Alright, so I'm new to Sythe, but not new to Runescape. Recently came back after I heard from a friend the wilderness was back, so I started to train up a new pker. He uses rune scimi 100% of the time, and the idea is that he can outlast his opponents. I took some screen shots in his creation, but he still has a ways to go.
4-17-11
First time taking him out, got a kill after a little while- ah, first blood.
4-22-11
Trained him up a bit, and unleashed him back into the wild... LOOT.
4-30-11
After a little strength training... Also suffered my first death, but here are a few screens of my pk action. Total loot was probably 5 2h's, 1 scimi, 2 baxes, but minus 2 scimis.
That's it for now... I will try to keep this updated as I level and pk on my rune scimi-er.
For anyone looking to do a similar build here is some useful info: my gear: coif, str ammy, iron plate, green d'hide chaps/vambs, boots, rune scimi, iron kite, and team cape. My inv is 1 str pot and 27 swordies. As for strategy with a rune scimi-er: I only 1v1 in edge, usually linger around levels 4-6. I only fight people who are within one level of my own, and always have full prayer points before every fight. I do a lot of trash talk, it helps if you have an auto typer so you don't mess up. I never fight rangers wearing studded or meleers with high def wearing steel+, I just run because they're a waste of time. I try to target range/2hers, range/baxes, mages, scimi/2hers, and scimi/baxes. The idea behind the gear is giving you the best def bonuses for 1 def, that will be useful against rangers/melee/magers. A scimi is fast, so repetition and high damage is what you should be all about, the idea is to out last your opponent. If you are eating more than your opponent is, it might be a good idea to back off- but you have to make the call. When fighting a range/2her, if they 2h, hit, and you are both low- your scimi will go in for the kill. Or if they are low, and try and go for a lucky 2h, that scimi will finish em off. When you are ready to begin a fight, pot up, and let the scimi do the work. Keep your HP mildly low, a really good situation to get into a couple times in the fight is where you keep hitting 100+ and they keep eating, because they are consistently using up their food. Keep track of your food, and how much food you think they have. The 13 prayer will come in handy for the 10% str boost, use it to go in for the kill- it's like wearing a second str ammy. It's good to put on when you think you need that extra boost, or when the fights coming to draw- if they try to run keep whacking them, that 10% boost may be very handy.
GOALS:
58str -> 85str
13pray -> 31 pray
40att -> 45 att (g2h)
1dung -> 63 dung
~daswasup
4-17-11
First time taking him out, got a kill after a little while- ah, first blood.
4-22-11
Trained him up a bit, and unleashed him back into the wild... LOOT.
4-30-11
After a little strength training... Also suffered my first death, but here are a few screens of my pk action. Total loot was probably 5 2h's, 1 scimi, 2 baxes, but minus 2 scimis.
That's it for now... I will try to keep this updated as I level and pk on my rune scimi-er.
For anyone looking to do a similar build here is some useful info: my gear: coif, str ammy, iron plate, green d'hide chaps/vambs, boots, rune scimi, iron kite, and team cape. My inv is 1 str pot and 27 swordies. As for strategy with a rune scimi-er: I only 1v1 in edge, usually linger around levels 4-6. I only fight people who are within one level of my own, and always have full prayer points before every fight. I do a lot of trash talk, it helps if you have an auto typer so you don't mess up. I never fight rangers wearing studded or meleers with high def wearing steel+, I just run because they're a waste of time. I try to target range/2hers, range/baxes, mages, scimi/2hers, and scimi/baxes. The idea behind the gear is giving you the best def bonuses for 1 def, that will be useful against rangers/melee/magers. A scimi is fast, so repetition and high damage is what you should be all about, the idea is to out last your opponent. If you are eating more than your opponent is, it might be a good idea to back off- but you have to make the call. When fighting a range/2her, if they 2h, hit, and you are both low- your scimi will go in for the kill. Or if they are low, and try and go for a lucky 2h, that scimi will finish em off. When you are ready to begin a fight, pot up, and let the scimi do the work. Keep your HP mildly low, a really good situation to get into a couple times in the fight is where you keep hitting 100+ and they keep eating, because they are consistently using up their food. Keep track of your food, and how much food you think they have. The 13 prayer will come in handy for the 10% str boost, use it to go in for the kill- it's like wearing a second str ammy. It's good to put on when you think you need that extra boost, or when the fights coming to draw- if they try to run keep whacking them, that 10% boost may be very handy.
GOALS:
58str -> 85str
13pray -> 31 pray
40att -> 45 att (g2h)
1dung -> 63 dung
~daswasup











