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Possibly the best PvP update coming yet

Spyder69

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In many other games an Elo rating system has been what drives their PvP scene.

Seasonal PvP, randomly queued based off your rating, it makes for the ideal PvP environment.

My only hope is that Jagex doesn't fuck this up, because this is pretty much their one and only hope at breathing some level of life back into the PvP community.

Opinions on this?
 
It's cool but it's not even a confirmed idea. Just because one J-Mod supported it doesn't mean much.

I guess though that it could get implemented through Rune Labs. I'd like to see it.
 
Two Factor Authentication User
Sythe's 10th Anniversary
Eh.. I don't really see RS pking as having the capacity for the same amount of skill that other games (league I think) have.

Meaning there isn't a whole lot to set majority of pkers apart.

And cheating.
 
It's cool but it's not even a confirmed idea. Just because one J-Mod supported it doesn't mean much.

I guess though that it could get implemented through Rune Labs. I'd like to see it.

Was confirmed by Mod Pi that it's essentially going to be implemented. Did receive 500+ on RL though. Still, Mod Pi knows what's necessary and I doubt Jagex would ignore this idea seeing as similar systems have been successful on multiple other titles.
hayjh.jpg


Eh.. I don't really see RS pking as having the capacity for the same amount of skill that other games (league I think) have.

Meaning there isn't a whole lot to set majority of pkers apart.

And cheating.

There's still an element of skill in RS3 PK'ing. I really don't see how you can claim there isn't? And what "cheating" are you referring to?
 
It adds a dire community based aspect to Runescape 3, something sorely lacking compared to it's Old School counterpart.

While I'm not sure if it would become dead content, I don't think it would if Jagex incentivized it enough.

I'd like to see this at least attempted by Jagex.
 
It adds a dire community based aspect to Runescape 3, something sorely lacking compared to it's Old School counterpart.

While I'm not sure if it would become dead content, I don't think it would if Jagex incentivized it enough.

I'd like to see this at least attempted by Jagex.

Your concerns are mine as well.

There are a lot of potential flaws in this system, but they're actually already outlined by the OP and the second poster, so if Pi/Jagex gets certain things wrong then it will fail 100%.

One of the major things being that people were stressing is that it has to be a world-wide queue. If that doesn't happen it'll turn into another CWS boost-fest with people boosting off-world. If they don't do that, it's over, finished.

But i'd like to be a bit more optimistic than that lol i'm hopeful Pi has been paying attention and knows what needs to be done. The best thing about this is that it's inviting for anyone of any skill level if the ranking/match-making is done correct.

Going to be pretty interesting, but like you said... I wish Jagex would prioritize certain things. IE: PvP (this update), seeing as the wild/PvP is, uhm, virtually dead.
 
Christmas 2014
Sythe's 10th Anniversary
Knowing Jagex it will be crap / it will be good but then they nerf it and it gets horrible / the whole idea gets taken down. Pvp hasnt been good for ages (what is so hard to get a working pvp system without op weapons and balanced combat?) now and I dont think it will ever get popular as it was back in 06 or so.
 
it will be good but then they nerf it

Not sure if you read the entire thread I linked to or understand what it's really about.

This update caters to people of all skill levels. The problem with RS3's combat system is that the skill gap is massive. It's not like pre-EoC where most people can go into edge with a dds/any spec weapon and get some lucky kills and feel like they stand a chance or can at least have some fun.

This update addresses that issue. A random queue that's based off CB level and your tier placement will avoid much of the skill related issues.

SOCOM II used a system (to vaguely address it) such as this

ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players

S3

Seaman Recruit: 0-4 games
Seaman Apprentice: 5-14 games
Seaman: 15-24 games
Petty Officer Third Class: 25-39 games
Petty Officer Second Class: 40-54 games
Petty Officer First Class: 55-74 games
Chief Petty Officer: 75 games and 50 wins (For example, if you have 75 games
played and 50 wins, you'll progress to the Officer ladder. Lets also say you
have 105 games played and 45 wins, you won't progress to the Officer ladder
yet.)

