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Why not overloads?

PPaco

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Dec 21, 2010
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Alright so overloads are no allowed it cost 150m to get overload.
Turmoil is allowed and it cost 150m to get turmoil.

(On my mid level brid that was poor when overloads first came out)
I spent the 150m I had on overloads now im stuck with piety and overloads but I don't pvm...

So why can't we use overloads? Instead of turmoi
 
I will have to side with you here, I never understood why the higher up potions were removed from pvp/bh so quickly, I mean there is plenty of OP stuff in this game already, I don't see why someone who spends all that gold on herblore shouldn't be rewarded after all. I mean its pretty damn hard for a pker to skill a skiller skill that high in the first place, shouldn't it help him in the long run? I think so. I actually started herblore on my pure for this because I knew it would be worth it but didn't get very far before the nerf-hammer struck, but I wouldn't mind these in the old wilde when it comes back. Tbh if you have access to it it doens't make any sense why your character who has the ability to make them wouldn't use them in combat just because its in combat with another player instead of an NPC. If you have the herblore to make it (non-tradable and non-assisting of course), then by all means go for it, you deserve it!
 
I disagree, there are already enough overpowered weapons in the game, and allowing the use of overload potions in PvP worlds ( soon to be wilderness ) would render the damage soaking update obsolete.

To OP- I have to ask, why did you spend your cash on Heblore when you don't PvM? You cannot use overloads in the current PvP system anyway, no point blaming Jagex for your mistake.
 
It's overpaid now I couldn't imagine ovls + turm
 
perhaps no overloads but I don't see why extremes can't be used.. also no spec regen pots neither.. as that'd just make triple claws specs the easy KO..

Leech spec - Vigour - spec regen.. lul
 
I wouldnt mind if when they change PVP to wilderness Overloads are allowed in, would solve all people's wastage.
 
I can't see them holding off overloads when wilderness is back it would involve separating the wilderness which isn't what they want.
 
I can't see them holding off overloads when wilderness is back it would involve separating the wilderness which isn't what they want.
Not really.
From a server owner perspective, a simple fix could be added;

Simple timer added into the character files, and writing a line for hopping the wilderness ditch or whatever it is.
Basically, the line would say if the overload timer is still going, the player cannot cross over the wilderness ditch, and then a simple sendMessage command.
sM("Please wait for the effects of your overload to drain before entering the Wilderness!");

and if I can think of that fix in 2 minutes after looking at this thread, I'm sure Jagex staff could think of something better.
 
I hope in wild its allowed before turmoil and overloads came out i made 96 herb and went pking on the only day ish then it was terrible it was removed and i couldn't use it nor could i afford turmoil on that account
 
Right now
 
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