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Updater/Injection Bot Progress

iJava

.Previously known as RSGoldRush

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Nov 21, 2011
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I've made many of threads like this and like all programmers have many projects sitting there to be completed. I figured I'd have another go at ASM/BCEL/Injection, I worked off and on with this before the bot nuke but I didn't have a lot of java experience then. Currently I've finished the injection loader and my login index hook is working perfectly.


Updater Log :

Code:
iJava's ASM updater
-------------------------
--- [Parameters] ---
- Loaded Keys/Parameters in 928ms
- ivParameterSpec Key : Z*b-QweZAB52VGYHVGKDUQ
- Decryption Key : 8YqOXa66B6B502luxhQsVg
--- [GamePack Fetcher] ---
- GamePack URL : http://world1.runescape.com/gamepackH3Dgho9teH2A3ycMfwKkdlsdC51WBhlE_8250922.jar
- Downloaded GamePack in 18733ms
--- [GamePack Decrypter] ---
- Decrypting inner.pack.gz.....
- Decrypted inner.pack.gz and dumped in 2056ms
--- [Updater] ---
- Loaded 1044 classes
- RS Version #719
- Hooked 10 classes
- Hooked 11 dynamic fields
- Hooked 11 dynamic methods
- Hooked 5 static fields
- Hooked 0 static methods
-------------------------

^ ri implements hooks.ByteArrayWrapper

^ akq implements hooks.Canvas
* getCanvas() --> field Ljava/awt/Canvas; akq.k

^ client implements hooks.Client
* getCanvas() --> static Ljava/awt/Canvas; aau.j
* getLoginIndex() --> static I client.cx  * 857037691
* getOperatingSystem() --> static Ljava/lang/String; kd.bi
* getSignlink() --> static Lr; ng.dh

^ afi implements hooks.DirectXToolkit
* getDirect3DParameters() --> field Ljagdx/D3DPRESENT_PARAMETERS; afi.gs
* getDirect3DCaps() --> field Ljagdx/D3DCAPS; afi.hr

^ ty implements hooks.FileOnDisk
* getRandomAccessFile() --> field Ljava/io/RandomAccessFile; ty.b
* getLength() --> field J ty.g
* getPosition() --> field J ty.k
+ write() --> method ty.k([BIII)V
+ length() --> method ty.t()J
+ seek() --> method ty.l(J)V
+ close() --> method ty.g(I)V
+ length() --> method ty.x(I)J
+ finalize() --> method ty.finalize()V
+ <init>() --> method ty.<init>(Ljava/io/File;Ljava/lang/String;J)V
+ write() --> method ty.e([BII)V
+ close() --> method ty.n()V
+ read() --> method ty.m([BIII)I
+ read() --> method ty.u([BII)I

^ sd implements hooks.Graphics
* getDisplayMode() --> field Ljava/awt/DisplayMode; sd.k
* getGrahicsDevice() --> field Ljava/awt/GraphicsDevice; sd.b

^ akq implements hooks.OpenGLToolkit
* getOpenGL() --> field Ljaggl/OpenGL; akq.g

^ mt implements hooks.Sensor
* getRobot() --> field Ljava/awt/Robot; mt.b

^ r implements hooks.SignLink
* getEventQueue() --> static Ljava/awt/EventQueue; r.bc

^ aa implements hooks.SoftwareToolkit
* getNativeId() --> field J aa.nativeid

-------------------------
Loading classes took: 5542ms
Update took: 25464ms
Refactoring took: 120ms
-------------------------
Powered by the RS-Hacking Framework


19th June 2012


Decided to just xboot the canvas and use a canvas hack after unsuccessful attempts of painting onto the canvas directly.

update1z.png
 
Any chance you can throw the source up on github or something?, would be more interesting than just seeing screenshots.


Source of my updater or the client?
 
I'd love to see the code of the client :) its always nice to learn from something like this!
 
Not sure if I want to release my source, as it my updater/injector/loader rely on each other to run so to release one I'd have to release all. The client is really a modified version of a public injection loader.
 
Hmm yeah I understand you're not to keen about that.
Well if you wouldn't want to share it into the public you could always PM me it or something?

I code some java & c# on college and i'm curious how you built this :D
 
Your making a new bot just like epicbot or any injection? Sorry im kinda poor in the language of java
 
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