- Joined
- Jan 17, 2012
- Sythe Gold
- 966
- Messages
- 1,285
@OP
Sent you a PM. I took a step back and merely watched the outcome of this order, as I wanted to believe they could resolve the issue intelligently and without my interference, and it seems they were able to do so. From what I had seen, the dispute had entered manual arbitration, and there were no outstanding issues that would have required me to interfere.
I think in the future, it would be best for you to reach out to me with issues you may have.
You can report on the issue, as I imagine some people might be interested to know.
Hi R2,
I'd like to correct the notion that we have a financial incentive towards a certain degree (i.e. siding with the seller, so we don't lose the commission). While, I think that may work for thieves and brigands, if people made deductions on our business model, they'd see that that isn't the case for us.
In fact, it is the opposite for us to do that. The main premise of our site, is to promote safe trade for users. Nothing more, and nothing less.
So let's look at the financials.
Let's say someone buys a game account for $100. PlayerAuctions gets $10. Out of one hundred singles, we only get ten of them. Now, is this pure profit? No. It's revenue. Take this a step further by removing what we lose from returns, and refunds, and we're looking at maybe $8. This is our gross profit. Now, is that what we call profit? No, that's not measure of a successful company. So if you take away all of the overhead (salaries, office rental, supplies, milk for people's breakfasts, all the third party costs associated with our platform), then we walk away with a cool $1.50 in our pocket. (these figures are for demonstration purposes only, but if you followed these figures to their logical extreme, then it means that PA actually losses money on orders below $100 due to fixed costs).
So yes, we could automatically side with the sellers all the time, as it would provide "immediate" returns, but this is what I call "bad profits", i.e. it doesn't translate into long term growth. Doing business this way might make sense for a den of thieves, or for people with zero business acumen....
But that is not financially beneficial for us. Our business depends, not on that $2, but rather it depends on parties being satisfied with the service, and returning to make more trades. That is how we survive. Not by automatically siding with the party that could generate immediate returns. Our business would not be sustainable that way (and I wouldn't want to work for a company like that anyway).
Hope this clarifies.
Sent you a PM. I took a step back and merely watched the outcome of this order, as I wanted to believe they could resolve the issue intelligently and without my interference, and it seems they were able to do so. From what I had seen, the dispute had entered manual arbitration, and there were no outstanding issues that would have required me to interfere.
I think in the future, it would be best for you to reach out to me with issues you may have.
You can report on the issue, as I imagine some people might be interested to know.
@PlayerAuctionsPR --
The people you employ to look at these disputes are, at best, as knowledgeable as people on Sythe.org in these disputes. However, there is the added fact that you have a financial incentive to deny the dispute. If you accept the OP's story, you have to give him a full refund, and you will likely not recover any of the commission from the seller (although you'd damn sure try). If you deny the OP's dispute, you keep your commission and the deal goes through. So, in the case where it's one party's word against another, your company is naturally directed towards one side (that which provides a profit).
Hi R2,
I'd like to correct the notion that we have a financial incentive towards a certain degree (i.e. siding with the seller, so we don't lose the commission). While, I think that may work for thieves and brigands, if people made deductions on our business model, they'd see that that isn't the case for us.
In fact, it is the opposite for us to do that. The main premise of our site, is to promote safe trade for users. Nothing more, and nothing less.
So let's look at the financials.
Let's say someone buys a game account for $100. PlayerAuctions gets $10. Out of one hundred singles, we only get ten of them. Now, is this pure profit? No. It's revenue. Take this a step further by removing what we lose from returns, and refunds, and we're looking at maybe $8. This is our gross profit. Now, is that what we call profit? No, that's not measure of a successful company. So if you take away all of the overhead (salaries, office rental, supplies, milk for people's breakfasts, all the third party costs associated with our platform), then we walk away with a cool $1.50 in our pocket. (these figures are for demonstration purposes only, but if you followed these figures to their logical extreme, then it means that PA actually losses money on orders below $100 due to fixed costs).
So yes, we could automatically side with the sellers all the time, as it would provide "immediate" returns, but this is what I call "bad profits", i.e. it doesn't translate into long term growth. Doing business this way might make sense for a den of thieves, or for people with zero business acumen....
But that is not financially beneficial for us. Our business depends, not on that $2, but rather it depends on parties being satisfied with the service, and returning to make more trades. That is how we survive. Not by automatically siding with the party that could generate immediate returns. Our business would not be sustainable that way (and I wouldn't want to work for a company like that anyway).
Hope this clarifies.








