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Polypore Dungeon

Dave

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BSGPSeller said:
Game Updates:

Polypore Dungeon


In an isolated cave, deep beneath the River Salve, sits a solitary gorajo ramokee. Born as a skinweaver, she was destined to serve her tribe as a healer, but now she has abandoned them and settled in Gielinor where she can use her skinweaving powers for her own amusement. She revels in the joy of creating bizarre, powerful monsters from the local wildlife, and watches as adventurers are drawn to her cave for battle and plunder. Her only other company is a strange little merchant, who was driven mad by a tragic loss and now lives as a hermit within the cave.

By imbuing the native fungi with her powers, and growing them all over the beasts of the cave, she has created entirely new creatures. Her power, residing in the fungi, makes the beasts extremely resilient to physical melee and ranged damage, so you should come packing magic (although a dwarf multicannon will also be useful). Many of the creatures cannot be harmed at all, except by the most skilled slayers. With some basic Herblore skill, you (or a friend) can weaken the cave’s inhabitants by preparing neem oil and splashing it on to them.

You can turn the skinweaver’s power to your own advantage by gathering flakes of fungus as you slay these abominations. Skilled crafters will be able to sew the flakes on to mycelium garments, sold by the merchant near the entrance, to make new kinds of protective mage armour. There’s a new food item that has a chance to grant life point regeneration when struck in PVP, as well as a powerful battlestaff with an inherent attack spell, usable without runes and regardless of your currently active spell book.

Don’t forget to visit the gift shop on the way out!

Mod Ash

To enter the Polypore Dungeon:

Head north from the Duel Arena bank and cross the bridge onto the little island, or dial BIP into the fairy ring network.

Requirements:

You must be a member to access the Polypore Dungeon. While there are no requirements to enter the dungeon and its inhabitants are non-aggressive, a high Magic level will allow you to tackle its more powerful denizens.

There are two multi-way combat areas within the dungeon: one requiring 73 Agility and the other requiring 82 Dungeoneering.

Some enemies require a high Slayer level to be harmed at all.

The protective mage armour requires certain levels in both Magic and Defence to wear.

Level 80 Magic and Attack are required to wield the new polypore staff. A Farming level of 80 is required to construct it.

The Slayer masters will not assign polypore creatures as targets to anyone with a Magic level below 60 (for the ganodermic and grifolic creatures) or 50 (for the fungal magi)
.


Thoughts on the new weapons/monsters, the new area, etc.

I personally have done a few pure wars with the staff, it's quite fun to be able to use a strong ass magical attack as well as have access to your ancients spellbook.
 
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Potamus
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What exact stats do you need? My slayer is 77, is that high enough?
 
It's amazing with pking + veng.

Honestly, probably the best mage update to date imo.
 
Can somebody please go into detail for me about the new updates to magic (ones concerning the combat triangle and wilderness), and what the new staff does?

I am logging into RS now but am a little behind the update and I have heard about this new staff, a new food for PKers, and some other shit that I should probably learn about ASAP. If somebody could provide me some direct information it would be appreciated! :)
 
I'm LAAAAAAAME
The new armour is the best ingame but it only lasts 3hr combat and disapeers, but its only 11m atm im sure it will drop 50%
 
The new armour is pretty unbalanced. Hope they at least nerf a bit of the melee and a lot of the magic defence.
 
It decays back to the polypore stick that you can either sell or recharge. You can also recharge an used staff by refilling it with spores and fire runes. 80 farming of your own or an assist are required to recharge.
 
I've heard that currently you make bank off of this but I think as always people will figure out that its not good and the items will crash. Or are they really good. Havent looked at stats I just know that one has a massive mage absorb.
 
Staff is nice because you can use vengeance with it.
 
Anybody know anything about the "new food for PKers" that they released with this update? I've been hearing alot about the staff/armour today but nothing about this new mushroom or whatever it is.
 
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Anybody know anything about the "new food for PKers" that they released with this update? I've been hearing alot about the staff/armour today but nothing about this new mushroom or whatever it is.

Heals like 90 LP or somewhere around that and has a chance to give a boost effect or something like that.
 
Heals like 90 LP or somewhere around that and has a chance to give a boost effect or something like that.

Hmmmm. *scratches head*

OT: The spell is very fast too, aswell as strong. I bought myself a staff for a solid 2M :)
 
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