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Mage Tank/ Healer Build

rsgppl0x

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I have an idea of making a healer mage tank for clan PvP it would be great for you guys to help me out.
So far my requirements are that it must be around level 83 and must have access Lunar and Ancients spells
Use http://www.tip.it/runescape/?page=combat_calc.htm to easily calculate the combat level.
I want high defense of course, but it's a hard combonation to find the nice fit and a low combat level with hp, def, and mage. With 99 mage you can get 147 levels of attack or strength without level your combat level, you can also get 99 range without leveling your combat level. I was thinking of 75 attack for SoL. Tell me what you think. Thanks.
 
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I hate the requirement you have for combat level, how the hell can you make a working tank without high Def and HP LOL

Anyways, this came out as 83 Combat:

75 Attack
1 Strength
40 Defence
80 HP
99 Magic
43 Prayer
99 Range
**99 Summon=Icing on the cake** Since it won't affect your CB in wild (get 99 magic via bursting/barraging rock lobs?)
 
I like that build a lot. Let me redefine exactly what this tank will be doing. Healing the other two clan members, giving veng, staying alive, and all that shit. Def, mage, and hp would be the most important stats, I like your build a lot thanks for the feedback.
 
Yo won't be able to have 1 Strength , there are quests that will get strength exp like waterfall quest which is a pre-quest for DT.

I'd say get 85 strength ( 12 levels lower than your highest combat stats )
Won't effect combat and you can have the option to spec with DDS or Claws or whatever when they are praying magic / ranged.
 
I like that build a lot. Let me redefine exactly what this tank will be doing. Healing the other two clan members, giving veng, staying alive, and all that shit. Def, mage, and hp would be the most important stats, I like your build a lot thanks for the feedback.

What? that makes no sense lol
 
Yo won't be able to have 1 Strength , there are quests that will get strength exp like waterfall quest which is a pre-quest for DT.

I'd say get 85 strength ( 12 levels lower than your highest combat stats )
Won't effect combat and you can have the option to spec with DDS or Claws or whatever when they are praying magic / ranged.
I was thinking this...
Attack: 75
Strength: 74
Defence: 80
Constitution: 80
Magic: 99
Prayer: 11
Ranged: 99
Summoning: 1
Combat: 89
I could also use AGS this way.

What? that makes no sense lol

What part doesn't make sense?
 
<3 n4n0
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I was thinking this...
Attack: 75
Strength: 74
Defence: 80
Constitution: 80
Magic: 99
Prayer: 11
Ranged: 99
Summoning: 1
Combat: 89
I could also use AGS this way.



What part doesn't make sense?

Only problem with you wanting that build is your tanking will presumably be very horrible with 11 Prayer.

To venge team mates, etc. you have to be in multi wild now, meaning that you yourself have the possibility of getting piled. Without protect melee or any protection prayers for that matter...It will suck to be you.
 
Blood spells, disruption shield, SoL, Sara Gds. But, I do agree it would be nice to have access to more prayers, let me keep playing with the combat calc.
 
Yeah, your mage tank/healer should minimally have the prayer level to use mystic might. In order to do this you'll need to sacrifice some attack and strength levels.

Lowering my attack and strength levels won't lower my combat level. Did you read any of the thread or are you just going for post counts? +1
 
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I thought 85 combat was a requirement for lunars though?
 
Ya, it just has to be around level 83, it can go up to 89.
 
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