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RSBot anti-ban PLEASE READ !

OneEightSeven

Member
Joined
Feb 12, 2009
Sythe Gold
0
Messages
89
well as you know the new update did not contain an anti ban.
can someone please post a script
or a link that works !
please i really need one. thanks =] :)
 
I do believe it is:

Code:
import com.speljohan.rsbot.script.Random;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.logging.Log;
import java.awt.event.*;

import javax.swing.*;

public class AllAntiBan extends Random {

    int randomInt;
    int GambleInt;
    long lastCheck = 0;
    long timer = System.currentTimeMillis();
    int checkTime;
    public String[] thingsToSayIdle = new String[] {
""};


    public String getName() {
        return "AllAntiBan";
    }

    public double getVersion() {
      return  01;
    }

    public String getAuthor() {
        return "WarXperiment";
    }

    private boolean timer(int seconds) {
        return System.currentTimeMillis() * 1000 < seconds;
    }

   public Log getLog() {
       if(LOG != null)
            LOG = null;

       return super.getLog();
    }

    public boolean activateCondition() {
        randomInt = random(1, 12);
        if (isLoggedIn() && randomInt == 5)
        return true;

    return random(0, 4) == 1;
    }
    
    public void turnCamera() {
        char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
        char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
        char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
                                 KeyEvent.VK_UP, KeyEvent.VK_UP };
        int random2 = random(0,2);
        int random1 = random(0,2);
        int random4 = random(0,4);
        
        if(random(0,3) == 0) {
            Bot.getInputManager().pressKey(LR[random1]);
            try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
            Bot.getInputManager().pressKey(UD[random2]);
            try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
            Bot.getInputManager().releaseKey(UD[random2]);
            try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
            Bot.getInputManager().releaseKey(LR[random1]);                
        } else {
            Bot.getInputManager().pressKey(LRUD[random4]);
            if(random4>1) {
                try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
            } else {
                try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
            }
            Bot.getInputManager().releaseKey(LRUD[random4]);
        }
    }
    
    
    public int loop() {
        GambleInt = random(1, 20);
        if (GambleInt == 1) {
            turnCamera();
        }

        if (GambleInt == 2) {
            int xA = random(0, 750);
            int yA = random(0, 500);
            moveMouse(xA, yA);
            turnCamera();
        }
        
        if (GambleInt == 3) {
            if (getCurrentTab() != TAB_INVENTORY) {
                openTab(TAB_INVENTORY);
                turnCamera();
            }
        }

        if (GambleInt == 4) {
            clickCharacter(getNearestPlayerByLevel(1,130) , "Cancel");
            return (random(500, 1750));
        }

        if ((System.currentTimeMillis() - lastCheck) >= checkTime) {
            lastCheck = System.currentTimeMillis();
            checkTime = random(300000, 600000);
            turnCamera();
                openTab(random(0, 13));
            turnCamera();
        }
        
        
        if (GambleInt == 5) {
                    turnCamera();
            int xA = random(0, 750);
            int yA = random(0, 500);
            moveMouse(xA, yA);
        }
        
        if (GambleInt == 6)
            turnCamera();
            
        if (GambleInt == 7)
            openTab(random(0, 13));
            
        if (GambleInt == 8)
            moveMouse(random(0,450), random(0,450));

        return -1;
    }    
}
 
This is the newest and fast version by WarXpriment. It activates less, means more script speed but still less protection.
All credits to WarXpriment from rsbot.org
Code:
import com.speljohan.rsbot.script.wrappers.RSPlayer;
import com.speljohan.rsbot.script.Random;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.logging.Log;
import java.awt.event.*;

import javax.swing.*;

public class AllAntiBan extends Random {

    int randomInt;
    int GambleInt;
    long lastCheck = 0;
    long timer = System.currentTimeMillis();
    int checkTime;
    public String[] thingsToSayIdle = new String[] {
""};


    public String getName() {
        return "AllAntiBan";
    }

    public double getVersion() {
      return  0.3;
    }

    public String getAuthor() {
        return "WarXperiment";
    }

    private boolean timer(int seconds) {
        return System.currentTimeMillis() * 1000 < seconds;
    }

