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Attributes

Sinful Thoughtz

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Attributes - The characters ability and advancement over an other (Basically skills in rs).


Possible Attributes​
Intellect - Determines the characters ability to read/cast magic/hit accurately.

Strength - The characters ability to hit well and hit hard/move objects easily.

Agility - The characters ability to run, from battles and monsters.

Bulk - The characters ability to take damage.

Charisma - Your ability to sell items/buy items from shops for more/less then the average player.

Reflexes - The characters ability to dodge hits.

Stealth - The characters ability to silently move, an assasians main attribute.

Morphing - Allows the character to shape-shift into an animated object.

*If you want, post an class and their main attribute.*

Example :

Herblorist - Charisma. Why?
Herblorist should have their main attribute as charisma, because they spend alot of their day purchasing herbs and selling herbs.

Rouge - Agility. Why?
Rouges should have their main attribute as agility, because they need speed to attack their foes quickly.

Assasian - Stealth. Why?
Assasians should have their main attribute as stealth, because they need to be able to be silent as an cat, yet almost quick as an rouge.​


Discuss and suggest.
 
Attributes - The characters ability and advancement over an other (Basically skills in rs).


Possible Attributes​
Intellect - Determines the characters ability to read/cast magic/hit accurately.

Strength - The characters ability to hit well/move objects easily.

Agility - The characters ability to run, from battles and monsters.

Bulk - The characters ability to take damage.

Charisma - Your ability to sell items/buy items from shops for more/less then the average player.

Reflexes - The characters ability to dodge hits.

Stealth - The characters ability to silently move, an assasians main attribute.

*If you want, post an class and their main attribute.*

Example :

Herblorist - Charisma. Why?
Herblorist should have their main attribute as charisma, because they spend alot of their day purchasing herbs and selling herbs.

Rouge - Agility. Why?
Rouges should have their main attribute as agility, because they need speed to attack their foes quickly.

Assasian - Stealth. Why?
Assasians should have their main attribute as stealth, because they need to be able to be silent as an cat, yet almost quick as an rouge.​



Discuss and suggest.

Shouldn't strength be ability to hit harder not well?
 
My ideas:

Intelligence
Power
Agility
Vitality
Dexterity
Still figuring out some descriptions :P.
 
If there are certain classes then certain classes should have their own abilities. For instance an Assassin should have the agility ability. The skills have to make sense. You can't have a magician have the strength ability.
 
If there are certain classes then certain classes should have their own abilities. For instance an Assassin should have the agility ability. The skills have to make sense. You can't have a magician have the strength ability.


I know, hence I mentioned..

Attributes & their definetions

Attributes per class.
 
under a mage:
Shape-shifting - to allow the user to take on a shape required to journey further into the game.

the description is bad, but I'm sure something better will be thought up.
 
under a mage:
Shape-shifting - to allow the user to take on a shape required to journey further into the game.

the description is bad, but I'm sure something better will be thought up.

I added it as an attribute + definition, it really isn't going to be liked if I put it as the Mages Main Attribute. I edited shape-shifting to "Morphing."
 
Shouldn't bulk affect agility? The bigger the person the harder it would be for them to move (you would think).
 
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