- Joined
- Jan 30, 2006
- Sythe Gold
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This thread is a discussion about the bhers and pvp worlds. Aswell as my suggestion to the problem. Only post good answers.
In my opinion the old bounty hunter was much better for runescape then the new pvp worlds and bher worlds. The old bounty hunter did not cause inflation. More valuable items were not being lost. There were only 2 problems with it.
1) the level range's were too far apart.
2) People used it for rwting.
To fix the above problems jagex released pvp worlds. Pvp worlds were stupid. they only fixed the rwting problem. Though the level spread's were still to far apart and people would complain about constant bad loot.
Then Jagex released bounty hunter worlds
Fixing the level spread problem, but it devalued many items such as infinity fury's, dfs, dfh. While fixing the original problem they made a new one devalueing items.
Next jagex released statues. The worst move they have made yet. Not only were they removing valueable items that people lost like whips, fury, claws and barrows, They were introducing large amounts of cash into the game. Adding large amounts of currency alone makes prices rise but when you are also removing valuables people buy that's when things get out of hand.
Let's look at the results of jagex's failed attempts
santas goes from 10-30m
Whips go from 1.6m-4m They are now more expensive then they were before staking and original wildy were around.
dragon claws go from 23m to 37m
bandos goes from aprox 10m a piece to 20m+ a piece.
It doesn't take a genious to reliese this.
Now Jagex is trying to make pvp work perfectly. It's not possible to solve all the problems with it. They need to make a balance.
My suggestion would be to reintroduce the old bher but make a few big changes.
First of all keep the craters but expand the limit of the amount of players per crater. Then if you are not a rogue in it you will only be able to be attacked by players 5 levels above or below you. But if you gain the penalty any level in the crater you are in can attack you. This will make people more inclined to only look for their targets. Next making being a rogue more challenging. if you kill can loot someone that is not your target not only will anyone in the crater be aloud to attack you but your gaurenteed to have more then one person after you. Being a rogue should be a challenge. The more of a challenge the better. seeing as people won't have a simple time rwting. Now if you played the it has a target killer you won't have multiple people chasing you. People who play as a target killer will get to take the loot from there target unedited and penalty free. Rogues will reseive the penalty and still reseive all there kills loot. but them making it out of the crater will be a much larger challenge.
Post things that you think will work with my idea. Like added things to penalty or how long the penatly should be or just general ideas to help my suggestion before i post it on the rs forums.
In my opinion the old bounty hunter was much better for runescape then the new pvp worlds and bher worlds. The old bounty hunter did not cause inflation. More valuable items were not being lost. There were only 2 problems with it.
1) the level range's were too far apart.
2) People used it for rwting.
To fix the above problems jagex released pvp worlds. Pvp worlds were stupid. they only fixed the rwting problem. Though the level spread's were still to far apart and people would complain about constant bad loot.
Then Jagex released bounty hunter worlds
Fixing the level spread problem, but it devalued many items such as infinity fury's, dfs, dfh. While fixing the original problem they made a new one devalueing items.
Next jagex released statues. The worst move they have made yet. Not only were they removing valueable items that people lost like whips, fury, claws and barrows, They were introducing large amounts of cash into the game. Adding large amounts of currency alone makes prices rise but when you are also removing valuables people buy that's when things get out of hand.
Let's look at the results of jagex's failed attempts
santas goes from 10-30m
Whips go from 1.6m-4m They are now more expensive then they were before staking and original wildy were around.
dragon claws go from 23m to 37m
bandos goes from aprox 10m a piece to 20m+ a piece.
It doesn't take a genious to reliese this.
Now Jagex is trying to make pvp work perfectly. It's not possible to solve all the problems with it. They need to make a balance.
My suggestion would be to reintroduce the old bher but make a few big changes.
First of all keep the craters but expand the limit of the amount of players per crater. Then if you are not a rogue in it you will only be able to be attacked by players 5 levels above or below you. But if you gain the penalty any level in the crater you are in can attack you. This will make people more inclined to only look for their targets. Next making being a rogue more challenging. if you kill can loot someone that is not your target not only will anyone in the crater be aloud to attack you but your gaurenteed to have more then one person after you. Being a rogue should be a challenge. The more of a challenge the better. seeing as people won't have a simple time rwting. Now if you played the it has a target killer you won't have multiple people chasing you. People who play as a target killer will get to take the loot from there target unedited and penalty free. Rogues will reseive the penalty and still reseive all there kills loot. but them making it out of the crater will be a much larger challenge.
Post things that you think will work with my idea. Like added things to penalty or how long the penatly should be or just general ideas to help my suggestion before i post it on the rs forums.












