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LootShare UpdateL :] or :[

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Check it out Read on it was just added into the game.



Possible new way to dupe.




This week we have added an extra feature to the Clan Chat system: LootShare! By switching this option on, all monster drops and rewards will be fairly shared between the clan members fighting with you. LootShare even remembers if you were unlucky enough to receive nothing in a battle, increasing your chance of being lucky next time!

Because it is based on the existing Clan Chat system, setting up a group is simple. To activate it, turn on the LootShare option on your Clan Chat menu. You can organise yourselves into a LootShare clan beforehand, or you can invite people to join your chat channel in any multiway area. Once organised, you can chat to your friends using the Clan Chat system and work out tactics for defeating any brutish beasties!

The Clan Chat owner can set the minimum rank for anyone wishing to LootShare in a multiway combat area.

After two minutes, LootShare will become activated and you will be included in the sharing of the monster drops. As long as you are within 16 squares of the defeated creature, you will be considered for LootShare!

To get a better understanding of the LootShare system, we advise you to read the Knowledge Base article, here.

Summary

* Ability to share monster drops and rewards with your clan
* Fair and even LootShare in multiway areas
* Just turn 'LootShare' on in your Clan Chat menu!



In other news...

The ring of life has had its behaviour slightly modified. It will now remove any poison that you may have been affected with as well as its usual effects.

A few seagulls on Karamja were getting a bit stuck. They can once more fly freely around this lush area.

The Hunter pitfall trap has had some tweaking to fix a graphical problem for certain camera angles. Also, the gnome scarf and the Fletching Cape of Accomplishment have been altered to fix render issues.

White knights have been re-trained to hold swords correctly and not hit themselves on their heads!

The ambient sounds of magic trees have been somewhat toned down and adjusted so the result is a less intrusive and more pleasant magical jingle.

A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.
 
Ye I saw. But I'm wondering, how they ganna share a dragon chain with 20 pll?
 
Hmm thats a good question, just have to wait and see on that one.
 
looks pretty neat, but yea when u get that bandos drop or godsword shard, how you gonna share?
 
i like the idea of loot share if ur killing sumthing with ur friends pure he will be hiting higher and geting it all teh time but now it will share w00t
 
If you've ever played WoW Or knight online it would give you a better idea of loot share. I suggest you turn lootshare only on for Corparol + That way you dont get robbed of everything.
 
No, lol. If you turned on loot share and you will get good drop, but your friends won't, next time you will go kill same monster your friends will have better chance to get better drop.
 
lootshare sounds really wierd..i dont think there will be any dupe methods tho lol..
 
As far as i understand TThe person that took the most hp gets it , the other persons chances of getting the drop then increases
 
i think its stupid, ppl can just stand back and do nothing and they will still get some of the drop

and it could be unfair because ppl might want a certain item and if they did the most they might not get it
 
I think runescape is getting worse and worse, theyve made some crap items, godsword, crappest item, you can hit 99's, whats the point of going to pk.... lootshare is crap aswell, you dont have to do anything. I think runescape is trying to be more like world of warcraft and runescape is just getting worse...
 
i agree, runescape will not even be close with world of warcraft, although one way to make it better is to improve the graphics
 
It's a pretty good feature. I have used it in the godwars dungeon several times. At least I (lvl 101) have a chance of receiving something.

Believe it or not, a Jagex mod logged in while we were fighting (I have a screenshot in the pictures section), and we asked him a bunch of questions.

The drop does not necessarily go to the person who hits the most.

Each time you do not get the drop, the odds of you getting it next time increase.

Items are not "divided up" so only one lucky person will get that dragon chain!

Also, I believe the lootshare takes into account the value of items dropped. For example, if someone gets a very good drop, then that person will probably receive fewer drops during the rest of that trip.

Bottom line: if you don't like it, don't use it!
 
I say all updates are :D, because I always try to find glitches in them and then abuse them on noob accounts, maybe collect a few gp's. :)
 
i agree, runescape will not even be close with world of warcraft, although one way to make it better is to improve the graphics

warcraft is horrible...all you do is hit people the whole time..theres no other skills..

as for the lootshare, it's...meh. i don't really go on like..group monster killings so it doesn't really affect me. it sounds like it'd be good though, as the people who aren't as strong can at least get some rewards.
 
the way the loot share works is everyone in the clan chat sees what was dropped and mostly the lowest lvl players seem to get the loot the most from when i used it, would go to lowest like 4 drops 2nd lowest for like 2 and up then back to lowest is kinda what it seemed like.
 
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