ZamorakianFaith
Forum Addict
Alright.... please dont leech this script kay?
Im working on an example script... just by looking at it you can probably tell what it is.... anyway, Im getting an error that I cant figure out at all:
Line 33: [Error] (37:14): Unknown identifier 'chance' in script rpginclude.txt
heres the main script "rpg.scar"
and heres the include code "rpginclude.scar"
It was working awesome until I ended up with conflicting procedures. It would be awesome if you could make scar call procedures from anywhere in the script- not having to put succeeding procedures above one another to avoid processing errors. I dont even know if this is possible though.
Help greatly appreciated- thanks!
Peace
ZF
Im working on an example script... just by looking at it you can probably tell what it is.... anyway, Im getting an error that I cant figure out at all:
Line 33: [Error] (37:14): Unknown identifier 'chance' in script rpginclude.txt
heres the main script "rpg.scar"
Code:
program RPG;
{.include rpginclude.txt}
//Readys the monster list for usage
Procedure declaremonsters;
begin
m[1]:='Wolf'
m[2]:='Bat'
m[3]:='Spider'
m[4]:='Rouge'
m[5]:='Spirit'
m[6]:='Slime'
m[7]:='Soul Collecter'
m[8]:='Reaper'
m[9]:='Mage'
m[10]:='Swordsman'
m[11]:='Dwarf'
m[12]:='Elf'
m[13]:='Bowman'
m[14]:='Valkrie'
m[15]:='Sythe'
end;
procedure start;
begin
writeln(' //////////////////////////////////')
writeln('///////////// Welcome to RPG By ZFaith /////////////')
writeln(' //////////////////////////////////')
wait(5000)
anim('You face the opening to an unknown dungeon...')
anim('You face the opening to an unknown dungeon...')
anim('You face the opening to an unknown dungeon...')
repeat
wait(random(200))//(creates a flicker effect)
anim('Press F11 to enter the dungeon.')
until(isfkeydown(11)=true)
anim('You warily enter the dungeon- sword in hand.')
anim('You warily enter the dungeon- sword in hand.')
end;
begin
cleardebug
writeln('Please Wait While RPG by ZFAITH compiles...')
wait(5000)
anim('Loading')
declarestats;
anim('Loading')
declaremonsters;
anim('Loading')
start
end.
and heres the include code "rpginclude.scar"
Code:
var
monsterint:integer;
monst:string;
m:array [1..15] of string;
chance,at,st,df,es,hp,hitpoints:integer;
procedure declarestats;
begin
//STATS\\
HP:= 10;
AT:= 1;
ST:= 1;
DF:= 1;
ES:= 1;
chance:= 7; // The probability (1:7 default) that you will encounter a monster.
//STATS\\
end;
function anim(text:string):boolean;
var
t:integer;
begin
result:=true
repeat
writeln(text)
writeln('-')
wait(100)
cleardebug;
writeln(text)
writeln('\')
wait(100)
cleardebug;
writeln(text)
writeln('|')
wait(100)
cleardebug;
writeln(text)
writeln('/')
t:=t+1
wait(100)
cleardebug;
until(t=5)
end;
procedure getmonster;
begin
monsterint:=random(15)
if monsterint>15 then
begin
monsterint:=7
end;
if monsterint<1 then
begin
monsterint:=8
end;
end;
procedure idle;
var
answer:string;prob:integer;
begin
prob:=random(chance)
anim('...you venture further into the dungeon...')
anim('...you venture further into the dungeon...')
anim('...you venture further into the dungeon...')
if prob = 3 then
begin
getmonster;
monst:=m[monsterint]
hitpoints:=random(hp)
if hitpoints = 0 then
begin
hitpoints:= 7
end;
writeln('You have encountered a level '+inttostr(hitpoints)+' '+monst+'!')
wait(3000)
cleardebug
anim('Get Ready')
answer:=readln('What do you want to do? type "Run" or "Fight"')
if answer = 'run' then
begin
cleardebug
anim('You run away...')
idle
end;
if answer = 'fight' then
begin
cleardebug
//fight
end;
repeat
wait(random(200))//(creates a flicker effect)
anim('Press F11 to veture further.')
until(isfkeydown(11)=true)
end;
It was working awesome until I ended up with conflicting procedures. It would be awesome if you could make scar call procedures from anywhere in the script- not having to put succeeding procedures above one another to avoid processing errors. I dont even know if this is possible though.
Help greatly appreciated- thanks!
Peace
ZF

