So instead of modeling the props themselves, they can just laser scan them? That's pretty cool.
I used to do Maya and it was a bother to elongate and protrude all the polygonal surfaces to make them as realistic as possible.
And back then, even rendering a couple of polygons took up a lot of my computer resources. If we used atoms back then, my computer would have not been able to render even a single prop.
Technology is advancing really quickly nowadays. I heard that it went from double every year to double every 6 months?
I can't wait to see this be implemented into games.