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Reading over information on the new champion-- nautilus-- and his abilites, I wager him to be astoundingly OP. Here's a C&P from the LoL webpage:
Let's start with his chasing abilities.
Passive: immobilize, self explanatory when you look at his Q; dredge: this and his passive makes him chasing-king. Q over walls or towards a fleeing enemy, hit with one basic attack, stunned, commence W E R; titan's wrath: I can only suspect that the lower his health is, the more damage he absorbs-- again the qualities of a chasing-king; Riptide: Slows, coupled with his Q and passive it would go a little something like Q to catch up, passive to stun, E to slow, W if they retaliate; Depth Charge: Stun. Surprise! Just another amazing chasing tool. Depending on whether it's aim and shoot, or a target ability-- and its range and damage-- I find this ability can be highly OP.
Ganking abilities.
Ult when their heads are lined up, Q to quickly catch up, E to slow, W incase they focus you rather than the laner, passive/basic attacks to double kill.
Laning abilities.
See ganking, add in flash as summoner spell, and watch as this amazing character stuns his enemies, preventing a counter stun as he turret dives, does damage, other laner cleans up, flashes out if necessary, double kill. Not to mention, by the sound of his Q, it not only launches you towards an enemy, it brings him/her towards you as well, drawing them away from the turret-- less distance to flee if your dive goes poorly.
To sum up: Stun, immobilize, and slow in one champion, not to mention his Q dragging enemies towards him. OP to fucking HELL
What do you think?
Abilities:
•Staggering Blow (Passive) – Nautilus’ first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
•Dredge Line - Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
•Titan’s Wrath - Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
•Riptide - Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
•Depth Charge (ultimate) – Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
Let's start with his chasing abilities.
Passive: immobilize, self explanatory when you look at his Q; dredge: this and his passive makes him chasing-king. Q over walls or towards a fleeing enemy, hit with one basic attack, stunned, commence W E R; titan's wrath: I can only suspect that the lower his health is, the more damage he absorbs-- again the qualities of a chasing-king; Riptide: Slows, coupled with his Q and passive it would go a little something like Q to catch up, passive to stun, E to slow, W if they retaliate; Depth Charge: Stun. Surprise! Just another amazing chasing tool. Depending on whether it's aim and shoot, or a target ability-- and its range and damage-- I find this ability can be highly OP.
Ganking abilities.
Ult when their heads are lined up, Q to quickly catch up, E to slow, W incase they focus you rather than the laner, passive/basic attacks to double kill.
Laning abilities.
See ganking, add in flash as summoner spell, and watch as this amazing character stuns his enemies, preventing a counter stun as he turret dives, does damage, other laner cleans up, flashes out if necessary, double kill. Not to mention, by the sound of his Q, it not only launches you towards an enemy, it brings him/her towards you as well, drawing them away from the turret-- less distance to flee if your dive goes poorly.
To sum up: Stun, immobilize, and slow in one champion, not to mention his Q dragging enemies towards him. OP to fucking HELL
What do you think?











