it works for you I got about 5 runs. Then i stopped it.
Well, Here it is...
Code:
{.Script Info:
# ScriptName = AutoArson
# Author = Crapkiller
# Description = Buys and lights oak logs in Lumby general store
# Version = 1.0
# Date = 4/19/07
# Comments = If you have any problems with the script such as the
script gets stuck please post where your player got lost so I can try
to fix the problem, Thanks!
/Script Info}
program AutoArson;
{.include SRL\SRL.scar}
const
ManColor = 5465467; //The color of the shop owner/ assistant
LogColor = 3166571; // The color of the logs in your inventory
var
Loads, Xp, LogsBurnt, BmpLevel, BmpStore, DtmLog, DtmTind, Ax, Ay: integer;
procedure DeclarePlayers;
begin
HowManyPlayers := 3;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[0].Active := True;
Players[0].Integer1 := 100; //Amount of loads
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[1].Active := True;
Players[1].Integer1 := 100; //Amount of loads
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := ''; //3 - 4 letters of YOUR username, example: zima
Players[2].Active := True;
Players[2].Integer1 := 100; //Amount of loads
end;
procedure LoadBmpsnDtms;
begin
BmpStore := BitmapFromString(37, 13, 'z78DAD5964B0E83300C05AF1' +
'4EAA8827D9BFB1FA9126C123DC61894209A8517D60BF2F817F26C' +
'5FB35CD95296792AB5CD6FFBD8ABB172AB835D72B2DCD902575A0' +
'F3136FEC7D329D7763616F5A8FEA1745411ED4650FE0B5D881166' +
'93BAB48352628E2B23D5D14D429D5CD79134C4A8D136DF142EFC6' +
'680CEDF1E91CE244DDC5F73119DEFBF365FF7D0C57B1273027D88' +
'B7EEA4936DE34FC44E4EA052C475F0EE8777C5E98C852BE8CF1D6' +
'D09DADB07FAD5629E5DA5FF6A24F7E0DCF57A8946FCAD9D8D6704' +
'D7683A8D10FC3FA9816B37');
DtmLog := DTMFromString('78DA638C64646060006104280C3366E0828AF' +
'E0702C628208B13550D4C0F4C94D107C8E22042CD1F06FC6A9280' +
'AC9F04D4A40259ACF8ED020058FE0939');
DtmTind := DTMFromString('78DA630C656460F8CF8002129D3819B880345' +
'086E13F1030860059DC8CA88A18189148201D0764311250130F64' +
'FD62C0AFC613C86227608E0BA69BB19AF393809A1820EB037E350' +
'00B890C61');
BmpLevel := BitmapFromString(33, 9, 'z78DACD53410AC03008FB5237' +
'18B44785FDFF4B1BF4E270865819AC871CA48D898DAA728E5D0DB' +
'6FBF4A622DA8542C7F0823C8FAB537AEA2E306785A7EEC2699875' +
'8B4C47AC618D73CD7B5DF31737C33406894A6B1872F42DCB90FE8' +
'BD9C5F6325E1EAF5CC698C9643533A98B7248ED85A944FB827F04' +
'4FB83293D005BCE337919AA14B17DE6E4AF37FD0A61A3A65F0025' +
'4F3A48C');
end;
procedure Signature;
begin
Writeln('Script Made by: ');
Writeln('_________ ');
Writeln('\_ ___ \____________ ______ ');
Writeln('/ \ \/\_ __ \__ \ \____ \ ');
Writeln('\ \____| | \// __ \| |_> >');
Writeln(' \______ /|__| (____ / __/ ');
Writeln(' \/ \/|__| ');
end;
procedure AntiBanz;
var
Ban: Integer;
begin
if (not (LoggedIn)) then
begin
NextPlayer(False);
Exit;
end;
Ban := Random(200);
case Ban of
1: HoverSkill('FireMaking', False);
2: HoverSkill('Random', False);
3: RandomRClickEvery(1 + Random(10));
4: PickUpMouse;
5: LeaveScreenEvery(3 + Random(7));
6: TypeSend('Man firemaking is boooooooooring');
7: RandomChatEvery(8 + Random(6));
8: DoEmote(1 + Random(20));
9: Typesend('=/ Sigh, this is booring');
10: Typesend('*Sigh*');
11: HoverEvery(3 + Random(5), 'Firemaking');
12: AlmostLogout;
13: ExamineObj('Oak logs', LogColor, 10);
end;
end;
procedure AntiRandoms;
begin
FindTalk;
if (FindFight = True) then
begin
RunAwayDirection('N');
Wait(20000 + Random(10000));
RunBack;
end;
FindLamp('Firemaking');
FindNormalRandoms;
AntiBanz;
end;
procedure Buy;
begin
