Category 1
Outline
- Here you will learn the basics of scripting
- You will see the outline of a script
- You will also learn about imports
The basics of scripting in RSBot.
- Rsbot is coded in java.
- When you add a method you have to have the required import.
- You can state something and not add it into the loop and expect it to work
- The loop is the key.
This is a basic script outline with a progress report, a.k.a piant included.
Category 2
Adding a simple function
add that void into your script right above the loop so it looks like this.
and remember always state a void in your script for it to work!
Take notice of the loop.
ill add more soon, like tommorow..
PHP:
import java.awt.*;
import java.util.Map;
import java.util.ArrayList;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.script.Script;
import com.speljohan.rsbot.script.wrappers.*;
import com.speljohan.rsbot.event.listeners.ServerMessageListener;
import com.speljohan.rsbot.event.listeners.PaintListener;
import com.speljohan.rsbot.event.events.ServerMessageEvent;
public class NAME OF YOUR SCRIPT extends Script implements ServerMessageListener,PaintListener {
public double getVersion() {
return 1;
}
public String getScriptCategory() {
return "Your name/Skill";
}
public String getName() {
return "Name of script";
}
public String getAuthor() {
return "Your name";
}
public String getScriptDescription() {
String html = "";
html += "<html>\n";
html += "<body>\n";
html += "<center>\n";
html += "<font size=\"5\">Title</font><br><br>";
html += "</center>";
html += "Details";
html += "Details";
html += "</body>";
html += "</html>";
return( html );
}
public boolean onStart(Map<String, String> args) {
startTime = System.currentTimeMillis();
Bot.getEventManager().addListener(PaintListener.class, this);
return true;
}
public void onFinish() {
Bot.getEventManager().removeListener(PaintListener.class, this);
Bot.getEventManager().removeListener(ServerMessageListener.class, this);
}
public int loop() {
return true;
}
public void onRepaint(final Graphics g) {
if (isLoggedIn()) {
Color BG = new Color(0, 0, 0, 100);
long millis = System.currentTimeMillis() - startTime;
final long hours = millis / (1000 * 60 * 60);
millis -= hours * (1000 * 60 * 60);
final long minutes = millis / (1000 * 60);
millis -= minutes * (1000 * 60);
final long seconds = millis / 1000;
final int topX = 515 - 173, topY = 340 - 80, x = topX + 5;
int y = topY + 5;
g.setColor(BG);
g.fill3DRect(topX, topY, 515 - topX, 340 - topY, true);
g.setColor(Color.COLORHERE);
g.drawString(getName(), x, y += 13);
}
}
}
Category 2
Adding a simple function
- This is quite easy, so just follow along.
PHP:
public void turnCamera() {
char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
KeyEvent.VK_UP, KeyEvent.VK_UP };
int random2 = random(0,2);
int random1 = random(0,2);
int random4 = random(0,4);
if(random(0,3) == 0) {
Bot.getInputManager().pressKey(LR[random1]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().pressKey(UD[random2]);
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(UD[random2]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(LR[random1]);
} else {
Bot.getInputManager().pressKey(LRUD[random4]);
if(random4>1) {
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
} else {
try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
}
Bot.getInputManager().releaseKey(LRUD[random4]);
}
}
PHP:
import java.awt.*;
import java.util.Map;
import java.util.ArrayList;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.script.Script;
import com.speljohan.rsbot.script.wrappers.*;
import com.speljohan.rsbot.event.listeners.ServerMessageListener;
import com.speljohan.rsbot.event.listeners.PaintListener;
import com.speljohan.rsbot.event.events.ServerMessageEvent;
public class NAME OF YOUR SCRIPT extends Script implements ServerMessageListener,PaintListener {
public double getVersion() {
return 1;
}
public String getScriptCategory() {
return "Your name/Skill";
}
public String getName() {
return "Name of script";
}
public String getAuthor() {
return "Your name";
}
public String getScriptDescription() {
String html = "";
html += "<html>\n";
html += "<body>\n";
html += "<center>\n";
html += "<font size=\"5\">Title</font><br><br>";
html += "</center>";
html += "Details";
html += "Details";
html += "</body>";
html += "</html>";
return( html );
}
public boolean onStart(Map<String, String> args) {
startTime = System.currentTimeMillis();
Bot.getEventManager().addListener(PaintListener.class, this);
return true;
}
public void onFinish() {
Bot.getEventManager().removeListener(PaintListener.class, this);
Bot.getEventManager().removeListener(ServerMessageListener.class, this);
}
public void turnCamera() {
char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
KeyEvent.VK_UP, KeyEvent.VK_UP };
int random2 = random(0,2);
int random1 = random(0,2);
int random4 = random(0,4);
if(random(0,3) == 0) {
Bot.getInputManager().pressKey(LR[random1]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().pressKey(UD[random2]);
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(UD[random2]);
try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
Bot.getInputManager().releaseKey(LR[random1]);
} else {
Bot.getInputManager().pressKey(LRUD[random4]);
if(random4>1) {
try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
} else {
try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
}
Bot.getInputManager().releaseKey(LRUD[random4]);
}
}
public int loop() {
turncamera();
return true;
}
public void onRepaint(final Graphics g) {
if (isLoggedIn()) {
Color BG = new Color(0, 0, 0, 100);
long millis = System.currentTimeMillis() - startTime;
final long hours = millis / (1000 * 60 * 60);
millis -= hours * (1000 * 60 * 60);
final long minutes = millis / (1000 * 60);
millis -= minutes * (1000 * 60);
final long seconds = millis / 1000;
final int topX = 515 - 173, topY = 340 - 80, x = topX + 5;
int y = topY + 5;
g.setColor(BG);
g.fill3DRect(topX, topY, 515 - topX, 340 - topY, true);
g.setColor(Color.COLORHERE);
g.drawString(getName(), x, y += 13);
}
}
}
Take notice of the loop.
ill add more soon, like tommorow..


