• Log in or sign up for an account here: https://www.sythe.org/login

StarForge - Now in Very Early Alpha

Joined
Nov 26, 2007
Sythe Gold
1,198
Messages
7,630
Two Factor Authentication User
SytheSteamer
Starforge is now purchaseable via indieGoGo and is no longer a f2p project.

[youtube]OSmlrPcXumc[/youtube]

Link: http://www.indiegogo.com/starforge

[youtube]TNLONygiL0Q[/youtube][youtube]YxBSYit49c8[/youtube]

Get your usernames while you can now!

About the game

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet.
StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet. The game is being developed by CodeHatch

http://www.starforge.com/
http://www.forgeforums.com/

Download here:
Current version - v0.1.5a
http://www.forgeplanet.net/starforge_build.php

Hatchling said:
What's Changed In Version 0.1.5a:

- New atmosphere and cloud system. Much more optimized than our last and should work on all computers.
- You can now buy items in our online store and play with them in-game
- 2 New 3D Leaf Tilesets can be bought in our store
- Full Inventory/Crafting system
- Full main menu system and In-Game Menu system
- Hologram system for placing objects, "E" key to delete objects, use scroll wheel to move hologram forward or back, and hold down left mouse to rotate hologram before placing.
- In Game Web Browser supporting flash and secure HTTPS
- L-Shape turret, will be useful for stopping vehicles in the future.
- Many tweaks and fixes to the physics movement system
- Enemies use physics to hurt you now
- Death and Blood
- New Canyon Level
- Multiple enemy sizes
- Space background improved
- Dynamic wind effects while falling and dynamic reverb
- Alot of other backend changes for optimization ect.

Some Notes:

- You can create infinite blocks and place them. Just go to the crafting screen, click on the blocks, then click the craft button. They will now be in your inventory where you can place them on hotkey slots.
- When in the inventory, simply click with you mouse to pick up an entire stack of your crafted gear. By holding and dragging you will only move one at a time.
- You will have to log in to play. Please let the store page(the one that loads after you login) load up fully, this is required for authentication.
- Digging is disabled for this update. It will be in a future update.

Known Bugs:

- Our menu currently has a bug where you have to hit the main menu twice after being in the browser.
- Your gun shoots if equipped while your in the inventory



Please note: This game is extremely buggy, which is to be expected at this stage of development, and the releases are not a showcase of where the developers are at in terms of progress, as you can tell from the trailers.
 
Two Factor Authentication User
Gohan has AIDS
Sounds cool - snagged a rare name in case this becomes popular
 
Two Factor Authentication User
SytheSteamer
v0.1.5a has been released.

http://www.forgeplanet.net/starforge_build.php

Hatchling said:
What's Changed In Version 0.1.5a:

- New atmosphere and cloud system. Much more optimized than our last and should work on all computers.
- You can now buy items in our online store and play with them in-game
- 2 New 3D Leaf Tilesets can be bought in our store
- Full Inventory/Crafting system
- Full main menu system and In-Game Menu system
- Hologram system for placing objects, "E" key to delete objects, use scroll wheel to move hologram forward or back, and hold down left mouse to rotate hologram before placing.
- In Game Web Browser supporting flash and secure HTTPS
- L-Shape turret, will be useful for stopping vehicles in the future.
- Many tweaks and fixes to the physics movement system
- Enemies use physics to hurt you now
- Death and Blood
- New Canyon Level
- Multiple enemy sizes
- Space background improved
- Dynamic wind effects while falling and dynamic reverb
- Alot of other backend changes for optimization ect.

Some Notes:

- You can create infinite blocks and place them. Just go to the crafting screen, click on the blocks, then click the craft button. They will now be in your inventory where you can place them on hotkey slots.
- When in the inventory, simply click with you mouse to pick up an entire stack of your crafted gear. By holding and dragging you will only move one at a time.
- You will have to log in to play. Please let the store page(the one that loads after you login) load up fully, this is required for authentication.
- Digging is disabled for this update. It will be in a future update.

Known Bugs:

- Our menu currently has a bug where you have to hit the main menu twice after being in the browser.
- Your gun shoots if equipped while your in the inventory
 
Two Factor Authentication User
SytheSteamer
A screenshot I made from the new infinite voxxel terrain build (I say new, I mean the latest release) 30KM high and in space!

30kmascent.png
 
Two Factor Authentication User
SytheSteamer
Is this a good game?

What kind of question is that?

It's in pre-alpha which means it is bug ridden, very limited with zero stable builds at this moment in time. The whole point of this thread was to alert people to the concept that is currently being built, giving people the chance to mess around on the current builds, register their usernames and perhaps give the project some backing via donating and purchasing the completed game (when it is released).

The project recently made around $120,000 on indieGoGo to fund the development, and the project is in full swing.
 
What kind of question is that?

It's in pre-alpha which means it is bug ridden, very limited with zero stable builds at this moment in time. The whole point of this thread was to alert people to the concept that is currently being built, giving people the chance to mess around on the current builds, register their usernames and perhaps give the project some backing via donating and purchasing the completed game (when it is released).

The project recently made around $120,000 on indieGoGo to fund the development, and the project is in full swing.

Yea the game has an incredible amount of potential but it looks like shit right now.
 
Runescape Gamblingrunescape gambling
Back
Top