Summer's Ghostly Warriors
By: Gold Wulf 10(Edited by Anish00b)
Table of Contents
* i - Revision history
* 1.0 - Introduction
* 2.0 - Information on Ghostly Warriors
* 3.0 - How to get there
* 4.0 - Requirements
* 5.0 - Equipment/Inventory
* 6.0 - Bunyips
* 7.0 - Other Methods
* 8.0 - Experience Rates
* 9.0 - Rewards
* 10.0 - Frequently Asked Questions
* 11.0 - Comments and Tips
* 12.0 - Credits
__________________________________________________________________________
i - Revision history
» 31/07/2008 - Created Guide(by gold wulf)
» 01/08/2008 - Rearranged Guide, took out exp rates for inaccurate reasons
» 01/08/2008 - Added my own personal exp rates
» 01/08/2008 - Added some other methods on how to kill them
» 13/08/2008 - Added Bunyip Section
» 13/08/2008 - Created Guide on Tip It
» 18/08/2008 - Added Refined pictures
» 24/08/2008 - New Pictures!
» 22/09/2008 - New Information!
» 29/09/2008 - Tweaks and Fixes
__________________________________________________________________________
1.0 - Introduction
» This guide will show you a new place to train, it has tremendous benefits, experience, and cash-wise. It could even be the new spot for all you Bandit trainers or Gorilla trainers!
» The place I am talking about is the Ghostly Warriors, found after completing the new quest, Spirit of Summer. They are found through a portal located at the axe hut in the deep wilderness. I will go more in-depth in the section labeled "How to get there".
__________________________________________________________________________
2.0 - Information on Ghostly Warriors
This Section is for the information about Ghostly Warriors.
Picture:
Combat Level: 42
Hitpoints: 44
Weak to: Slash/Stab
Attacks With: Crush
Race: Undead
Members: Yes
Examine: A spectral warrior with no axe.
Drop List:
Green = Pick Up
Red = Alch
Blue = Just Leave
Soul runes (1-6)
Cosmic runes (16-25)
Chaos runes (14-20)
Uncut gems
Half of Key
Dragon Spear
Shield Left Half
Spirit Shield
Rune javelins (5)
Steel platebody
Steel platelegs
Steel full helm
Mind runes (12-40)
Coins
Nature talisman
__________________________________________________________________________
3.0 - How to get there
OK, before I go in depth on what you need, you have to understand where you're going. First, go to Ardounge, bank, and get all your supplies(covered later). Then, from the bank go:
Then, pull the lever inside that building. it will tele you to level 50 or so wilderness, from there go:
Then, wear your Jennica's Ring, and go to your armor page. right click the ring, and click Operate. Make sure you're within one square around the portal, and then it teleports you to the spirit world. From there, pick-lock the door and go inside.
__________________________________________________________________________
4.0 - Requirements
Quests:
Spirit of Summer
Plague City
The Restless Ghost
Recommended Stats:
Melee:
60 attack
60 strength
20+ def
60 range
35 magic
19 Summoning
26 Farming
35 Prayer
40 Construction
__________________________________________________________________________
5.0 - Equipment/Inventory
This all depends on your stats, however I can give some rough ideas.
Rune Pure Setup
This all depends on your amount of money, levels, and personal preference.
From best to worst:
Helmet: Berserker Helm > Warrior Helm > Rune Full Helm
Amulet: Salve Amulet(e) > Salve Amulet > Fury Amulet > Glory Amulet > Power Amulet
Chest: Fighter Torso > Rune Platebody > Rune Chainbody
Legs: Rune Platelegs > Dragonide Legs
Boots: Rune boots > Climbing Boots > Boots of Lightness
Weapon: Abyssal Whip > Saradomin Sword > Dragon Scimitar
Shield: Rune Defender > Rune Kite
Cape: Fire Cape > Skill cape(t) > Skill Cape > Obsidian Cape > Legends Cape > Any other cape
Ring: Jennica's Ring(saves you space) > Ring of Wealth/Berserker ring/Warrior Ring
Main Setup
Helmet: Helmet of Neitiznot >Torags Helm>Any other barrows helm > Berserker Helm
Amulet: Salve Amulet(e) > Salve Amulet > Fury Amulet > Glory Amulet > Power Amulet
Chest: Bandos Chestplate > Barrows Chest > Fighter Torso > Dragon chain > Rune Plate
Legs: Bandos Tassets > Dragon Legs > Barrows Legs > Rune Platelegs
Boots: Dragon boots > Bandos Boots > Rune Boots > Boots of Lightness
Weapon: Abyssal Whip > Saradomin Sword > Dragon Scimitar
Shield: Rune Defender > Dragonfire Shield > Toktz-Ket-Xil(Obsidian Shield) > Dragon Sq Shield
Cape: Fire Cape > Skill cape(t) > Skill Cape > Obsidian Cape > Legends Cape > Any other cape
Ring: Jennica's Ring(saves you space) >Ring of Wealth/Berserker ring/Warrior Ring
Inventory:
This'll stay the same for near everyone, modify the food, add potions if you wish, but other than that it's the same.