   public Log getLog() {
       if(LOG != null)
            LOG = null;

       return super.getLog();
    }

    public boolean activateCondition() {
        randomInt = random(1, 100);
        if (isLoggedIn() && randomInt == 50)
        return true;

    return random(0, 100) == 25;
    }
    
    public void turnCamera() {
        char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
        char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
        char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
                                 KeyEvent.VK_UP, KeyEvent.VK_DOWN };
        int random2 = random(0,2);
        int random1 = random(0,2);
        int random4 = random(0,4);
        
        if(random(0,3) == 0) {
            Bot.getInputManager().pressKey(LR[random1]);
            try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
            Bot.getInputManager().pressKey(UD[random2]);
            try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
            Bot.getInputManager().releaseKey(UD[random2]);
            try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
            Bot.getInputManager().releaseKey(LR[random1]);                
        } else {
            Bot.getInputManager().pressKey(LRUD[random4]);
            if(random4>1) {
                try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
            } else {
                try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
            }
            Bot.getInputManager().releaseKey(LRUD[random4]);
        }
    }
    
    
    public int loop() {
        GambleInt = random(1, 20);
        if (GambleInt == 1) {
            turnCamera();
        }

        if (GambleInt == 2) {
            int xA = random(0, 750);
            int yA = random(0, 500);
            moveMouse(xA, yA);
            turnCamera();
        }
        
        if (GambleInt == 3) {
            if (getCurrentTab() != TAB_INVENTORY) {
                openTab(TAB_INVENTORY);
                turnCamera();
            }
        }

        if (GambleInt == 4) {
RSPlayer p = getNearestPlayerByLevel(1,130);
                if (p != null) {
            clickCharacter(getNearestPlayerByLevel(1,130) , "Cancel");
            return (random(500, 1750));
        }
}
        if ((System.currentTimeMillis() - lastCheck) >= checkTime) {
            lastCheck = System.currentTimeMillis();
            checkTime = random(300000, 600000);
            turnCamera();
                openTab(random(0, 13));
            turnCamera();
        }
        
        
        if (GambleInt == 5) {
                    turnCamera();
            int xA = random(0, 750);
            int yA = random(0, 500);
            moveMouse(xA, yA);
        }
        
        if (GambleInt == 6)
            turnCamera();
            
        if (GambleInt == 7)
            openTab(random(0, 13));
            
        if (GambleInt == 8)
            moveMouse(random(0,450), random(0,450));

        return -1;
    }    
}
 
AllAntiBan
WarXperiment

Code:
import com.speljohan.rsbot.script.Random;
import com.speljohan.rsbot.script.Skills;
import com.speljohan.rsbot.script.wrappers.RSPlayer;
import com.speljohan.rsbot.bot.Bot;
import com.speljohan.rsbot.logging.Log;
import java.awt.event.*;
import java.awt.*;

import javax.swing.*;