The following contains all of the Officer ladder ranks:
(The system goes *rank* - *grade* - *percentage on Officer ladder*)

Ensign - Junior Grade - Top 81-100%
Lieutenant Junior Grade - Junior Grade - Top 66-80%
Lieutenant - Junior Grade - Top 51-65%
Lieutenant Commander - Mid Grade - Top 41-50%
Commander - Mid Grade - Top 31-40%
Captain - Mid Grade - Top 21-30%
Rear Admiral Lower Half - Flag Grade - Top 11-20%
Rear Admiral Upper Half - Flag Grade - Top 6-10%
Vice Admiral - Flag Grade - Top 2-5%
Admiral - Flag Grade - Top 0-1%
Fleet Admiral - Flag Grade - Top 10 Players

ElSword uses the following system

2r2lswn.jpg


The new rank, Star, will be given to the top 1% of SSS ranked players.
(only in the Korean version though)

The systems are relatively similar in the sense that they both address the fact that you'll only be vs'ing others in the same respective tier as yourself, which should correlate with their level of skill.

This system then hopefully should create an environment that allows for people to learn and the PvP community to grow. Many incentives will be added, people in the thread have somewhat brainstormed as to what rewards should be available, but for the most part people are in agreement that they should be quite desirable.

An Elo system (or variant thereof) isn't anything new and i'm sure Pi understands that. As long as they stick to the way the OP in the thread has outlined it, this update will be smooth sailing.
 
Two Factor Authentication User
Sythe's 10th Anniversary
Was confirmed by Mod Pi that it's essentially going to be implemented. Did receive 500+ on RL though. Still, Mod Pi knows what's necessary and I doubt Jagex would ignore this idea seeing as similar systems have been successful on multiple other titles.
hayjh.jpg




There's still an element of skill in RS3 PK'ing. I really don't see how you can claim there isn't? And what "cheating" are you referring to?

Some , but not as much as other games.

Paying people for kills / friends ect.
 
Some , but not as much as other games.

Paying people for kills / friends ect.

I don't say this in an aggressive way, but you should read the thread thoroughly, a lot of concerns that are common have been addressed. The OP and the user below that outlined it quite well tbh and for the most part all bases have been covered.

But for the sake of future confusion I will gladly explain how this system will combat boosting. (paying people for ranks)

A random queue was proposed to combat that, because without it would lead to people boosting. As long as it's a global random queue (all worlds encompassed) based off of your rank placement, boosting of any form will cease to exist.

The closest you can get to boosting would be "pub stomping." IE: You and a few of your friends party up for 3v3, 4v4 etc, however, what is not to be ignored is that you will be queued against people of respective tier placement. So even then, "pub stomping" will still pose as a challenge when queued against other potential pre-made parties or random queued parties.
 
It's cool but it's not even a confirmed idea. Just because one J-Mod supported it doesn't mean much.

I guess though that it could get implemented through Rune Labs. I'd like to see it.

ladder PVP would be nice
 
Not to bring a negative vibe on purpose, but no doubt this will just be like everything else and become dead content. :(
 
Not to bring a negative vibe on purpose, but no doubt this will just be like everything else and become dead content. :(


I think that's everyone's first though because other updates have been colossal failures, but in my opinion it's that kind of mindset that actually hinders content to begin with. This predisposed notion that all content, no matter how good it sounds, will fail is what needs to stop with this community...

Have high hopes.

This update has a lot more potential than people believe. It's not your run of the mill bull shit "we added more rewards to blankety-blank and fucked with the aesthetics." Done correctly, this will cater to anyone and everyone of all skill levels. It was made glaringly clear to Mod Pi that we demand good rewards, tier respective rewards.

This has tons of potential for the streaming community.

An Elo-type system has a history of success. I see no reason why it cannot be replicated in RS3, as it is actually in dire need of a PvP revival... however, this is undoubtedly Jagex's last and final chance at reviving PvP. If this system (a system that has been wildly successful in most if not all games it was utilized in) fails to breath life into RS3's PvP, nothing will, and I will admit defeat.
 
I honestly think there is no way to revive the Pk scene.
 
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