Snowbear
Guru
So, in all honesty, I was taking a bath and had a fairly profound conversation with myself. I'm next to positive this has been brought up before but I couldn't find anything googling so here goes.
Think of WoW, Runescape, Starcraft, etc. Especially Xbox Live games such as Halo, COD. At higher levels of competition, all suffer from problems such as DDoS and the like. When a player attempts to achieve a certain ranking, outside factors such as these diminish his enjoyment of said game and can very likely lead to a lower userbase or the "eye for an eye" mentality which adds great toxicity to the community as a whole.
How to prevent DDoS? Personally, I find it unreasonable to expect every player to have the knowledge to prevent such attacks. Common methods, such as VPN, are not available free of charge to most people.
As such, what widespread methods of preventing such attacks? Tor?
(If you don't know what Tor is a simple google search will do wonders)
For example, Runescape. It used to be 100% within the browser, no official client available. Is the same possible via Tor? Would internet connection speeds suffer too greatly? What about in turn-based games where latency isn't that huge of a deal (up to 5 second grace isn't unreasonable, Hearthstone gives, what, 30s? for decision making).
Think of WoW, Runescape, Starcraft, etc. Especially Xbox Live games such as Halo, COD. At higher levels of competition, all suffer from problems such as DDoS and the like. When a player attempts to achieve a certain ranking, outside factors such as these diminish his enjoyment of said game and can very likely lead to a lower userbase or the "eye for an eye" mentality which adds great toxicity to the community as a whole.
How to prevent DDoS? Personally, I find it unreasonable to expect every player to have the knowledge to prevent such attacks. Common methods, such as VPN, are not available free of charge to most people.
As such, what widespread methods of preventing such attacks? Tor?
(If you don't know what Tor is a simple google search will do wonders)
For example, Runescape. It used to be 100% within the browser, no official client available. Is the same possible via Tor? Would internet connection speeds suffer too greatly? What about in turn-based games where latency isn't that huge of a deal (up to 5 second grace isn't unreasonable, Hearthstone gives, what, 30s? for decision making).
















