it will be good but then they nerf it
Not sure if you read the entire thread I linked to or understand what it's really about.
This update caters to people of all skill levels. The problem with RS3's combat system is that the skill gap is massive. It's not like pre-EoC where most people can go into edge with a dds/any spec weapon and get some lucky kills and feel like they stand a chance or can at least have some fun.
This update addresses that issue. A random queue that's based off CB level and your tier placement will avoid much of the skill related issues.
SOCOM II used a system (to vaguely address it) such as this
ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players
S3
Seaman Recruit: 0-4 games
Seaman Apprentice: 5-14 games
Seaman: 15-24 games
Petty Officer Third Class: 25-39 games
Petty Officer Second Class: 40-54 games
Petty Officer First Class: 55-74 games
Chief Petty Officer: 75 games and 50 wins (For example, if you have 75 games
played and 50 wins, you'll progress to the Officer ladder. Lets also say you
have 105 games played and 45 wins, you won't progress to the Officer ladder
yet.)
The following contains all of the Officer ladder ranks:
(The system goes *rank* - *grade* - *percentage on Officer ladder*)
Ensign - Junior Grade - Top 81-100%
Lieutenant Junior Grade - Junior Grade - Top 66-80%
Lieutenant - Junior Grade - Top 51-65%
Lieutenant Commander - Mid Grade - Top 41-50%
Commander - Mid Grade - Top 31-40%
Captain - Mid Grade - Top 21-30%
Rear Admiral Lower Half - Flag Grade - Top 11-20%
Rear Admiral Upper Half - Flag Grade - Top 6-10%
Vice Admiral - Flag Grade - Top 2-5%
Admiral - Flag Grade - Top 0-1%
Fleet Admiral - Flag Grade - Top 10 Players
ElSword uses the following system
The new rank, Star, will be given to the top 1% of SSS ranked players.
(only in the Korean version though)
The systems are relatively similar in the sense that they both address the fact that you'll only be vs'ing others in the same respective tier as yourself, which should correlate with their level of skill.
This system then hopefully should create an environment that allows for people to learn and the PvP community to grow. Many incentives will be added, people in the thread have somewhat brainstormed as to what rewards should be available, but for the most part people are in agreement that they should be quite desirable.
An Elo system (or variant thereof) isn't anything new and i'm sure Pi understands that. As long as they stick to the way the OP in the thread has outlined it, this update will be smooth sailing.