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Potions, Spells, and Runes

Pain Killer

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What do you think of the new update? Do you think Jagex are finally seeing the idea of underpowered Mage?

We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers


In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.

Discuss.
 
I think it's the best update they've made in a while.
 
i think the mage part is good, but the rc!!!??
WTF! i got a problem with that
 
i think the mage part is good, but the rc!!!??
WTF! i got a problem with that

Sir, are you retarded? This means you will be able to make more runes per essence than the old way. Just please read things before you post, it makes Sythe a better place.
 
Sir, are you retarded? This means you will be able to make more runes per essence than the old way. Just please read things before you post, it makes Sythe a better place.

lol im guessing u have lvl 40 rc? more runes per ess = more runes in the game which would probably cause a decrease in price, also an increase in the demand of rune ess causing less of a profit. maybe think before you post?
 
i think its actually a pretty good update for once cept for the rcing part but even thats not the worst thing they could have done
 
Meh, nothing that exiting. I'm sure no one will really use it for pking, ancients still being better, but perhaps it can be somehow good for training high levels of magic?
 
Ohh, mixed reactions....
Tbh I don't see how it's that bad, yea I know Jagex is "trying" to make Mage better, (And failing epicly), but it's better then nothing...
 
i personally like the update =) i like the new spells... that way i can stay in the normal spell book and still have decent combat spells
 
I still don't see people pking with the new spells, and doubt will anytime soon. I did think this was a good update though- at least one step closer to making mage more useable.

The new spells just looks like a slightly bigger fire wave.. I at least think they should have made something different.
 
I like the Runecrafting update. It's the least Jagex could do for messing up the running worlds with the limited assist system. It might not convince too many people back into runecrafting though.
Castle wars/Ava's was also pretty good. I remember ranging over there being pretty lame because of all the lost ammo, so it would be my last fighting method.
The run mode, ARE PEOPLE REALLY GETTING THAT LAZY?! seriously though, I'm surprised it was never thought of before. The script should be easy enough to make.
 
I still don't see people pking with the new spells, and doubt will anytime soon. I did think this was a good update though- at least one step closer to making mage more useable.

The new spells just looks like a slightly bigger fire wave.. I at least think they should have made something different.

Yea they look exactly the same, the only difference is the size and how it gets made.
And personally, I think it'd be good for low level pking, like for pures.
 
lol im guessing u have lvl 40 rc? more runes per ess = more runes in the game which would probably cause a decrease in price, also an increase in the demand of rune ess causing less of a profit. maybe think before you post?

It's not enough to change the game economy and mechanics that much, I assure you.

Good update, still want some new F2P spells though :(
 
It's not enough to change the game economy and mechanics that much, I assure you.

Good update, still want some new F2P spells though :(

Exactly. The chance of creating more runes per ess isn't very good. It's more like the explorer ring bonus.

As for the spells, just meh. Nothing important. Now, if the fire spells had a chance to "burn" the opponent or something to match ancients, it may be useful.

Love the ava's/CW update. About damn time.
 
lolz my 20k p ess sold for max(179), so im happy of this update : it gonna decrease the price of runes = cheaper pking/alching
And increase the price of pure essence
GG jagex, we ve waited a long time for a good update
 
lolz my 20k p ess sold for max(179), so im happy of this update : it gonna decrease the price of runes = cheaper pking/alching
And increase the price of pure essence
GG jagex, we ve waited a long time for a good update

The increase of the price of pure essence isn't good, they already have gone up enough for many people to stop rune crafting at the moment.
 
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