public class AllAntiBan extends Random {
    int currenttab;
    Point mousePos;
    int randomInt;
    int GambleInt,rambleInt;
    long lastCheck = -1, lastcheck1 = -1,lastCheck2,lastCheck3 = System.currentTimeMillis();
    long timer = System.currentTimeMillis();
    int checkTime,checkTime1 = random(240000,480000);
    public String[] thingsToSayIdle = new String[] {
""};
    int attack,defence,strength,range,prayer,magic,cooking,woodcutting,fletching,fishing,firemaking,crafting,
            smithing,mining,herblore,agility,thieving,slayer,farming,runecraft,hunter,construction,summoning;
    int new1,new2,new3,new4,new5,new6,new7,new8,new9,new10,new11,new12,new13,new14,new15,new16,new17,new18,new19,new20,
            new21,new22,new23;
    int index1 = Skills.getStatIndex("attack");
            int index2 = Skills.getStatIndex("defence");
            int index3 = Skills.getStatIndex("strength");
            int index4 = Skills.getStatIndex("range");
            int index5 = Skills.getStatIndex("prayer");
            int index6 = Skills.getStatIndex("magic");
            int index7 = Skills.getStatIndex("cooking");
            int index8 = Skills.getStatIndex("woodcutting");
            int index9 = Skills.getStatIndex("fletching");
            int index10 = Skills.getStatIndex("fishing");
            int index11 = Skills.getStatIndex("firemaking");
            int index12 = Skills.getStatIndex("crafting");
            int index13 = Skills.getStatIndex("smithing");
            int index14 = Skills.getStatIndex("mining");
            int index15 = Skills.getStatIndex("herblore");
            int index16 = Skills.getStatIndex("agility");
            int index17 = Skills.getStatIndex("thieving");
            int index18 = Skills.getStatIndex("slayer");
            int index19 = Skills.getStatIndex("farming");
            int index20 = Skills.getStatIndex("runecraft");
            int index21 = Skills.getStatIndex("hunter");
            int index22 = Skills.getStatIndex("construction");
            int index23 = Skills.getStatIndex("summoning");
    public String getName() {
        return "AllAntiBan";
    }

    public double getVersion() {
      return  2.0;
    }

    public String getAuthor() {
        return "WarXperiment";
    }
    public boolean onStart(String[] args) {  //First thing run, when a Script is started (holds an array called "args" which contain the arguments put in by user in Script Selector
        return true;   //return true = Start Script; return false = Don't Start Script
    }
    private boolean timer(int seconds) {
        return System.currentTimeMillis() * 1000 < seconds;
    }

   public Log getLog() {
       if(LOG != null)
            LOG = null;

       return super.getLog();
    }

    public boolean activateCondition() {
        antiban();
        check();
		return false;
    }
	
	public void turnCamera() {
    	char[] LR = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT };
    	char[] UD = new char[] { KeyEvent.VK_DOWN, KeyEvent.VK_UP };
    	char[] LRUD = new char[] { KeyEvent.VK_LEFT, KeyEvent.VK_RIGHT,
    							 KeyEvent.VK_UP, KeyEvent.VK_UP };
    	int random2 = random(0,2);
    	int random1 = random(0,2);
    	int random4 = random(0,4);
    	
    	if(random(0,3) == 0) {
        	Bot.getInputManager().pressKey(LR[random1]);
        	try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
        	Bot.getInputManager().pressKey(UD[random2]);
        	try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
        	Bot.getInputManager().releaseKey(UD[random2]);
        	try { Thread.sleep(random(100, 400)); } catch (Exception e) {}
        	Bot.getInputManager().releaseKey(LR[random1]);        		
    	} else {
    		Bot.getInputManager().pressKey(LRUD[random4]);
    		if(random4>1) {
    			try { Thread.sleep(random(300, 600)); } catch (Exception e) {}
    		} else {
    			try { Thread.sleep(random(500, 900)); } catch (Exception e) {}
    		}
    		Bot.getInputManager().releaseKey(LRUD[random4]);
    	}
    }
	
	
    public int loop() {
		return -1;
	}
    public void check() {

        long currentTime = System.currentTimeMillis();
        long minutes = (currentTime-lastcheck1)/(60000);
        if(lastCheck == -1) {
             attack = skills.getCurrentSkillExp(index1);
             defence = skills.getCurrentSkillExp(index2);
             strength = skills.getCurrentSkillExp(index3);
             range = skills.getCurrentSkillExp(index4);
             prayer = skills.getCurrentSkillExp(index5);
             magic = skills.getCurrentSkillExp(index6);
             cooking = skills.getCurrentSkillExp(index7);
             woodcutting = skills.getCurrentSkillExp(index8);
             fletching = skills.getCurrentSkillExp(index9);
             fishing = skills.getCurrentSkillExp(index10);
             firemaking = skills.getCurrentSkillExp(index11);
             crafting = skills.getCurrentSkillExp(index12);
             smithing = skills.getCurrentSkillExp(index13);
             mining = skills.getCurrentSkillExp(index14);
             herblore = skills.getCurrentSkillExp(index15);
             agility = skills.getCurrentSkillExp(index16);
             thieving = skills.getCurrentSkillExp(index17);
             slayer = skills.getCurrentSkillExp(index18);
             farming = skills.getCurrentSkillExp(index19);
             runecraft = skills.getCurrentSkillExp(index20);
             hunter = skills.getCurrentSkillExp(index21);
             construction = skills.getCurrentSkillExp(index22);
             summoning = skills.getCurrentSkillExp(index23);
          lastCheck = 1;
        }
        if((currentTime-lastcheck1)/(60000) >=1) {
            lastcheck1 = System.currentTimeMillis();
            lastCheck = -1;
    }
    }
void antiban() {
    GambleInt = random(1, 25);
    if(!bank.getInterface().isValid()) {
            if (GambleInt == 1) {
                turnCamera();
            wait(random(300,500));
            }