Ax := 0;
Ay := 0;
FindObj3(x, y, 'Shop', ManColor, 5);
Mouse(x, y, 3, 3, False);
Wait(200 + random(200));
ClickOption('Trade', 1);
Ax := 0;
repeat
Wait(500);
Ax := Ax + 1;
if (Ax >= 40) then
begin
Ax := 0;
FindObj3(x, y, 'Shop', ManColor, 5);
Mouse(x, y, 3, 3, False);
Wait(200 + random(200));
ClickOption('Trade', 1);
end;
until (FindBitmap(BmpStore, x, y));
repeat
FindDTM(DtmLog, x, y, Ax + 1, Ay + 1, 511, 335);
MMouse(x, y, 3, 3);
Wait(300 + random(200));
if (not (IsUpText('Oak'))) then
begin
GetMousePos(Ax, Ay);
if (Ay = 338) then Ay := 0; Ax := 0;
end;
until (IsUpText('Oak'));
Mouse(x, y, 3, 3, False);
Wait(100 + random(100));
ClickOption('Buy 10', 1);
Mouse(x, y, 3, 3, False);
Wait(100 + random(100));
ClickOption('Buy 10', 1);
Mouse(x, y, 3, 3, False);
Wait(100 + random(100));
ClickOption('Buy 10', 1);
Wait(200 + random(100));
Mouse(487, 40, 5, 5, True);
end;
procedure MakeAFire;
begin
FindDTM(DtmLog, x, y, 562, 208, 731, 459);
Mouse(x, y, 3, 3, True);
FindDTM(DtmTind, x, y, 562, 208, 731, 459);
Mouse(x, y, 3, 3, True);
end;
procedure Light;
begin
SetRun(True);
if (not (FindSymbol(x, y, 'Furnace'))) then
begin
RadialRoadWalk(FindRoadColor, 0, 90, 50, 3, 3);
AntiRandoms;
FindSymbol(x, y, 'Furnace');
Mouse(x - 5 - random(5), y, 3, 3, True);
Flag;
AntiRandoms;
end;
if (FindSymbol(x, y, 'Furnace')) then
begin
Mouse(x - 5 - random(5), y, 3, 3, True);
Flag;
end;
GameTab(4);
repeat
MakeAFire;
AntiRandoms;
Wait(500);
if (InChatMulti('can', 'ere', 'here')) then
begin
MakeCompass('N');
if (FindSymbol(x, y, 'Furnace')) then
begin
Mouse(MSCX, MSCY - 40, 3, 3, True);
Flag;
MakeAFire;
AntiRandoms;
end;
if (not (FindSymbol(x, y, 'Furnace'))) then
begin
Mouse(MSCX, MSCY + 40, 3, 3, True);
Flag;
MakeAFire;
AntiRandoms;
end;
end;
if (InChatMulti('int', 'eres', 'ting')) then
begin
MakeAFire;
AntiRandoms;
end;
repeat
Wait(500);
AntiRandoms;
until (FindBitmap(BmpLevel, x, y) or InChatMulti('cat', 'ch', 'es'));
until (CountItemColor(LogColor) = 0);
end;
procedure Walk2Store;
begin
if (not (FindSymbol(x, y, 'Store'))) then
begin
Ax := 0;
repeat
KeyDown(VK_Left);
Wait(100 + Random(100));
KeyUp(VK_Left);
AntiRandoms;
Ax := Ax + 1;
if (Ax = 10) then
begin
MakeCompass('N');
Mouse(MMCX + 40, MMCY, 20, 20, True);
Flag;
Ax := 0;
end;
until (FindSymbol(x, y, 'Store'));
end;
Mouse(x, y, 3, 3, True);
Flag;
PerfectNorth;
end;
procedure ProggyReport;
begin
LogsBurnt := Loads * 26;
Xp := LogsBurnt * 60;
Writeln('~~~~~~~~~~Crapkillers AutoArson~~~~~~~~~~');
Writeln('Worked for ' + TimeRunning);
Writeln('Burnt ' + IntToStr(LogsBurnt) + ' logs');
Writeln('Gained about ' + IntToStr(Xp) + ' xp');
SRLRandomsReport;
end;
begin
SetupSRL;
DeclarePlayers;
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
Signature;
ActivateClient;
Wait(3000);
LoginPlayer;
PerfectNorth;
LoadBmpsnDtms;
SetChat('hide', 1);
SetChat('off', 2);
SetChat('off', 3);
repeat
repeat
AntiBanz;
MakeCompass('N');
Buy;
AntiBanz;
MakeCompass('N');
Light;
AntiBanz;
MakeCompass('N');
Walk2store;
Loads := Loads + 1;
if (not (LoggedIn)) then
begin
Writeln(Players[CurrentPlayer].Name + ' is lost, switching to next player...');
NextPlayer(False);
Loads := 0;
end;
if (WeAreDead) then NextPlayer(False);
ProggyReport;
until (Loads >= Players[CurrentPlayer].Integer1);
Writeln(Players[CurrentPlayer].Name + ' has finished their loads, switching to next player...');
NextPlayer(True);
until (False);
end.
If you come across any problems please post them here. And if you can maybe post a progress report.





