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Looking for cool commands!

Discussion in 'RuneScape Miscellaneous' started by donkiescape1, Sep 11, 2008.

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  1. donkiescape1

    donkiescape1 Member

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    Looking for cool commands!

    Hey brooks here, im just looking for new cool commands postem here if you wanna help meh :D Thanks
     
  2. MCR__Ftw

    MCR__Ftw Guru
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    Looking for cool commands!

    Code:
            if (command.startsWith("lol") && playerRights >= 2)
    			{
    			try {
    				String Gay = command.substring(4);
    				 int GayID = PlayerHandler.getPlayerID(Gay);
    				 client p = (client) server.playerHandler.players[GayID];
    		PlayerHandler.messageToAll = " Are you gay??? "+Gay; {
    				 p.setAnimation(855);
    				txt4=Gay+" are you gay??";
    				string4UpdateRequired = true;
    PlayerHandler.messageToAll = Gay+" - Yes, sorry guys but I am gay and im happy!";
    	sendMessage("You have successfully embarrassed "+Gay+".");
    
    				}  }catch(Exception e) {
    								sendMessage("Wrong syntax! Use as ::gay [PLAYERNAME].");
    							}
    	}
    Code:
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14074) { //attack
                  stillgfx(346, absY, absX);
                  stillgfx(427, absY, absX);
                  stillgfx(83, absY, absX);
    
    setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
    
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14101) { //herblore
                  stillgfx(67, absY, absX);
                  stillgfx(552, absY, absX);
                  stillgfx(572, absY, absX);
    
    setAnimation(2588);
                    sendMessage("You Do your Skillcape emote.");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14077) { //strenth
                  stillgfx(406, absY, absX);
                  stillgfx(327, absY, absX);
                  stillgfx(436, absY, absX);
              
    setAnimation(2756);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14080) { //Defence
                  stillgfx(247, absY, absX);
                  stillgfx(263, absY, absX);
                  stillgfx(439, absY, absX);
              
    setAnimation(403);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14095) { //hp
                  stillgfx(444, absY, absX);
                  stillgfx(574, absY, absX);
                  stillgfx(199, absY, absX);
              
    setAnimation(1500);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 15714) { //summin
                  stillgfx(346, absY, absX);
                  stillgfx(427, absY, absX);
                  stillgfx(83, absY, absX);
              
    setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14083) { //Range
                  stillgfx(473, absY, absX);
                  stillgfx(474, absY, absX);
                  stillgfx(325, absY, absX);
              
    setAnimation(426);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14092) { //Runecrafting
                  stillgfx(482, absY, absX);
                  stillgfx(552, absY, absX);
              
    setAnimation(426);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14086) { //prayer
                  stillgfx(293, absY, absX);
                  stillgfx(281, absY, absX);
                  stillgfx(327, absY, absX);
             
     setAnimation(1331);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14134) { //woodcuttin
                  stillgfx(61, absY, absX);
                  stillgfx(266, absY, absX);
                  stillgfx(267, absY, absX);
              stillgfx(59, absY, absX);
                  stillgfx(441, absY, absX);
                  stillgfx(524, absY, absX);
    setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14139) { //quest point cape
                  stillgfx(302, absY, absX);
                  stillgfx(266, absY, absX);
                  stillgfx(267, absY, absX);
              stillgfx(59, absY, absX);
                  stillgfx(441, absY, absX);
                  stillgfx(524, absY, absX);
    setAnimation(2588);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14089) { //mage
                  stillgfx(409, absY, absX);
                  stillgfx(498, absY, absX);
                  stillgfx(497, absY, absX);
              stillgfx(59, absY, absX);
                  stillgfx(441, absY, absX);
                  stillgfx(524, absY, absX);
    setAnimation(811);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14113) { //Slayer
                  stillgfx(352, absY, absX);
                  stillgfx(399, absY, absX);
    setAnimation(811);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
          }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14128) { //cooking
                  stillgfx(563, absY, absX);
                  stillgfx(264, absY, absX);
                  stillgfx(275, absY, absX);
          setAnimation(883);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14131) { //firemaking
                  stillgfx(453, absY, absX);
                  stillgfx(446, absY, absX);
                  stillgfx(76, absY, absX);
          setAnimation(1500);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14235) { //hunter
                  stillgfx(350, absY, absX);
                  stillgfx(448, absY, absX);
                  stillgfx(474, absY, absX);
          setAnimation(3114);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14104) { //Theving 
                  stillgfx(421, absY, absX);
                  stillgfx(143, absY, absX);
                  stillgfx(293, absY, absX);
          setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14110) { //fletching 
                  stillgfx(588, absY, absX);
                  stillgfx(361, absY, absX);
                  stillgfx(417, absY, absX);
          setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14119) { //mining 
                  stillgfx(287, absY, absX);
                  stillgfx(346, absY, absX);
                  stillgfx(446, absY, absX);
          setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    if (command.equalsIgnoreCase("cape")) {
    if (playerEquipment[playerCape] == 14122) { //smithing
                  stillgfx(436, absY, absX);
                  stillgfx(438, absY, absX);
                  stillgfx(474, absY, absX);
          setAnimation(2890);
                    sendMessage("You Do your skillcape emote");
                  
    playerLevel[0] = getLevelForXP(playerXP[0]);
                playerLevel[0] += 1;
                sendFrame126(""+playerLevel[0]+"", 4016);
                          updateRequired = true;
                          appearanceUpdateRequired = true;
    
           }
    }
    Just a few off the top of my head.
     
  3. donkiescape1

    donkiescape1 Member

    Joined:
    Sep 7, 2008
    Posts:
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    Referrals:
    0
    Sythe Gold:
    0
    Looking for cool commands!

    Thanks but I already have those :D
     
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