            if (GambleInt == 2) {
                int xA = random(0, 750);
                int yA = random(0, 500);
                mousePos = getMouseLocation();
                moveMouse(xA, yA);
                wait(random(300,500));
                moveMouse(mousePos,7,7);
                wait(random(100,200));
                turnCamera();
                wait(random(300,500));

            }

            if (GambleInt == 3) {
                if (getCurrentTab() != TAB_INVENTORY) {
                    currenttab = getCurrentTab();
                    openTab(TAB_INVENTORY);
                    wait(random(300,500));
                    turnCamera();
                    wait(random(300,500));
                }
            }

            if (GambleInt == 4) {
                mousePos = getMouseLocation();
                RSPlayer p = getNearestPlayerByLevel(1,130);
                if (p != null) {
                moveMouse(p.getScreenLocation(),5,5);
                    wait(random(300,500));
                    clickMouse(false);
                    wait(random(1000,1500));
                moveMouse(mousePos,7,7);
                    wait(random(100,200));
            }
            }



            if (GambleInt == 5) {
                        turnCamera();
                wait(random(300,500));
                int xA = random(0, 750);
                int yA = random(0, 500);
                mousePos = getMouseLocation();
                moveMouse(xA, yA);
               wait(random(300,500));
                moveMouse(mousePos,7,7);
                wait(random(100,200));
            }

            if (GambleInt == 6){
                turnCamera();
                wait(random(300,500));
            }
            if (GambleInt == 7) {
                mousePos = getMouseLocation();
                currenttab = getCurrentTab();
                openTab(random(0, 13));
               wait(random(300,500));
                openTab(currenttab);
                wait(random(300,500));
                moveMouse(mousePos,7,7);
               wait(random(100,200));
            }
            if (GambleInt == 8) {
                mousePos = getMouseLocation();
                moveMouse(random(0,450), random(0,450));
                wait(random(300,500));
                moveMouse(mousePos,7,7);
                wait(random(100,200));
            }
if ((System.currentTimeMillis() - lastCheck2) >= checkTime) {
            lastCheck2 = System.currentTimeMillis();
            checkTime = random(300000, 600000);
            turnCamera();
    wait(random(300,500));
    mousePos = getMouseLocation();
    currenttab = getCurrentTab();
                openTab(random(0, 13));
    wait(random(300,500));
            turnCamera();
    wait(random(300,500));
    openTab(currenttab);
    wait(random(300,500));
    moveMouse(mousePos,7,7);
    wait(random(100,200));
        }
}
}
    void antiban1() {

