Hey guys, just come to give a progress report.
There are now about 1billion different style of bot in Alchemist, and in Telekinetic there are about 100 million different styles. This is massive, and is more diverse than originally intended. The idea behind this update is to obscure Jagex's ability to identify the bot from in-game activity.
The reason the numbers are so high, is because each bot will have a multitude of attributes, and preferances, and there being so many different combinations, that all affect it's decision making processes - a process which has been fully moved from the client software onto the RID server network, so not only will it be much more diverse, its workings will also be unavailable to Jagex through reverse engineering.
You will have a certain amount of control over the bots attributes, when you download V4, on your first log-in, you will be asked to set some stats. You can set the skill level in each mini-game from a limited number of points, but each RID account will also have it's own style in the form of hidden attributes, if you train multiple accounts through one RID user they will all be played in the same approximate style (with the same quirks and preferences), as if they were being trained by the same person. In theory it should be the safest way to bot, just as safe as writing your own program and keeping it to yourself - each bot will be unique. The more you play, the more points you earn to allocate to the bot's skill levels, you will gain one point per hour (each skill is out of 100). This simulates a human player as they learn, but also means those at the top of the game have an additional layer of protection from Jagex buying an account and observing it, to try to identify people, and would be funny to turn the tables on them and make them train, I doubt they will but even so the multitude of hidden stats are the factors that have the biggest impact on performance.
I will now try to get this ready for September 1st, and will release the other two mini-games shortly afterwards when they are ready.
In addition to the simulation of touch-pad, I will also add an option for regular mouse by 1st Sept if possible - otherwise it will follow shortly after. It's now more or less the stage where everything comes together, thank you for your patience throughout the time we've been updating, and now while the final two mini-games are also finished off. I'll let you know if the date will change from the 1st.
The decision was made that the PC bot should be programmed within the V4 architecture, so I had to finish off V4 of the MTA first, but the PC bot is likely to be available by November. Thank you