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SytheClient Beta (Build 3, 0.3.0)

Can you make it compatible with a netbook screen :)? 13" Screen, 1024 x 800 px.
 
You need to wait a few seconds after pushing the play button, the client has problems loading Java, but the new version I have planned for release sometime next week loads everything just fine and is far faster as a whole.

Yes, VB2010, and the way you make one is the same way that you make them in any other version too. Split the plain text array of numbers the site references to and parse them into categories for each skill/game. You could make a 2D array within the application to have a cell for each skill too if you wanted.

Can you also tell me how to just add java to a form like RuneScape (NO WEB BROWSER) in VB2010? Thanks
 
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Can you also tell me how to just add java to a form like RuneScape (NO WEB BROWSER) in VB2010? Thanks

Can't do it unless you make a custom applet loader. Even my client uses a webbrowser with a few extra tweaks.

Can you make it compatible with a netbook screen :)? 13" Screen, 1024 x 800 px.

It might be hard to do that since I need to make room for the tabs on the side plus the RS screen, AND I have an IRC tab planned to fit under the client window just like SwiftKit has. I might make a portable version of sorts where all the tools are used from the menu bar at the top so that the only thing on the main window is the game...
 
Wow, this is amazing, I'm soooo going to download it when it's complete.

Just a question, can you not make it so much like Swiftkit? :P.
 
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Wow, this is amazing, I'm soooo going to download it when it's complete.

Just a question, can you not make it so much like Swiftkit? :P.

Swiftkit took a very common design that was used in most clients before it, it not easy finding a spot for everything on one window. If you've got any suggestions for a new layout, by all means tell me :P
 
Awsome! too bad its in VB.net also not the best choice since its a hassle for new people to install..etc, but looks great so far:)

also, you got one heck of a noob account :P
 
Swiftkit took a very common design that was used in most clients before it, it not easy finding a spot for everything on one window. If you've got any suggestions for a new layout, by all means tell me :P
Please, make your client for a bigger resolution.
Swiftkit is for 800x600? Can't tell, but it has hell lot of space over here (1440*900)

Maybe go Tiko-wise?
I do think that most people prefer an IRC client in the bottom though...

And another suggestion: Auto-Login (Shouldn't be hard with .net-> senkeys?)
 
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Update:
SytheClient will now be following an MDI-type layout.
Just for those who aren't exactly tech-savvy, MDI applications involve a frame application with a bunch of smaller windows that can be used inside of it. Here is an example:
image019.png

...Where each window represents another tool or game screen.

Why did you change it? What are the benefits?
Since the way the client was organized was such an issue, I wanted a way to have users create their own layouts, where they can put things wherever they want. With MDI, everything is in a separate window and can be manipulated in terms of size and location, so if you like your game in the middle and highscores on the right, you can do that or whatever else you like.

MDI also makes the client far faster. Since you're not loading every feature onto a single window, it takes less time to load and instructions are completed in a far smoother fashion.

For facilitated management of many windows open at once, I will make a window browser so you can jump to a specific window. MDI also comes with a cool minimizing feature, so if you minimized a window it would drop into a taskbar type area at the bottom of the screen.

If anyone is familiar with Photoshop, that is a prime example of an MDI application.

PLEASE NOTE
Layout is the way things are organized and is not a theme or skin. Themes and skins are visual only, but will also be added in the next revision.
 
Update:
SytheClient will now be following an MDI-type layout.
Just for those who aren't exactly tech-savvy, MDI applications involve a frame application with a bunch of smaller windows that can be used inside of it. Here is an example:
image019.png

...Where each window represents another tool or game screen.

Why did you change it? What are the benefits?
Since the way the client was organized was such an issue, I wanted a way to have users create their own layouts, where they can put things wherever they want. With MDI, everything is in a separate window and can be manipulated in terms of size and location, so if you like your game in the middle and highscores on the right, you can do that or whatever else you like.

MDI also makes the client far faster. Since you're not loading every feature onto a single window, it takes less time to load and instructions are completed in a far smoother fashion.

For facilitated management of many windows open at once, I will make a window browser so you can jump to a specific window. MDI also comes with a cool minimizing feature, so if you minimized a window it would drop into a taskbar type area at the bottom of the screen.

If anyone is familiar with Photoshop, that is a prime example of an MDI application.

PLEASE NOTE
Layout is the way things are organized and is not a theme or skin. Themes and skins are visual only, but will also be added in the next revision.


Like the MDI, did you re-upload?
 
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Like the MDI, did you re-upload?

I might upload a copy when I get back from my chemistry exam, it's all ready and works fine, just doesn't really include more features than the original version does so it'd be, more or less, a "beta 2".
 
Talk about regression...
Don't you remember the Sytheclient Cheater made that used MDI?

People won't like it. You need a good interface to lay tools by the side of the game screen... not something overlaying it that needs resizing. Too troublesome. You need something like widgets that can be moved and snapped in place around the game. Just what I'd say from experience... but that'd obviously be a bit more difficult programatically. It's your call, good luck.
 
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Talk about regression...
Don't you remember the Sytheclient Cheater made that used MDI?

People won't like it. You need a good interface to lay tools by the side of the game screen... not something overlaying it that needs resizing. Too troublesome. You need something like widgets that can be moved and snapped in place around the game. Just what I'd say from experience... but that'd obviously be a bit more difficult programatically. It's your call, good luck.

Lol you can do exactly that but with windows. If you arrange your tools properly, you won't have anything overlaying anything else. Trust me, it's the exact same thing as having everything on one form except that everything is in a different window and you can move/size things to your liking.

Defiantly!

Im using it now. Its great.

The version I have right now (planned for release as "beta 2") has an IRC. After that the full version will be released; I expect for the whole thing to be done within 2 weeks, my last exam is today.
 
It won't run on my computer. I have windows 7 64 bit.
@X^9: I tried downloading the .net framework 3.5 from microsoft.com but when I try to open it, nothing happens. But I think I already have the framework because I can run other vb programs.
 
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