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New Champ Reveal - high skill ceiling AP Caster

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http://www.gameguyz.com/news/game/the-new-champion-will-be-hard-to-play.html

Initial setting for the new champion:

Passive: Ignore unit collision, and the magic penetration of the champion will be increased according to the health he/she loses.
Skill 1: Release a beam of shock wave, and it will spread and form a wall and leave the Void Wall lasting for one second at the end of the spell range or when you cast it next time. All units touching the wall will be stunned for a short period.

Skill 2: Throw a chain in the straight line direction, damaging all units hit by the chain and adding a slow effect. The closer the unit is to the chain, the more obvious slow effect he will receive. When the chain reaches its range, it will be pinned to the ground for a short period during which the champion can move. The chain will stop its motion after hitting Dream of the Wall, pinning and extending the duration of the wall. Skill 2 can be activated again, and you can use the chain to pull yourself to the wall.

Skill 3: Take the champion as the center, and he/she pulls the chain, knocking back enemy units in a small scale and damaging them. If the chain has been pinned to the ground, the attack area will be the round area with the champion as the center and the pinning location of the chain as the radius. If the chain is pinned to the wall, it will move along with the wall, all enemy units touching the wall will be stunned again.
 
The designer notes that the skill is no easy to cast, and position matters a lot to the skill. If you are in a different location, your attack area will be quite different. Besides, the chain can be pinned to any location on the wall, namely, if you pin the chain to any end of the wall, and your chain and the wall form a straight line during the duration of the wall, the attack area will be quite huge – the length of the chain + the length of the wall. Thus you can cast the control in a wide area.
Skill 4: Cast his/her power of void to a large area near him/her, and create the void area, damaging all units touching power of void. The closer the enemy is to the champion, the more damage he will receive. The champion can deal more damage when he/she stands in the area.

The champion will be another famous AP for difficult operation after Syndra and Zed if he/she will launch as planned. From the current skills we can see that his/her control is quite unsteady, and it’s activation mechanism is similar to that of Leblanc and Syndra while the skill to output damage is a little bit similar to that of Zed.
 
Hopefully it's something that will be my style.

Also Riot are being hella slow this year with the new champs, they need to stop advertising them so much and just release them. Like Jinx took a hell of a long time to finally release.
 
i like them releasing more slowly, champs often felt rushed and unbalanced when they just released them willy nilly

IMO Yasuo was rushed and "unbalanced" but still really shitty. I guess they tried to go too unique with his kit, and ended up making something that was just too hard to balance properly.
 
no, yasuo didn't seem rushed, its just his kit, like you said, is completely different to anything else they've done

also, he's got a pretty high skillcap
 
Jinx had so much hype and 1st patch after was a nerf. They developed her for what seemed like forever.
 
Favorite champion and main is Anivia, hope this one doesn't let me down and is just as fun for me as she is.
 
Anivia is pretty typical of the "positioning and timing" meta, which is just aim a skillshot and hope it hits. I'm glad to see some more micromechanics with champions, even like Jinx where you micromanage your Q stances.
 
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