Y'all need some more mods

Discussion in 'Feedback' started by SuF, Jun 3, 2014.

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Y'all need some more mods
  1. Unread #221 - Jun 4, 2014 at 9:34 AM
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    Y'all need some more mods

    We need to continue developing our community through the CDT and through that we should eventually develop and discover some new community based users to promote.

    Really it'll have to start from the top and cleaning up our current team and work towards a more active future.
     
  3. Unread #222 - Jun 4, 2014 at 9:35 AM
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    Y'all need some more mods

    Soo essentially this thread turned into you still not being happy about the quota?
     
  5. Unread #223 - Jun 4, 2014 at 9:36 AM
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    Y'all need some more mods

    By some of you, you mean Roary and yourself? Even lately I haven't seen you around as much as before.
     
  7. Unread #224 - Jun 4, 2014 at 9:40 AM
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    Y'all need some more mods

    I was in the bush for 5 days without power 'twas the problem maybe:(. I'm starting to pick back up though. Does take all sorts of people and I agree with the fact we should promote a few users that will remain community involved.
     
  9. Unread #225 - Jun 4, 2014 at 9:44 AM
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    Y'all need some more mods

    No and I'm not sure why you are so hostile. The OP is just saying that we could use some more sectionals. Obviously it has the implication that the staff could be doing more and through the natural progression of discussion, the mod log system came up as a reason for the deviation from the staff doing everything it used to do.
     
  11. Unread #226 - Jun 4, 2014 at 9:50 AM
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    Y'all need some more mods

    I'm not attempting to be hostile but community involved doesn't mean disappear like some may be tempted to do. Mod log system is fine. Obviously promote more sectionals and maybe lower it slightly even though it only takes like half hour every 15 days to reach quota. This would allow people to post around at their leisure and remain community involved even though I don't think quota is the problem.
     
  13. Unread #227 - Jun 4, 2014 at 9:51 AM
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    Y'all need some more mods

    And I believe Roary has stated a good plan for this.

    >Mod to meet quota
    >Mod to meet activity levels

    It may be tough for the mod that meets activity levels since some forums/threads aren't worth posting on.
     
  15. Unread #228 - Jun 4, 2014 at 9:57 AM
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    Y'all need some more mods

    How is a quota that you can fulfill in 30 minutes useful? The point is to measure activity and make sure the staff are pulling their weight. Logging in one day before the quota is due and hitting it is not pulling your weight.
     
  17. Unread #229 - Jun 4, 2014 at 10:01 AM
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    Y'all need some more mods

    I don't do that it was just making my point that quota isn't something that prevents staff members from being community involved since it is so small. Forcing staff members to be community involved by forcing a quota there as well could work but in all seriousness if they saw threads they cared about they'd probably already be posting. In my opinion promoting a few community involved members wouldn't be a bad thing.
     
  19. Unread #230 - Jun 4, 2014 at 10:18 AM
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    Y'all need some more mods

    The thing is, current staff don't go above the minimum expectations, very few do. This should be expected of them, though. It's not too hard of a concept to follow. I understand you guys are "doing this for free", that doesn't mean you can just be lax about it all.
     
  21. Unread #231 - Jun 4, 2014 at 10:18 AM
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    Y'all need some more mods

    The two different types of sectional solves that problem. People who like doing score stuff do that and people who are community involved get perms to do that.
     
  23. Unread #232 - Jun 4, 2014 at 10:25 AM
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    Y'all need some more mods

    But does "community involved" not get perms to manhandle their section? What different powers does each rank have? Or is just the modscore difference?
     
  25. Unread #233 - Jun 4, 2014 at 10:35 AM
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    Y'all need some more mods

    No offence, but I think this is a terrible idea. IMO, the reason we need more staff atm is to help spread out the workload of the current staff team in terms of the rasc section, pardons, disputes, etc. It's hard to be "personable" like people on the past two pages have mentioned if the staff team is so thin that they are spending their time screensharing for reports, approving posts, reading spam reports, scam reports, vader reports, disputes, pardons, staff lounge info. The staff is already split into sectionals and globals, there's no reason to make the hierarchy even more confusing. There is just a need for more moderators, so there are enough available to respond to needs quickly.