if ((System.currentTimeMillis() - lastCheck3) >= checkTime1) {
    lastCheck3 = System.currentTimeMillis();
    checkTime1 = random(240000, 480000);
                mousePos = getMouseLocation();
                currenttab = getCurrentTab();
             new1 = skills.getCurrentSkillExp(index1);
             new2 = skills.getCurrentSkillExp(index2);
             new3 = skills.getCurrentSkillExp(index3);
             new4 = skills.getCurrentSkillExp(index4);
             new5 = skills.getCurrentSkillExp(index5);
             new6 = skills.getCurrentSkillExp(index6);
             new7 = skills.getCurrentSkillExp(index7);
             new8 = skills.getCurrentSkillExp(index8);
             new9 = skills.getCurrentSkillExp(index9);
             new10 = skills.getCurrentSkillExp(index10);
             new11 = skills.getCurrentSkillExp(index11);
             new12 = skills.getCurrentSkillExp(index12);
             new13 = skills.getCurrentSkillExp(index13);
             new14 = skills.getCurrentSkillExp(index14);
             new15 = skills.getCurrentSkillExp(index15);
             new16 = skills.getCurrentSkillExp(index16);
             new17 = skills.getCurrentSkillExp(index17);
             new18 = skills.getCurrentSkillExp(index18);
             new19 = skills.getCurrentSkillExp(index19);
             new20 = skills.getCurrentSkillExp(index20);
             new21 = skills.getCurrentSkillExp(index21);
             new22 = skills.getCurrentSkillExp(index22);
             new23 = skills.getCurrentSkillExp(index23);

                if(attack != new1) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
                    log("We are training attack");
                moveMouse(random(557,598),random(229,252));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));

            }if(defence != new2) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training defence");
                        moveMouse(random(557,600),random(294,318));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(strength != new3) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training strength");
                        moveMouse(random(557,600),random(263,287));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(range != new4) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training range");
                        moveMouse(random(557,600),random(327,350));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(prayer != new5) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training prayer");
                        moveMouse(random(557,600),random(357,381));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(magic != new6) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training magic");
                        moveMouse(random(557,600),random(356,380));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(cooking != new7) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training cooking");
                        moveMouse(random(664,708),random(325,351));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(woodcutting != new8) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training woodcutting");
                        moveMouse(random(664,709),random(355,382));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(fletching != new9) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training fletching");
                        moveMouse(random(610,655),random(357,381));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(fishing != new10) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training fishing");
                        moveMouse(random(665,709),random(294,317));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(firemaking != new11) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training firemaking");
                    moveMouse(random(664,709),random(357,380));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));;
            }if(crafting != new12) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training crafting");
                        moveMouse(random(610,656),random(357,380));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(smithing != new13) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
                    log("We are training smithing");
                    moveMouse(random(664,709),random(262,286));
                        wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                        wait(random(100,200));
            }if(mining != new14) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training mining");
                        moveMouse(random(664,709),random(229,252));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(herblore != new15) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training herblore");
                        moveMouse(random(611,654),random(292,317));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(agility != new16) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training agility");
                        moveMouse(random(610,654),random(260,286));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(thieving != new17) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training thieving");
                        moveMouse(random(608,653),random(325,351));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(slayer != new18) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training slayer");
                        moveMouse(random(609,654),random(387,412));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(farming != new19) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training farming");
                        moveMouse(random(663,709),random(388,413));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(runecraft != new20) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training runecraft");
                        moveMouse(random(554,600),random(389,411));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(hunter != new21) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training hunter");
                        moveMouse(random(718,729),random(411,433));
                        wait(random(100,200));
                        clickMouse(true);
                        wait(random(100,200));
                        moveMouse(random(612,654),random(420,444));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(construction != new22) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training construction");
                        moveMouse(random(718,729),random(411,433));
                        wait(random(100,200));
                        clickMouse(true);
                        wait(random(100,200));
                        moveMouse(random(557,600),random(420,444));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
            }if(summoning != new23) {
                    if(getCurrentTab() != TAB_STATS) {
            openTab(TAB_STATS);
                }
            log("We are training summoning");
                        moveMouse(random(718,729),random(411,433));
                        wait(random(100,200));
                        clickMouse(true);
                        wait(random(100,200));
                        moveMouse(random(718,729),random(421,446));
                wait(random(1000,2000));
                    openTab(currenttab);
                    wait(random(300,500));
                    moveMouse(mousePos,7,7);
                    wait(random(300,500));
    }
            }
}
        }

Best Ever.
 
yea you need jvs
 
hell have you got a link for the newest rsbot ? because mine is outdated and the site doesnt work for me.
 
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