I agree with Travis, your timeframe is just to dang long.
People have work/college/computers break/vacation etc.
Do something that lasts a week or 2 at max... months at a time is just stupid.
I had to drop out after being active in the 1st round purely because your timeframe was so long I had to leave for 10 days to go on vacation with my family.
Also, after months of waiting its extremely boring and when you start breaking down the numbers you end up making like $10/week(mabey 20-25 if you get 1st but thats unlikely).
At the end of the day its simple why ur tourny failed:
-To long of a timeframe
-Stupid games that no-one wants to play
-At the end of the day, whats the point of spending months in a tourny to end up making $100-$250 or something after 2-3 months lol.
(and yes thats right, considering u we're divinding the 1b up, it comes out for 1st place making like $15 a week which simply isnt worth it to people lol, you can make more selling lemonade in a week then you would of made off this tourny).
Just my 2 cents/opinion.
This is all constructive in my response, no malice intended, but here's it from my point of view:
Too long of a time-frame is a weak excuse from the lot of you- Why? Less than 5 percent were active even from the start. If it were shorter, none of you would have been left lmao. At the rate it was going, ONE tournament wasn't going to be over for 6 months, because nobody was playing, responding to pms, and 95 percent weren't even communicative once. There were people active that either chose to ignore the thread completely or essentially drop out without even having the courtesy to tell anyone.
Also, how can you say "all the games were stupid" - How can you judge something you've never played or games we didn't even get to? Also first place a good bit more than 150 dollars, but that's beyond the point. The simple fact of the matter is, and the key cog in the tournaments failure - was INACIVITY - NOT LENGTH. If people were actually active, we could have A: Gotten rid of Tankball from the competition, B: Shortened the competition to just one game and C: Made all time frames work - I was not a stickler on the 7 day inactivity rule because literally nobody was playing their games. if the majority would have come out and said yo, this tournament is too long and I think we should just do one that isn't Tankball, I would have definitely obliged.
Also, while the reward/week may seem "small" to you, keep in mind that this was easily the biggest prize pot ever offered in any Sythe tournament, and I had no sponsors, AND this was going to be a seasonal thing. The amount of people that didn't appreciate that (apparently), through not even bothering to ever communicate, was a big reason why I scrapped it versus modified it on the spot, I want to be in control the next time of who plays. I should have taken Hamouze's advice on having a requirement, he was dead on.
Oh yeah - another thing - nobody can complain about the games that were picked. There was a thread that outlined the tournament's idea and asked for game ideas. Most agreed with Yu-Gi-Oh, I heard no negative complaints about Tankball 2 at that time, and Haxball was completely selected by you guys. It's my fault Tankball 2 did not work for everyone - that was an unforeseen and huge problem, I don't have any Mac's and didn't know they didn't work Tankball.
So, all in all, I already conceded the format was too long, and would have quickly made concessions if more people had been active. But view it from my perspective, I put my time, money (had to save up for every type of prize), and months of effort into cultivating something I thought would work. It does not feel good when not only it does not work, but most people not even appreciating it enough to play one 5 minute game. This was NOT you Bus, but a ton others.