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Sythe Minecraft Server Online

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casdfvsdaofvhdfuasofhdsuiaq CRASHED
 
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casdfvsdaofvhdfuasofhdsuiaq CRASHED

I know. :/

Instead of just saying it crashed, at least give the disconnect error you got.

@Sythe: Internal exception: java.net.SocketException: Software caused connection abort: recv failed

I believe that means a java-error closed the program. Try and check for a dump-file.
 
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Someone blew up Richard's diamond throne. I will ban whoever the fuck did it. >_<
 
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Ah, didn't know the factions were causing it. Rather, the beta version for factions would make the game crash.

Bukkit is in beta. For factions we need to run Bukkit and not the official server.
 
Someone blew up Richard's diamond throne. I will ban whoever the fuck did it. >_<

Probably the same person that destroyed my tree house. Stupid nigga bitch ass tit.
 
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Lol i can only assume it was laptop. Just because what he has done to me in the past.
 
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Lol i can only assume it was laptop. Just because what he has done to me in the past.

rsz_fall-off-cliff.jpg
 
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Server is US based from what I'm aware of.

Transportation is do-able but I'd rather not want people just running tracks anywhere. Personally I think it makes the server look ugly (can you imagine a spider-styled track system going every direction because people don't want to walk?). I don't have a problem with /spawn and /f home... but tracks is just... You might as well walk and take the challenge of the walk. *.*



Essentials would be fine with a /spawn command... Fast in and out of spawn for someone that's far away who wants to trade with others. Warp is a little much though for all regular users and would be abused I think (eliminating survival/transportation aspects)... that's if I remember it correctly. You can correct me though if I'm wrong Moh.

Can you explain the whole multiple spawn points part of that? Just so I can understand it better.

Oh, and everyone has to remember we're using a Beta version of the mod... Meaning there are still a lot of glitches. The more you add, the greater chance of crashes/lag/etc..

warp should be allowed to be used by regular users, it would work exactly the same as spawn, but with more than a single spawn point (unless sythe downloaded Essentials Spawn Plus, which gives you more advanced spawn functions). But it SHOULDN'T allow reg users to CREATE warp points. That would be what would kill survival.

The kind of servers I find really really fun are those where each operator go off far away from spawn and create their own little city with plots of empty land for regular users to come by and build whatever they want there. In those kinds of servers, warps or advanced spawn points are very useful. but since the new SytheCraft hasn't advanced that far, it might very well ruin the survival aspect OR the warps would plain never be used.

So now I've mentioned multiple spawn points twice, and what I mean by that is an OP would use the command /setspawn 1 and a regular user could then do /spawn 1 or 2 or 3 or 4 or however many spawns are created. The point of multiple spawn points is to have multiple "official" server cities with quick access to whichever you wanted to visit. This could easily be done with warps though, but "spawn" sort of gives it a "safe" connotation, like somewhere people can go to chill or trade or whatever
 
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I'd just like to have /home and /f home so I can have a farm that's damn far away from my base. Or I'll make a train. MOH! We're making a train!
 
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I'd just like to have /home and /f home so I can have a farm that's damn far away from my base. Or I'll make a train. MOH! We're making a train!


/home would be fine since that's just for traveling to spawn... And I do live "damned far away". :P Trains are kind of annoying... IMO. If you have the time for it, I guess you could do it. But why build a farm far away from your base? Farms only grow if the chunk is active (if I remember correctly?).

However, Moh's warp idea isn't bad (now that he has explained it). If we truly got to the point of interest where it was populated, and stable, it wouldn't be bad. As of right now, it's not exactly necessary. It would also allow for building mini-games at a location that is "away from spawn". - Yes I'm really adamant on mini-games (like spleef)... So much fun. >_<

Oh and Moh, I could donate ~$10 a month if we want to get a new/different server up & running.
 
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/home would be fine since that's just for traveling to spawn... And I do live "damned far away". :P Trains are kind of annoying... IMO. If you have the time for it, I guess you could do it. But why build a farm far away from your base? Farms only grow if the chunk is active (if I remember correctly?).

However, Moh's warp idea isn't bad (now that he has explained it). If we truly got to the point of interest where it was populated, and stable, it wouldn't be bad. As of right now, it's not exactly necessary. It would also allow for building mini-games at a location that is "away from spawn". - Yes I'm really adamant on mini-games (like spleef)... So much fun. >_<

Oh and Moh, I could donate ~$10 a month if we want to get a new/different server up & running.

Well I like having a farm because it looks nice. Sheep and chickens and cows and shit.
 
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