The Nima Scape Project

Discussion in 'Archives' started by Nima304, Mar 15, 2009.

The Nima Scape Project
  1. Unread #1 - Mar 15, 2009 at 12:04 PM
  2. Nima304
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    Nima304 Newcomer

    The Nima Scape Project

    Hi, this is the thread for the Nima Scape Project. I know you might be thinking 'Ugh, another RuneScape wanabe.'. Well look at it this way. Scape means land. RuneScape means the land of runes. Nima Scape means Nima's land. So please do not compare the project to RuneScape in any way.

    Anyways, here is the description of Nima Scape:

    Nima Scape (not official name) is a MMORPG (Massively Multiplayer Online Role Playing Game), and in it there will be a base of actions.

    You have the power to train skills, build castles, villages, etc, and you can raid other people's properties aswell. The way that works is to have about 30 of each global object, having it degrade as it goes down. Each global object will have a loaded HP, and once it runs out it will degrade, until the line of global objects is over and it removes itself.

    Also, I want to make it as realistic as possible, so food will not heal you, bandages and medicine will. You will have to drink water and eat food periodically, and your property will not load only when you log in, it will always be there, so people can take it over when your not logged in. You may create NPC guards and use magic to stop people from destroying your work.

    There will be guns, people have told me over and over again to add this. There will also be storms, so being the best player in the game won't provide sufficient protection.

    There will be no sensor, I think that is stupid. It will be a 14+ game, but I expect people to lie and play it anyway. There will be a chat editor for basic things that I will add to, so thinks like "hi whts up wit u" will be translated into "Hi whats up with you" before it sends a message to the client to display itself.

    Since the global objects will always be there, instead of just loading when you log in, there will be one account per world.

    The version one client will have only a few things in terms of area. It will be as big as I can make it, meaning the cordinates will excede 10000 without being underground. It will consist of mostly desert, forest, grassland, and other things of that nature. The point of the game is to create.

    Nima Scape will first be free, but behind the scenes we will be quoting membership scripts for when that time comes. After the game becomes popular, and we have staff members to sort through emails, suggestions, etc, we will add membership fees, and staff will be paid depending on how much we bring in. If the game survives, we will have a trial.

    Staff members will not have any advantages, at all, and will be able to trade and interact normally. They will not be given skills, statistics, or be immune to anything inside the game. They will not have to pay the trial or membership fees, for those will be free to them.

    If you have any questions, please ask them here http://nimaclient.smfforfree.com/ind...oard,12.0.html.


    The project's temporary forum is http://nimaclient.smfforfree.com. Know that this is a temporary forum and if the project survives, a domain will be bought and I will create a site.

    -Nima304
     
  3. Unread #2 - Mar 15, 2009 at 9:00 PM
  4. we are kings
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    we are kings Active Member
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    The Nima Scape Project

    Ehh good ideas
    But the fact there isnt any evidence that you could actually CREATE it is questionable
     
  5. Unread #3 - Apr 13, 2009 at 8:45 PM
  6. hellkyle
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    The Nima Scape Project

    BLARGA BLARGA BLARGA BLARGA!!!!! I AM SPAMMING BLAGA BLAGA BLAGA

     
  7. Unread #4 - May 25, 2009 at 9:59 PM
  8. Nima304
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    Nima304 Newcomer

    The Nima Scape Project

    Sigh. Anyway, We Are Kings, I can create this game, I just need a sufficient database of ideas to do it.

    Kyle, go fuck yourself in hell.
     
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