    Besides, I think the role that you are suggesting is already being played by the CDT - Active members who try to stimulate activity through games, events, posting, etc.

    I'll be writing a few threads about some of the stuff mentioned in this one to elaborate on some of the points that were brought up a lot, as well as a few suggestions that can officially be approved/denied.
     
  27. Unread #234 - Jun 4, 2014 at 10:36 AM
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    Y'all need some more mods

    So being a 'community' involved type Mod would be a lot harder and strenuous, Roary? As they can't constantly and consistently encourage participation and community orientation; as there is only so much an individual can do - it requires others to want to participate etc.

    I.e, Lets say someone was a sports mod, and they kept making threads and tried to encourage discussion, but to no avail. Would they be demoted?

    Also, would it not be easier to be the other sectional? As once modlogs are achieved you're safe? As they need to worry about anything else?
     
  29. Unread #235 - Jun 4, 2014 at 10:49 AM
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    Y'all need some more mods

    Just by reading all these posts from mods and community members, it seems that mods are too content with how things are.

    When someone states something new or wanting something done, I always see 'Do you know how much extra work that'll take, you can't expect someone to do that.'

    I can't pin point any specific threads at the moment but I've seen multiple threads where it'll get so much support and it's turned down because it's too much. I do understand where there are some ideas people have that are literally too tough to accomplish, but there have been many instances where it's something quite simple but just doesn't want to be done.

    I love this site and think mods and admins are doing a great job, but that's one facet I think can improve to make this site even greater.
     
  31. Unread #236 - Jun 4, 2014 at 11:44 AM
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    Y'all need some more mods

    http://www.sythe.org/suggestions/1702597-report-scammer-improvement.html gib plz

    Yeah, I don't like the idea of restricting people to certain tasks/forums/areas of activity. I'm all for adding mods, but I don't think we want to segregate them. Let them flow freely from one area to another, and let those who like doing certain things do them; if some don't pull their weight, replace them. I feel like the two-tiered idea will just lead to more staff conflict.

    @ FireZ's comment a few pages back: I like the idea of having a "Suggest Staff" thread where the comments are immediately hidden. Could also do a google doc or something that populates whenever someone is recommended; this might give a better idea of how certain people are perceived in the community and might help people excelling in under-appreciated areas contribute to the entire site.
     
  33. Unread #237 - Jun 4, 2014 at 12:02 PM
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    Y'all need some more mods

    The quota does not provide incentives for them to be community involved and may provide a disincentive because the quota is the only thing that gets recognized. I only have my pirate rank because I whined at Verts about it. People who fly through the quotas get them left and right as well as get promoted much faster. The whole system is skewed in one direction when it shouldn't be.
     
  35. Unread #238 - Jun 4, 2014 at 12:02 PM
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    Y'all need some more mods

    Regarding the 'suggest staff' suggestion, I'm not sure that would be very beneficial. Someone in the community could easily pay off multiple people to vote for them and buy their way to moderator. Unless you have a vote every month and the top 3 names are taken to the staff and they decide what the decision should be. But then it goes back to everyone's point about how staff may just say 'sure why not' or deny it for whatever reason.
     
  37. Unread #239 - Jun 4, 2014 at 12:05 PM
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    Y'all need some more mods

    I just don't particularly care for it because I don't recall it helping last time. All it did was annoy users when their favorite people didn't suddenly become staff.
     
  39. Unread #240 - Jun 4, 2014 at 12:10 PM
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    Y'all need some more mods

    Very true, however, I do see communities value in picking mods and what not. Those are the people they see as fitting for the job. They will have to put friendships aside and vote for those that they see can hold down the job.

    You will get those that submit their friends so it might get bothersome and annoying to deal with those that are obviously not worthy of a mod spot.
     
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