REMEMBER YOUR LOCPICK. I have seen many people coming and going because they forget their lockpicks.
The Blue shows alching runes, these monsters drop lots of steel plates, steel legs, and steel helms. these are all alchable for more than you buy natures. so its free/profitable alching, and you do quite a bit of it.
the Red shows placeholders, as these monsters drop lots of minds, chaos, cosmic, some soul, and a few coins.
Super Sets are not reccomended but Super Attack and Super strength is( if you dont want to take a Dragon Battleaxe that is). You will not need a Super Defense because they barely hit but if your defense is very low then it is suggested you do.
__________________________________________________________________________
6.0 - Bunyips
Alright I've been putting it off and putting it off, now finally, its here. not fully complete, but here. This section is all about using bunyips here. Well first off, you'll need to know what to bring. Thanks to 666_is_1337, I have an inventory picture, of what he used. I edited it a little, so it didn't show what coins he had.
Like before, the red box shows alching runes, and the blue box shows placeholders.
Now the key here is to let the bunyip do the work for you. I'm not sure if you even need food, but its there in case. It's also smart to bring some in case of a revenant encounter during the trip there, or getting the warriors aggressive again. According to Blackxp, who is 90 defence, the bunyip overheals him, to where he doesn't get the full potential, however this helps you camp here way longer. By eliminating all but three of the lobsters, and filling up on bunyips, not picking up mind runes or souls, and not alching, you can bring 12 bunyip pouches(13 if you bring one already summoned) and 4 summoning potions(4). This is 9 1/2 hours of camping off one inventory. If you're not alching and just picking up chaos and cosmic runes, you can almost maximize your exp while gaining a good bit of cash.
I DEFINATELY recommend this. It's an amazing method, and would take up one no-life day, or 3 regular days. 9.5 hours of camping time. at 70k exp per hour(what i get at 83-88-81) you'd get 665k exp in one stat. and roughly 200k hp exp. Definately recommended.
__________________________________________________________________________
7.0 - Other Methods
7.1 - Cannon:
Well, I just tried this, the only real way for this to work efficiently was to set the cannon up on one side of the hut, to where 1 more square, it wouldn't be able to be put up. then, load 30 cannonballs, let it fire, and walk out. At this point, you should have something to do, you can't alch as when you alch, it stops the cannon from spinning. so this is really a bad method, unless you just stand there, and aren't getting any bonus exp.
I wouldn't suggest using a cannon here, as it only seems to be able to attack 3 of the warriors in the hut at a time, and you have to keep walking in and out, in and out, and aren't getting very good exp.
Rating: 4/10
(pictures coming)
7.2 - Range:
Well I tried this last night. I grabbed my range gear, and went to the Hut. Even though I was using iron knives with high range bonus, I seemed to barely hit often, I think I averaged 22k experience per hour at 74 range.
Rating: 2/10
Quote:
note that i only went for xp not for the drops. I got roughly 40k xp in one hour(probly like 42k, but w/e) with 85 ranged and pots which for ranging isnt bad at all. if you want to include that go ahead and use it if not i wont be mad.
7.3 - Dharoks:
Well, I just tried it. It is definately not worth it, it's very easy to 1 hit them, which means you're not getting the full effect of it. in fact, it's so easy I one-hit 3 of them in a row, while only averaging 60k exp an hour, and while getting considerably less cash that round than normal. Also, it's rather dangerous, you either waste inventory space bringing explosive potions, or you risk running to the hut on 15 hp. I do not recommend it, it's not very good exp, degrades your armor, and gets you even less cash than normal. Though it is kinda fun hitting 44, 44, 22 22, 36 8, 44, 44, it's not worth it, might as well bring a godsword.
Rating: 5/10
(pictures coming)
7.4 - Guthans:
Ok, this is the method i use for now, i think it is personally my best method at the moment, i have been using it for the past 4 days and have never had the need to go to the bank. i averaged around 80k exp per hour when using it specially when my health goes down. The Alched Steel Platebodies/Platelegs paid for the fixing of the guthan items so that was covered.
Rating: 8/10 ( definetaly a close call to Bunyip's)
__________________________________________________________________________
8.0 - Experience Rates
Alright, I did my own calculations, got down to the second, I gained 72324 exp in 1 hour and 3 seconds(72k exp per hour) at 82 attack 88 str 80 def, using a dragon battle axe. I'd really appreciate people to help me gather info for a chart, at around 90 strength I assume you'd get 75k exp per hour, I can't really guess anywhere else. So if you could, private message me with your statistics. Thanks.
__________________________________________________________________________
9.0 - Rewards
What to pick up:
Chaos Runes
Cosmic Runes
Soul Runes
Rune Javelins
Loop half of key
Tooth half of key
Dragon sq half
Dragon spear
Spirit shield
What to pick up and alch:
Steel Platebodys
Steel Platelegs
examples of loot people have gotten:
made 520k from the first 6 slots. lasted about 2hrs. i love them so much.
more to come