Deacon got me and a few people started with this. And I'm really bored right now.
Simple: design a task you think would be cool to have in a Saw movie.
ex:
Hello Deacon, I want to play a game. For years you have fought in an endless game of tug-of-war with Sythe, bringing down others with your greed and hunger for power and recognition. Now you will will play tug-of-war for your life. The device you are in is attatched to your limbs with chains. All you have to do to escape is find the correct combination to the locks. The correct numbers are on the wall opposite you. But hurry, as time ticks away the length of the chains will decrease. Your time starts now.
It would be like this... a person has chains going through their wrists, achilles tendon, and around their neck. To free themselves they have to get locks off using the numbers on a glass wall in front of them. The numbers would have a text that makes it hard to tell what numbers they are (51 or 12 n such).
When the time starts the chains will begin to be wound up around a slowly spinning turbine of some sort. As time goes by the chains get shorter, tugging at their limbs; if they get too short they won't be able to reach the locks.
If they can't get out in time the machines will just keep turning until their limbs are ripped off.
Now it's your turn! =D
Simple: design a task you think would be cool to have in a Saw movie.
ex:
Hello Deacon, I want to play a game. For years you have fought in an endless game of tug-of-war with Sythe, bringing down others with your greed and hunger for power and recognition. Now you will will play tug-of-war for your life. The device you are in is attatched to your limbs with chains. All you have to do to escape is find the correct combination to the locks. The correct numbers are on the wall opposite you. But hurry, as time ticks away the length of the chains will decrease. Your time starts now.
It would be like this... a person has chains going through their wrists, achilles tendon, and around their neck. To free themselves they have to get locks off using the numbers on a glass wall in front of them. The numbers would have a text that makes it hard to tell what numbers they are (51 or 12 n such).
When the time starts the chains will begin to be wound up around a slowly spinning turbine of some sort. As time goes by the chains get shorter, tugging at their limbs; if they get too short they won't be able to reach the locks.
If they can't get out in time the machines will just keep turning until their limbs are ripped off.
Now it's your turn! =D





