• Log in or sign up for an account here: https://www.sythe.org/login

Too Many Champions?

Joined
Aug 1, 2010
Sythe Gold
14
Messages
8,268
Age
35
Location
Alaska
League has over 9000 a shit ton of playable champions. We just got a new one--Lissandra--and, to change it up even more, massive revamps to old ones with changes to a half-dozen others. Overall, 3.6 changed almost 10 champions, and many of the changes were champs that have incredibly high play rates. I'm curious, do you think this is a good thing or a bad thing?

Does adding new champions improve the game, make no difference, or make it worse?



Personally, starting the game this past winter, I was pretty intimidated by the number of playable champions. Not only did I have to get IP to build rune pages to play competitively, but I also had to save it to purchase dozens of champions. Then came learning each champion's kit, learning the dozens of items in the game, learning combos, learning how champs synergize with other champs, and so on. (For example, say I'm playing jungle Udyr. Now, with hours and hours of practice, I can build him full bruiser, full tank, or even full DPS if I want---depending on the synergy with my team... This is just one champion that took lots of fine-tuning--lots of time spent trying it out.) I consider myself now to be somewhat adept at picking up a champion and knowing how to play it somewhat effectively, but it took "maining" about 30 champs for dozens of games each to be able to do this. Not only this, but in addition to knowing how to play every champ comes knowing how to counter every champ. It's daunting for any player, and especially daunting for newbies like myself.

On the other hand, so many champions keeps the game fresh and exciting. I kind of akin the gamestyle somewhat to Super Smash Bros with a lot more elements at play. SSB is great, but I did eventually come to find every playable character mundane. At least in League, with the number of champs and number of different roles to play, it can always be fresh. Teemo jungle? Why the hell not!
 
Good change. It would be boring playing the same champs we have. They need to be adding new champs all the time; it brings new people in, and keeps the oldies.
 
Connect 4 Champion
Green Finger
I play this game casually to connect with my little brother (probably like 7-8 matches lifetime) and the wide array of characters is definitely a bit overwhelming for me. That's fine though cuz I'm just there to have fun. It just makes the game require a lot more effort to reach the top level of play.
 
Sythe's 10th Anniversary
I play LoL almost everyday and I have almost all the champs, just bought Lissandra, I have roughly 103 champs, and with ranked I'm usually playing a new champ every game, since I usually just fill in, but adding new champs IMHO is beneficial to LoL, but I do agree with you that it can be tiresome to learn and play every champ skilfully, but that's what makes League of legends, league of legends
 
I agree, there is a lot of champions, it's hard to make a decision if I should save for a new champion, or buy some more runes.

atm i'm trying to save for runes, but I get bored & wanna try a new champion, buy a new 6300ip champ, then i end up hating the champion.
 
I could imagine all the champions being very overwhelming. However for the older players who have taken the time to learn what all the champions do a new champion with cool new things to learn about is quite good and keeps things interesting.
 
That's actually a good point. 6 draft bans has been around for a long time, and with new champs comes a lesser percent of banned champions. I don't personally think any champion is overpowered, but I do ban 6 champions based on what my team wants to play. Sometimes, it would be nice to ban more just because many champs are similar.
 
Of course it's a good thing! just play who you want you don't have to be overwhelmed! It's a fun free game and they're making it better and better every day! I love the new champs
 
Runescape Gamblingrunescape gambling
Back
Top